ISPR Presence News

Monthly Archives: April 2021

Call: “User Experience and Engagement in the Reality-Virtuality Continuum” issue of PRESENCE

Call for Papers

MIT Press PRESENCE Journal: VR/AR Special Issue on User Experience
“User Experience and Engagement in the Reality-Virtuality Continuum”

Guest Editors:
Tim Collins (t.collins@mmu.ac.uk and Sandra Woolley (s.i.woolley@keele.ac.uk)

MIT Press PRESENCE Journal: https://direct.mit.edu/pvar
Author Guidance: https://direct.mit.edu/pvar/pages/submission-guidelines (scroll down for call)
Call Document: https://direct.mit.edu/DocumentLibrary/CallForPapers/PresenceSpecialIssueCallDRAFTv3.pdf

FEES WAIVED (“PRESENCE have waived all page fees until September 2021. There are no fees charged for publications unless the authors are opting for Open Access options”).

Paper submission deadline:  April 26, 2021

CALL AND SCOPE:

There are new and exciting opportunities for user experience and engagement across the reality-virtuality continuum of virtual-, augmented-, mixed-, mediated- and shared-reality. But the gaps between expectations and perceptions, the technology demands, and the increased information flow and degrees of freedom create unprecedented usability and user experience challenges. Solutions to these challenges will benefit from innovations in extended reality (XR) sensing and display technology, interface and system design; insights from behavioural studies and user experience evaluations; and from the development of new tools and techniques that support content creation, virtual presence, narrative and appeal, and engaging experiences amongst diverse cohorts of users.… read more. “Call: “User Experience and Engagement in the Reality-Virtuality Continuum” issue of PRESENCE”

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CREAL light-field VR and AR prototype HMDs take leap forward in focus and resolution

[This story from Road to VR describes progress by the Swiss company CREAL in developing virtual and augmented reality headset technology with not only “near retina resolution” but the ability to adjust depth of field focus as we do in nonmediated experience. The original version of the story includes two more images and the 1:33 minute demonstration video mentioned (which is also available on YouTube). For more information see the company’s website and YouTube channel. –Matthew]

New Video Shows Off CREAL’s Latest Foveated Light-field VR Headset

By Ben Lang
April 8, 2021

CREAL, a company building light-field display technology for AR and VR headsets, has revealed a new through-the-lens video showing off the performance of its latest VR headset prototype. The new video clearly demonstrates the ability to focus at arbitrary distances, as well as the high resolution of the foveated region.… read more. “CREAL light-field VR and AR prototype HMDs take leap forward in focus and resolution”

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Call: ISWC 2021 – 25th annual International Symposium on Wearable Computers

Call for Papers

ISWC 2021 – 25th annual International Symposium on Wearable Computers
September 21-26
All Over the World [online]
https://iswc.hosting2.acm.org/iswc21/cfp/papers/
[Calls for Notes & Briefs and Design Exhibition: https://iswc.hosting2.acm.org/iswc21/]

Submission deadline: June 4, 2021 (AoE)

ISWC 2021, the 25th annual International Symposium on Wearable Computers, is the premier forum for research on wearable technology and topics related to on-body and worn mobile technologies. ISWC brings together an eclectic and interdisciplinary mix of visionary researchers, developers, designers, artists, manufacturers, and users to share information and advances in wearable technology. Contributions from a wide range of domains (including fashion design, computer science, textile engineering, electrical engineering, optics, human factors, sociology, anthropology, mechanical engineering, and medicine; among others) are encouraged.

ISWC invites submissions on all research related to technology that is worn on or interacts with the body, both the development and deployment thereof as well as the impacts and influences on individuals and cultures.… read more. “Call: ISWC 2021 – 25th annual International Symposium on Wearable Computers”

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Presence in higher education: Our new digital colleagues and friends

[Although it doesn’t uses the terminology of presence, this essay from Inside Higher Ed is all about the evolution of technologies designed to evoke medium-as-social-actor presence and how they can be applied in the context of higher education.  –Matthew]

[Image: Cecilia Santiago-González, left, assistant vice president for strategic initiatives for student success, left, and communications specialist Zoe Lance are managers of Billy Chat, an artificial intelligence text messaging bot for students at Cal Poly Pomona. Source: “Artificial intelligence meets real friendship: College students are bonding with robots,” Los Angeles Times. Credit: Irfan Khan]

Our New Digital Colleagues and Friends

By Ray Schroeder
March 25, 2021

There is an intriguing anthropomorphic trend underway to apply human attributes and attitudes to artificial intelligence-driven chat bots and assorted personal assistant tools.

This is not unique in the history of humans. We tend to assign human attributes and names to tools and conveyances.… read more. “Presence in higher education: Our new digital colleagues and friends”

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Call: HaPoC 2021: 6th International Conference on the History and Philosophy of Computing

Call for Abstracts

HaPoC 2021: 6th International Conference on the History and Philosophy of Computing
27-29 October 2021
ETH Turing Centre, Zurich, Switzerland [and online; see “Format and Fee” section below]
Website: https://hapoc2021.sciencesconf.org
Email: hapoc2021@sciencesconf.org

Submission deadline: April 15, 2021

While computing appears as a technological and scientific field in constant progression, our conception and knowledge of computers are also subject to change over time. In particular, digital machines of the 20th century were inspired by the biological individual, replacing with a solipsistic mental view the cultural and social aspects attached to the image of machines in the 19th century. However, the growing cultural import of computing practices has become ever more pressing in our days in all dimensions of social life. Not only have cultural phenomena increasingly become the object of computational analysis, but computational practices have also proved inseparable from the cultural environment in which they evolve.… read more. “Call: HaPoC 2021: 6th International Conference on the History and Philosophy of Computing”

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How CrimeDoor uses AR to recreate crime scenes including the Crucifixion of Jesus

[The new augmented reality app CrimeDoor features augmented reality recreations of crime scenes, as reported in this Yahoo! story. A pre-Easter press release from the company via PR Newswire highlights the recreation of the Crucifixion of Jesus Christ (and includes a video demonstration):

“With billions of people around the world familiar with the story of Jesus’ crucifixion, AR allows app users to finally experience the moment that shaped history, directly in their own space. The innovation of Augmented Reality places the 3D scene in a user’s room, so they can physically walk into the space with a mobile device and stand next to Jesus at the moment of this solemn, influential event, portrayed as it was over 2,000 years ago. Users can gain a new, firsthand perspective of what it would have been like to be there.”

Mystery Wire’s coverage via KRON4 includes a four minute video with more information and demonstrations.… read more. “How CrimeDoor uses AR to recreate crime scenes including the Crucifixion of Jesus”

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Call: 1st International Workshop on Multisensory Augmented Reality (MAR 2021)

Call for Papers

1st International Workshop on Multisensory Augmented Reality (MAR 2021)
31 August 2021
Bari, Italy [see note below]
https://usehci.org/mar2021/

In conjunction with INTERACT 2021
https://www.interact2021.org/

Submission deadline: May 1st, 2021

NOTE: We will adhere to the Interact 2021 Policy on conference participation which is “The evolution of the pandemic will be carefully monitored and those who cannot travel due to COVID-19 will be allowed to present and participate remotely in the conference”.

The 1st International Workshop on Multisensory Augmented Reality (MAR2021) will be held on 31 August 2021 in conjunction with INTERACT 2021, Bari, Italy (30th Aug – 3rd Sept 2021), immediately preceding the main conference.

MOTIVATION

Multisensory Augmented Reality enables content creators to deliver more realistic, sensory-rich user experiences. Applications and research related to multisensory augmented reality expand through several areas such as education, medicine, human-machine interactions, human-food interactions, marketing, and smart cities.… read more. “Call: 1st International Workshop on Multisensory Augmented Reality (MAR 2021)”

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Presence after the pandemic: Three lessons CEOs can learn from the boom of virtual experiences

[While we’re dealing with the difficult day-to-day realities of the pandemic it’s easy to overlook the speed, magnitude and significance of what will be lasting changes in how we live, many of which involve increases in presence. This essay from Chief Executive by the CEO of a technology company captures some of that big picture and what to expect as the world slowly recovers; as the author’s last line notes, “It’s a strange, but exciting, new (virtual) world.”  –Matthew]

Three Lessons CEOs Can Learn From The Boom Of Virtual Experiences

Our world likely will remain in a hybrid model well beyond the end of this pandemic, which means we must be providing products and services that allow customers to choose between the real-world or virtual-world version of the same experience.

By Todd Greene
April 1, 2021

Conducting facets of our lives online was a trend that started years before the pandemic.… read more. “Presence after the pandemic: Three lessons CEOs can learn from the boom of virtual experiences”

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Job: Research Fellow on Citizen-Centric AI Systems at University of Southampton

Call for Applications

Research Fellow (Citizen-Centric AI Systems)
Agents, Interactions & Complexity
University of Southampton, UK
Location:  Highfield Campus
Salary:   £30,942 to £33,797 – per annum
Full Time Fixed Term (for 36 months)
Reference:  1346021FP
https://jobs.soton.ac.uk/Vacancy.aspx?ref=1346021FP

Closing Date:  Sunday 11 April 2021

You will work on an exciting new project on citizen-centric AI systems. This project is funded via a prestigious £1.4M UKRI Turing AI Acceleration Fellowship that supports world-leading AI research.

The vision of this project is to develop AI systems with people at their heart. These citizen-centric AI systems learn the preferences of individual users to provide personalised services and advice in important application areas such as smart transportation, energy and disaster response. To ensure trustworthiness, these systems safeguard privacy by learning and making decisions locally, for example on a user’s smart device.

You will design fundamental algorithms and models for learning the preferences of users, using techniques such as interactive preference elicitation and inverse reinforcement learning.… read more. “Job: Research Fellow on Citizen-Centric AI Systems at University of Southampton”

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How we treat animals will inform our future with robots

[This Meidum OneZero interview with author Kate Darling explores several interesting implications of medium-as-social-actor presence evoked by human-like robots, including insights from the history of our views about interacting with animals. –Matthew]

How We Treat Animals Will Inform Our Future With Robots

Evan Selinger in conversation with Kate Darling from MIT Media Lab

By Evan Selinger
April 1, 2021

[This is Open Dialogue, an interview series from OneZero about technology and ethics.]

A few years ago, I read a fascinating paper by Kate Darling, a research specialist at the MIT Media Lab, that left a lasting impression. In “Extending Legal Protection to Social Robots: The Effects of Anthropomorphism, Empathy, and Violent Behavior Towards Robotic Objects.” Kate clarifies how easy it is, given the way the human mind works, for us to become emotionally attached to all kinds of robots — robots that have humanlike, animal-like, or even basic lifelike features.… read more. “How we treat animals will inform our future with robots”

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