Call: “User Experience and Engagement in the Reality-Virtuality Continuum” issue of PRESENCE

Call for Papers

MIT Press PRESENCE Journal: VR/AR Special Issue on User Experience
“User Experience and Engagement in the Reality-Virtuality Continuum”

Guest Editors:
Tim Collins ( and Sandra Woolley (

MIT Press PRESENCE Journal:
Author Guidance: (scroll down for call)
Call Document:

FEES WAIVED (“PRESENCE have waived all page fees until September 2021. There are no fees charged for publications unless the authors are opting for Open Access options”).

Paper submission deadline:  April 26, 2021


There are new and exciting opportunities for user experience and engagement across the reality-virtuality continuum of virtual-, augmented-, mixed-, mediated- and shared-reality. But the gaps between expectations and perceptions, the technology demands, and the increased information flow and degrees of freedom create unprecedented usability and user experience challenges. Solutions to these challenges will benefit from innovations in extended reality (XR) sensing and display technology, interface and system design; insights from behavioural studies and user experience evaluations; and from the development of new tools and techniques that support content creation, virtual presence, narrative and appeal, and engaging experiences amongst diverse cohorts of users.


In this special issue, we aim to present exciting innovations and showcase new research in user experience and engagement across the reality-virtuality continuum. The scope of the special issue includes, but is not limited to, the following topics:

  • Usability and user experience studies in the R-V continuum.
  • Design for playful engagement.
  • Gamification and immersive reality gaming
  • Mobile and pervasive interaction.
  • Engagement in augmented, virtual and mixed reality environments.
  • Human-computer interaction in the R-V continuum
  • Technology advances for enhanced user experience.
  • Co-creation and participatory user design.
  • Engaging narratives and shared experiences.
  • Mobile and pervasive gaming in virtual and augmented reality.
  • Advances in visualization techniques.
  • Virtual storytelling.
  • Portals and innovative reality interfaces.
  • Digital live performances.
  • Education and citizen science in the R-V continuum.


Paper submission deadline:  26-04-2021
Author notification:  25-06-2021
Revised papers submission:  25-08-2021
Final acceptance:  25-10-2021

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