ISPR Presence News

Monthly Archives: March 2021

Call: International Workshop on Human-Engaged Computing (IWHEC) 2021

Call for Participation

International Workshop on Human-Engaged Computing (IWHEC) 2021
March 19 – 20, 2021 and Affiliated Forum, March 21, 2021
http://iw2021.xrenlab.com/

LINKS:
Registration
Q&A Platform
Survey

The international workshop on Human-Engaged Computing (IWHEC 2021) focuses on rethinking the relationship between humans and computers. The workshop will be convened online via ZOOM and it will be open to all audiences around the world through webcasts and/or live-streaming platforms.

The aim of this workshop is to rethink the relationship between humans and computers. The workshop will strive to achieve a common platform to advance various idea exchanges around the world, resulting in the evolution of a stronger workforce in order to create a better world to live in. We are inviting distinguished speakers from around the world and from several domains such as human-computer interaction, brain science, computer science, AI, engaged human, engaging technology, design so on.… read more. “Call: International Workshop on Human-Engaged Computing (IWHEC) 2021”

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TapID enables rapid-touch, precise, free-hand interaction in virtual reality

[A new technology developed at ETH Zurich has the potential to expand and enrich presence experiences, as reported in Tech Xplore. For more information and a 2:19 minute video (also available via YouTube), see the IEEE VR 2021 link at the end of this post. –Matthew]

Virtual reality at your fingertips

By Leo Herrmann, ETH Zurich
March 16, 2021

When a person taps with their fingers, each finger generates a different vibration profile propagating to the wrist through bones. ETH Zurich researchers have now leveraged this discovery in the development of a dual-sensor wristband that brings intuitive free-hand interaction to virtual productivity spaces.

Virtual reality technology is advancing into new and different areas, ranging from pilot training in flight simulators to spatial visualizations, e.g., in architecture and increasingly life-like video games. The possibilities afforded by simulating environments in combination with technology such as VR glasses are practically endless.… read more. “TapID enables rapid-touch, precise, free-hand interaction in virtual reality”

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Call: Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges (at IDC 2021)

Call for Papers

Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges
At IDC 2021 – ACM Interaction Design and Children conference 2021
[Online] Athens, Worldwide
26 June 2021 or 27 June 2021
Workshop: https://www.techresearch4children.com/
IDC 2021: https://idc.acm.org/2021/

KEY DATES

Deadline for Paper Submission: 12 April 2021
Paper Acceptance Notification: 26 April 2021
Camera-ready Paper: 10 May 2021
Workshop Date: 26 June 2021 or 27 June 2021

ABSTRACT

Research on child-agent interaction is rapidly expanding. It is, therefore, necessary to converge our collective efforts to broaden our understanding and perspectives of how virtual agents, affect and potentially improve the well-being of children.

“Children, Robots and Virtual Agents: Present and Future Challenges” follows our International Conference on Social Robotics (ICSR) 2020 workshop on child-robot interactions. In this full-day workshop, we will focus on the unique technical and empirical challenges of designing and conducting child-agent interactions.… read more. “Call: Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges (at IDC 2021)”

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Cadbury Worldwide Hide virtual Easter Egg hunt designed to bring people closer during pandemic

[A new campaign from Cadbury lets people hide a virtual chocolate Easter egg using Google Maps Street View for loved ones to find, after which they can receive a delivered physical one. This short story about it from Campaign provides details that suggest the goals include both social and spatial presence; the original story includes a 30 second campaign ad (also available via YouTube) and the press release at NET Imperative has more details and includes these additional quotes from the campaign creators: “We’re so pleased to be able to play a role in bringing people together in a safe way during this time” and “We’ve used cutting edge technology to create a brand new platform that immerses the public into a unique hide & seek experience.” –Matthew]

Cadbury creates personalised Google Street View egg hunt

Easter campaign allows people to send loved ones on a virtual egg hunt.read more. “Cadbury Worldwide Hide virtual Easter Egg hunt designed to bring people closer during pandemic”

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Call: Inclusive Human-Robot Interaction – Special Session at RO-MAN 2021

Call for Papers

Inclusive HRI – Special Session at RO-MAN 2021
August 8-12, 2021 – Virtual
Website: https://ro-man2021.org/full-papers/

IMPORTANT DATES

  • Paper Submission: March 21, 2021 (regular paper submission deadline)
  • Notification of acceptance: May 25, 2021
  • Camera ready papers due: June 20, 2021
  • Conference: August 8-12, 2021

OVERVIEW

How can we improve robots’ capacity to interact successfully with all segments of the population? How can we prevent the implicit transfer of our bias into robots while designing interactions and related artificial intelligence software? Interactive robots are being deployed into homes, schools, shopping malls, hospitals, and retirement homes worldwide. Many of these robots use perception systems to recognize aspects of a user, and algorithmic bias can result in varying levels of interaction success, depending on race, culture, age, gender and other factors. Roboticists, in particular, burdened with real-time constraints and integration of many different skills onto one robot, often still use off-the-shelf solutions, which work with limited populations and situations.… read more. “Call: Inclusive Human-Robot Interaction – Special Session at RO-MAN 2021”

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Space Force is using VR to train its Guardians to work on satellites

[The U.S. Military’s Space Force branch is using presence-evoking technology to train for satellite missions, as reported in this story from The Washington Post; for more information see a December 2020 story in National Defense magazine. –Matthew]

[Image: Credit: SAIC]

Space Force is using virtual-reality headsets to train its Guardians to work on satellites

The newest branch of the military uses virtual reality software to simulate national security scenarios

By Dalvin Brown
March 12, 2021

The U.S. Space Force is using virtual reality headsets to launch satellite mission operators into places they’ve never been before.

The military branch, started under former president Donald Trump, is working with government contractor SAIC on a gamified training platform that allows employees to interact with full-scale digital replicas of national security satellites. The platform lets the armed forces practice responding to missile warning scenarios and collaborate in cyberspace.… read more. “Space Force is using VR to train its Guardians to work on satellites”

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Call: ICMI 2021, the 23rd ACM International Conference on Multimodal Interaction

Call for Long, Short and Blue Sky Papers

23rd ACM International Conference on Multimodal Interaction (ACM ICMI 2021)
18-22 October 2021
Montreal, Canada
http://icmi.acm.org/2021/index.php?id=cfp

Submission deadline: May 26, 2021

The 23rd ACM International Conference on Multimodal Interaction (ACM ICMI 2021) will be held in Montreal, Canada. ACM ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical foundations, component technologies, and combined multimodal processing techniques that define the field of multimodal interaction analysis, interface design, and system development.

We are keen to showcase novel input and output modalities and interactions to the ICMI community. ACM ICMI 2021 will feature a single-track main conference which includes: keynote speakers, technical full and short papers (including oral and poster presentations), Blue Sky papers, demonstrations, exhibits, doctoral spotlight papers, and late-breaking papers.… read more. “Call: ICMI 2021, the 23rd ACM International Conference on Multimodal Interaction”

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Multiple meanings: How a virtual ‘Happy Days’ conveys presence

[This interesting and timely first-person report by actress Tessa Albertson in American Theater touches, sometimes indirectly, on several related meanings of presence, illustrating both the richness and some of the challenges of studying the concept. See the original story for a second image. –Matthew]

[Image: ‘Happy Days,’ presented by New York’s wild project and the Princeton University Fund for Irish Studies.]

Winnie for the Win: How a Virtual ‘Happy Days’ Conveys Presence

Beckett’s play about a woman living moment to moment in a pile of dirt is a natural fit, and a great lesson, for our pandemic isolation.

By Tessa Albertson
March 5, 2021

By the middle of last summer, graduating virtually seemed to be the least of my worries. Being present was the hard part. I was living in a house with my cousins, aunts, and grandparents. “I can only imagine how tough this must be on actors,” my grandfather commiserated.… read more. “Multiple meanings: How a virtual ‘Happy Days’ conveys presence”

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Call: “Embodied, Embedded – A Talk about Theatre and AI” online lecture and debate

Call for Registration

Online Lecture and Debate
Embodied, Embedded – A Talk about Theatre and AI
Evening Lecture by Diana Serbanescu

Wednesday March 24, 2021 at 7 pm (CET)

Organized by the Working Group on Philosophy of Technology (WGPT) – https://hiw.kuleuven.be/wgpt

Register by: March 23, 2021

Based on Augusto Boal’s Theatre of the Oppressed, Grotowski’s Theatre Laboratory, Haraway’s feminist theory and REPLICA’s practice-led research project on The Shape of Things to Come, this talk discusses the potential of applied theatre for empowering communities to explore and devise embodied interactions with intelligent systems, thus becoming the co-designers of these technologies. Not only does this lead to more appropriate designs and new interaction models comprehensive to the embodied and situated knowledge relevant to the socio-cultural, affective and emotional contexts of their usage, it also enables trust towards emergent technologies.

Diana Serbanescu has a double background in computer science and performing arts.… read more. “Call: “Embodied, Embedded – A Talk about Theatre and AI” online lecture and debate”

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Inside Facebook Reality Labs: The Next Era of Human-Computer Interaction

[The beginning of a Fox Business story excerpted below quotes Facebook CEO Mark Zuckerberg talking about presence and refers to a new Tech@Facebook blog post (also below) that outlines the company’s efforts and plans to develop AI- and AR-based presence-evoking technologies. See the original post for two more images and two videos and for related new stories see:

–Matthew]

Facebook reveals more details about future smart glasses that Mark Zuckerberg says will ‘teleport’ you

Social media giant is developing augmented reality glasses with some big aspirations

By James Leggate
March 10, 2021

Facebook wants your virtual interactions to be more like in-person experiences.

CEO Mark Zuckerberg said the company is developing augmented reality smart glasses because no current technology can replicate “the holy grail of social experiences” that is feeling present with another person, in an episode of The Information‘s 411 podcast this week.… read more. “Inside Facebook Reality Labs: The Next Era of Human-Computer Interaction”

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