ISPR Presence News

Monthly Archives: March 2021

Call: Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (Edited Book)

Call for Papers:
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (Edited Book)
Beate Ochsner & Markus Spöhrer (University of Konstanz, Germany)

Deadline for Abstracts: 15.04.2021 (300 words)
Deadline for papers: 15.09.2021

Please submit your abstracts: markus.spoehrer@uni-konstanz.de

Concerns with the accessibility and adaptability of digital games, corresponding gaming platforms as well as peripheral devices have been uttered from different perspectives and sources during the last decades. Interestingly, subcultural or amateur DIY-accessibility practices have been documented since the mid-1970s. Counterplaying the arcade game Touch Me (Atari 1974) as a game for blind persons (cf. Kirke, 2018, p. 66; Spöhrer, 2019, p. 91), reconfiguring and adjusting Atari 2600 game controllers to left-handed persons or persons with differently abled bodies (cf. Morgenstern, 1983, p.4), the evaluation of games in terms of accessible use such as done by the Audissey magazine from 1996-2006 (cf.… read more. “Call: Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (Edited Book)”

Posted in Calls | Leave a comment

Morehouse College launches virtual reality campus and classes

[Morehouse College, with help from Qualcomm and VictoryXR, is offering two courses on an immersive virtual reality version of its Atlanta, Georgia campus, as reported in this story from Auganix. The original story includes a second image and a short video example (also available with others via YouTube) and there’s more information in coverage by The Muscatine Journal (a first-person report) and Forbes, as well as the VictoryXR website. –Matthew]

[Image: Some of the Morehouse College Professors in VR. Credit: Morehouse College / Qualcomm / VictoryXR]

Morehouse College launches Virtual Reality campus and classes in collaboration with VictoryXR and Qualcomm

By Sam Sprigg
March 9, 2021

Morehouse College, the alma mater of Martin Luther King Jr., Spike Lee, and Senator Raphael Warnock, has announced that it will lead its higher education courses into a new frontier this spring as its students will be offered two classes held in virtual reality (VR).… read more. “Morehouse College launches virtual reality campus and classes”

Posted in Presence in the News | Leave a comment

Call: Al: Limitations, Foundations, and New Directions – 24th CUNY Graduate Student Philosophy Conference

Call for Abstracts

24th Annual CUNY Graduate Student Philosophy Conference
Artificial Intelligence: Limitations, Foundations, and New Directions
Saturday, April 24, 2021
Online
https://philevents.org/event/show/88190

Submission deadline: March 19, 2021

We welcome abstracts from graduate students on any topic related to artificial intelligence, broadly construed. The conference will be held virtually on Saturday, April 24.

Keynote Speakers: Jesse Prinz (CUNY), TBA

Contemporary research in machine learning and artificial intelligence (AI) is proving dramatically successful where earlier projects stalled. Image models and language models today display sophisticated (and sometimes uncanny) abilities in some narrow domains. Various flavors of machine learning see applications in many industries, and seem poised to seriously alter creative human work, policing and surveillance, medicine, entertainment, war, prediction and forecasting, etc. There is an opening for philosophers to write about the character and use of such systems now, as they grow out of their infancy and see increasingly widespread integration in society – and before their norms and uses become established, locked in, and hard to change.… read more. “Call: Al: Limitations, Foundations, and New Directions – 24th CUNY Graduate Student Philosophy Conference”

Posted in Calls | Leave a comment

Teaching empathy with VR and presence

[This story from Inc. about how one company is using avatars controlled in real time by actors to develop people’s empathy captures the essence of presence with this description: “like a good theater performance, the simulations have enough emotional realism to allow for a suspension of disbelief…  Participants react as they would in real life, even though they know the situation is artificial.” –Matthew]

Learning Empathy Takes Practice. Lots of It. That’s Where Virtual Reality Can Help

Mursion’s simulations use real actors in A.I.-generated scenarios–no bulky headset required. It could be the future of workplace learning.

By Sophie Downes
February 18, 2021

What if virtual-reality avatars could teach humans empathy–in the real world, not in the realms of gaming or science fiction? In some workplaces, that’s already happening.

Mursion, a San Francisco company, offers VR-based training to help employees improve their people skills.… read more. “Teaching empathy with VR and presence”

Posted in Presence in the News | Leave a comment

Call: Changing Values, Changing Technologies International Research Conference

Call for Abstracts

Changing Values, Changing Technologies
International Research Conference
Delft University of Technology [see note below]
12 & 13 October 2021

Deadline for abstract submission: May 15 2021

NOTE: We are currently planning to have the conference in Delft. If the situation will change due to the COVID-19 pandemic, we will update our plans accordingly.

ORGANIZERS

Ibo van de Poel, Anna Melnyk, Steffen Steinert, and Michael Klenk (Delft University of Technology)

AIMS

The aim of the conference is to present and discuss research on the interrelations of values and technology. Specifically, we aim to explore how novel technological developments lead to changes in moral values and, conversely, how changing moral values affect the developments of new technologies.

THEMES

We envision the following more specific themes for the conference:

  1. (Historical) case studies of value change and technology
  2. The interrelation between value change and technological change
  3. Value change, technical progress and moral progress
  4. Origins of value change: individual and collective
  5. Implications of value change for value sensitive design
  6. Methods for studying and anticipating value change

KEYNOTE SPEAKERS

Helen Nissenbaum (Cornell Tech)
Webb Keane (University of Michigan)
Tsjalling Swierstra (Maastricht University)

FORMAT… read more. “Call: Changing Values, Changing Technologies International Research Conference”

Posted in Calls | Leave a comment

Presence evolution: The links between linear perspective and VR technology

[This piece from Hyperallergic provides a centuries-long view of the evolution of presence experiences from the development of linear perspective to represent three dimensions to today’s virtual reality headsets that “trap [the user] in a very well-designed sensorial cage.” How will presence experiences evolve over the next several centuries? See the original story for five more images. –Matthew]

[Image: Thomas Eakins, “Perspective Study Of Boy Viewing Object” (1910). Credit: Wikiart]

The Links Between Linear Perspective and Virtual Reality Technology

It may surprise the reader to find that one of the founding moments for the development of virtual reality actually happened in Florence, in the early 15th century.

By Filippo Lorenzin
March 1, 2021

In 2015, Time magazine dedicated its cover to the VR headset, a technology that seemed to be on the verge of becoming mainstream. The picture featured Palmer Luckey, the inventor of the Oculus Rift headset spreading his arms in the empty air of a postcard-perfect sunny beach.… read more. “Presence evolution: The links between linear perspective and VR technology”

Posted in Presence in the News | Leave a comment

Call: Ethics and Technology Workshop and Network for Graduate Students

Call for Abstracts and Participation

Ethics and Technology Workshop for Graduate Students
April 26th 2021
https://forms.gle/XGYVRGpczFXejb4p7

We are the Graduate Research Group on Ethics and Technology. We are hoping to set up a network supporting graduate research in ethics and technology, beginning with the ‘Ethics and Technology Workshop’ on April 26th.

We are welcoming any work-in-progress proposals for the group to discuss together for either this workshop or later events to come. This group is intended to be a relatively informal, meeting place for early stage researchers where we can share our research and make some connections with others who specialise in the same area. We hope to keep in touch with participants and organise more events in the same vein with their involvement.

We are looking for discussions in any area of ethics and technology, including the following example topics:

  • Machine Ethics: robot rights, autonomous systems, military robots
  • Data Ethics: bias, fairness, transparency, privacy, explainability
  • Decision making: moral judgements, artificial moral agency
  • Ethics of technology: technofeminism, digital divide, gender equality,
  • Superintelligent AI: existential risk, intelligence explosions, super-ethical AI
  • Biology And Artificial Intelligence: human-enhancement and transhumanism, biological data science, synthetic biology, A-life
  • Healthcare AI: care robots, patient monitoring, treatment and diagnosis,
  • Conversational AI: chatbots, virtual personal assistants, natural language generation and understanding

You can register your interest here: https://forms.gle/XGYVRGpczFXejb4p7read more. “Call: Ethics and Technology Workshop and Network for Graduate Students”

Posted in Calls | Leave a comment

Forget Zoom. Microsoft wants you to chat with holograms.

[Mashable’s story below features a first-person report about a new multi-device mixed reality platform after the company provided a demonstration “specifically meant to show ‘all the core capabilities of Microsoft Mesh: Presence and 3D collaboration.’” See the original story for the four-minute video the author mentions. For more information see the Microsoft Mesh website, the company’s concept video on YouTube, and another first-person report from The Verge (a second story there focuses on a prototype of a new Mesh-enabled iteration of Pokémon Go and includes a video). –Matthew]

Forget Zoom. Microsoft wants you to chat with holograms.

By Brenda Stolyar
March 3, 2021

Imagine it’s time for a meeting. Instead of clicking on a Zoom or Google Meet link, you put on an AR/VR headset. And rather than stare at co-workers through tiny windows, you interact with their avatars in a virtual space and pass “objects” to one another.… read more. “Forget Zoom. Microsoft wants you to chat with holograms.”

Posted in Presence in the News | Leave a comment

Call: CHItaly 2021 Interactive Experiences track

Call for Submissions

CHItaly 2021 Interactive Experiences track
11-13 July
Bozen-Bolzano (Italy) and online (www) [see note below]
CHItaly 2021: https://chitaly2021.inf.unibz.it
Interactive Experiences track: https://chitaly2021.inf.unibz.it/interactive_experiences.html

Submission deadline: 19th March 2021

NOTE: We are hoping to safely welcome some of you to Bolzano (Italy) in July but, in case it is not possible, online participation will also be available.

INTERACTIVE EXPERIENCES

CHItaly 2021 Interactive Experiences track is a venue for exploring, representing, and challenging the frontiers of HCI through co-located and distributed interactive experiences.

The track welcomes prototypes and installations that demonstrate and question how digital technologies mediate personal, collaborative, and societal interactions. Contributions can include tangible artefacts, embodied experiences, interactive installations, and performances – but not only. Submissions are expected to trigger discussions on current digital societies and foster critical reflections on future scenarios.

During the hybrid conference, the interactive experiences will be open to citizens, both physically and online, so as to disclose research and foster public engagement, bridging the frontiers between research and society.… read more. “Call: CHItaly 2021 Interactive Experiences track”

Posted in Calls | Leave a comment

Here’s how worried you should be about those Tom Cruise deepfakes

[A new set of deepfake videos apparently of Tom Cruise have raised new concerns about the rapid evolution of the AI technology. This story from VICE, where the original includes several videos and Tweets, is somewhat reassuring about the pace of that evolution but provides disturbing examples (at the end) of how coverage and discussion about the phenomenon is already causing harm. And a new story in Fortune adds this:

“While today’s deepfakes are usually identifiable with careful digital forensic analysis, this process is time-consuming and requires a certain amount of expertise. Researchers are working to create A.I. systems that would be able to automatically identify deepfakes, and Facebook in 2019 launched an annual competition to find the best of these. But in its inaugural running, the top performing system was accurate only 65% of the time.”

–Matthew]

[Image: Two images of a deepfake of Tom Cruise that were posted to TikTok by the account @deeptomcruise]

Here’s How Worried You Should Be About Those Tom Cruise Deepfakes

It turns out that a team of professionals are behind the TikTok videos that sent the internet into a panic.read more. “Here’s how worried you should be about those Tom Cruise deepfakes”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z