ISPR Presence News

Monthly Archives: March 2021

Call: Future Technologies Conference 2021

Call for Papers

FTC 2021 – Future Technologies Conference 2021
28-29 October 2021
Vancouver, Canada and/or online [see note below]
https://saiconference.com/FTC2021/CallforPapers

Submissions due: 15 March 2021

NOTE: In view of the COVID-19 uncertainty, we want to reassure everyone that if travel is not feasible, you will be able to participate online/virtually.

The Future Technologies Conference presents the best of current systems research and practice, emphasizing innovation and quantified experience. FTC has emerged as the foremost world-wide gathering of academic researchers, Ph.D. and graduate students, top research think tanks and industry technology developers.

Join us for FTC 2021, the world’s pre-eminent forum for reporting technological breakthroughs in the areas of Computing, Electronics, AI, Robotics, Security and Communications.

Previous conferences successfully brought together technology geniuses in one venue to not only present breakthrough research in future technologies but to also promote practicality and applications and an intra- and inter-field exchange of ideas.… read more. “Call: Future Technologies Conference 2021”

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Camera as social actor: Canon’s cute new Posture Fit camera is like a Pixar character

[This short story from Digital Camera World describes a new camera that will monitor a computer user’s posture and time sitting while working or playing, and then use “irresistible cuteness” to nudge them toward more healthy behavior. Posture Fit is described in detail at the 24:21 mark in the 32 minute Canon presentation video “Concept Camera Design Story – Form Born from Understanding” on YouTube. It’s hard to imagine not having a medium-as-social-actor presence response to the device. –Matthew]

Canon’s cute new camera is like a Pixar character – and it dances on your desk!

The Canon Posture Fit uses “irresistible cuteness” to communicate and keep you healthy at your desk

By James Artaius
February 26, 2021

Canon has revealed a brand new camera that looks straight out of the Pixar film WALL•E, and it uses “irresistible cuteness” to communicate in order to keep you healthy while sitting at your desk.… read more. “Camera as social actor: Canon’s cute new Posture Fit camera is like a Pixar character”

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Call: Targeting Environmental Challenges Using Interactive Visual Technology issue of Sustainability Journal

Call for Papers

Targeting Environmental Challenges Using Interactive Visual Technology
A special issue of Sustainability Journal
https://www.mdpi.com/journal/sustainability/special_issues/environmental_challenges

Final deadline for manuscript submissions: 31 March 2021 (manuscripts are reviewed when they are submitted)

Environmental concerns have now become global challenges faced by the entire world. Human-centered technologies, tools, and services are, therefore, urgently needed to assist people in dealing with these challenges. Interactive visual technologies can play an important role in helping users to become better aware of environmental issues and challenges, and understand their causes, as well as their socio-economic impacts. As a consequence, users can then take environmentally-conscious and appropriate actions, such as conserving energy, consuming natural resources more efficiently, dealing with sustainability-related concerns, and so on. Interactive visual technologies can also, in particular, address human behavior and support changes in negative behavior, which can then result in better achieving environmental user goals.… read more. “Call: Targeting Environmental Challenges Using Interactive Visual Technology issue of Sustainability Journal”

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I spent two weeks working in VR and now I’m not sure what’s real

[The phenomenon identified in the title and described at the end of this long piece from Wired in the UK is just a small part of a detailed, thoughtful and entertaining first-person description of the current capabilities, limitations and benefits of working in virtual reality to create spatial and social presence experiences during a pandemic. –Matthew]

[Image: Credit: VIVEPORT / KeswickVR / WIRED]

I spent two weeks working in VR and now I’m not sure what’s real

From scribbling on whiteboards on a beach to replying to emails in outer space, could a VR headset be the answer to WFH woes?

By Esat Dedezade
28 February 2021

I open a blank document and start typing. I can hear my son making loud, experimental new sounds as he’s getting changed on the table next to me. A few metres away, the TV is blaring.… read more. “I spent two weeks working in VR and now I’m not sure what’s real”

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Call: “Revisiting teaching and games: Mapping out ecosystems of learning” Gamevironments issue

CALL FOR PAPERS

Special Issue of the online journal Gamvironments:
Revisiting Teaching and Games: mapping out ecosystems of learning
edited by Björn Berg Marklund, Jordan Brady Loewen and Maria Saridaki

Deadline for 300-word abstracts 1. April 2021

Games educate us, challenge us, and generate novelty in how we relate to ourselves and each other. They help us learn that failure can be fun and encourage us to explore. Yet, it is worth asking ourselves: when we think about the potential of gameplay for teaching, how can we better consider the ecosystem of unique relationships between players, creators, and those who try to facilitate spaces for meaningful play? If we hope for games to reach their most meaningful potential in – and as – educational environments, starting an authentic and open dialogue of intentionality and failure is crucial. As a community, we need stories, models, practices, and theories of teaching to map out the complex ecosystem of learning.… read more. “Call: “Revisiting teaching and games: Mapping out ecosystems of learning” Gamevironments issue”

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‘Deep Nostalgia’ can turn old photos of your relatives into moving videos

[A new technology from the genealogy company MyHeritage not only enhances and colorizes photos but animates faces to seemingly bring people to life, raising many interesting questions about the ethics and evolution of presence. This story is from Gizmodo, where the original includes several examples of what the new Deep Nostalgia feature can do. A press release on the day it launched (February 25) is available from Business Wire, and a blog post on the MyHeritage website features many user reactions after noting that “Over 1 million photos were animated in the first 48 hours alone. Today we expect to pass the 3 million milestone.” PC Magazine’s story includes this reaction (while noting an earlier MyHeritage data breach): “The AI-powered results can be arresting. Seeing a loved one’s face speaking looking at you once more, smiling and emoting, is an emotional experience.… read more. “‘Deep Nostalgia’ can turn old photos of your relatives into moving videos”

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