ISPR Presence News

Monthly Archives: December 2020

Call: iLRN 2021 – 7th International Conference of the Immersive Learning Research Network

CALL FOR PAPERS AND PROPOSALS

iLRN 2021: 7th International Conference of the Immersive Learning Research Network
May 17 to June 10, 2021
On iLRN Virtual Campus, powered by Virbela … and across the Metaverse!

Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination”

Conference website: https://immersivelrn.org/ilrn2021/
PDF version of this CFP available at: https://bit.ly/3qnFYRu

Main round submission deadline: January 15, 2021

The 7th International Conference of the Immersive Learning Research Network (iLRN 2021) will be an innovative and interactive virtual gathering for a strengthening global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning–from K-12 through higher education to work-based, informal, and lifelong learning contexts.… read more. “Call: iLRN 2021 – 7th International Conference of the Immersive Learning Research Network”

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CrowsNest XR’s virtual concierge Anna is the future of hospitality

[As this story from The Ghost Howls blog explains, CrowsNest XR’s Anna is a multi-lingual, always-available digital concierge for hotels in China. While ‘she’ currently has to be triggered by a QR code and answers predetermined questions from a screen menu, the company and partner Amazon China have big plans to expand the service to evoke greater presence – she already can appear in augmented reality and will be able to interact conversationally and in other ways become more of a human companion for tourists and other guests. See the original story for three more images and three videos. –Matthew]

CrowsNest’s Anna is the future of hospitality

By Tony Skarredghost
December 22, 2020

Some days ago I had a chat with my friend Eloi Gerard, the CEO of CrowsNest XR, about Anna, the virtual concierge assistant he is launching.… read more. “CrowsNest XR’s virtual concierge Anna is the future of hospitality”

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Call: CHI 2021 Workshop on Automation Experience at the Workplace

Call for Papers

Workshop on Automation Experience at the Workplace
At CHI 2021, the ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org)
Virtual Workshop
May 7th 2021
http://everyday-automation.tech-experience.at

IMPORTANT DATES:
Submission of position papers: February 11, 2021
Decision notification: February 18, 2021
Workshop date: May 7, 2021

Automation is transforming traditional workplaces and work processes tremendously. While automated systems are no longer restricted to manufacturing environments but pervade various work domains in manifold appearances, automation initiatives and research are still driven from a technology and performance perspective. This workshop provides a multi-disciplinary forum for researchers and practitioners working on automated systems at the workplace and their user experience. We focus on design challenges of automation experiences for skilled workers and professionals at concrete workplaces and aim at enabling knowledge transfer across domains regarding design strategies for automation at workplaces.… read more. “Call: CHI 2021 Workshop on Automation Experience at the Workplace”

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Next level presence: NextMind’s brain-computer interface

[While technology-based presence experiences are usually designed to simulate ‘normal’ non-mediated human experiences of the world, they can become even more intuitive and direct, as with brain control interfaces. This story from Engadget explains the potential in reviewing a new developer kit for the NextMind BCI. For a similarly positive assessment see coverage in TechCrunch, which includes this:]

“NextMind’s system is elegantly simple in conception, which is probably why it feels so powerful and rich in use. After the calibration process, I immediately jumped into the demos and was performing a range of actions effectively with my brain. First was media playback and window management on a desktop, and from there I moved on to composing music, entering a pin on a number pad and playing multiple games, including a platform where my mind control was supplementing my physical input on a USB gamepad to create a whole new level of fun and complex gameplay that wouldn’t be possible otherwise.… read more. “Next level presence: NextMind’s brain-computer interface”

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Call: IDC 2021 – ACM Interaction Design and Children conference 2021

Call for Papers

IDC 2021 – ACM Interaction Design and Children conference 2021
June 26-30, 2021
Online and in Athens, Greece
https://idc.acm.org/2021/

Deadline for submission of paper abstracts: 25 January 2021

We are pleased to announce that the ACM Interaction Design and Children (IDC) conference 2021 will be held on June 26-30, 2021 in a hybrid format, pandemic permitting (online and in Athens, Greece). IDC is the premier international conference for researchers, educators and practitioners to share the latest research findings, innovative methodologies and new technologies in the areas of inclusive child-centered design, learning and interaction.

THEME & GENERAL TOPICS

The theme for ACM IDC 2021 is “Global meets local: designing with and for children in a changing world”. The theme considers the unprecedented situation of the pandemic and the insights that are continuously gained as the entire planet experiences this situation.… read more. “Call: IDC 2021 – ACM Interaction Design and Children conference 2021”

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‘I run a virtual reality dating network where you can have sex and marry’

[In this engaging first person story from Newsweek, the CEO of the Utherverse 3D virtual reality social network provides insights into the platform’s origins, evolution, and design philosophy and the experiences of users that mimic those in the physical world. See the original story for three more images and a 15 minute video. –Matthew]

‘I Run a Virtual Reality Dating Network Where You Can Have Sex and Marry’

Brian Shuster, CEO of Utherverse
December 13, 2020

Before I was creating avatar real world representations, I was a key innovator for the very early internet in the 90s. Around that time, as a hobby I picked up one of the first three massively multiplayer online (MMO) games, Asheron’s Call—it was a hugely entertaining Dungeons and Dragons type game. I would usually adventure solo, but every now and again I would get into a group and we would go on some kind of quest.… read more. “‘I run a virtual reality dating network where you can have sex and marry’”

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Job: Assoc. Sr. Lecturer in Human-Centered AI with focus on health, autonomy and well-being at Umea University

Call for Applications

Associate Senior University Lecturer in Human-Centered AI with a focus on health, autonomy and well-being
Umeå University
Umeå, Sweden
https://umu.varbi.com/en/what:job/jobID:369431/type:job/where:4/apply:1

Application deadline: 10 February 2021

We are looking for a researcher from a field relevant to human-centred AI, who wants to be involved in developing Umeå University’s AI profile with a focus on health, autonomy, and well-being. Together with the national research programme Wallenberg AI, Autonomous Systems and Software Program-Humanities and Society (WASP-HS), Umeå University is investing in the study of artificial intelligence and autonomous systems and their effects on humans and society.

The position of Associate Senior University Lecturer is a tenure track position, in which the successful candidate is given the opportunity to develop her/his independence as a researcher and to acquire research and teaching qualifications in order to meet the requirements for promotion to Senior University Lecturer.… read more. “Job: Assoc. Sr. Lecturer in Human-Centered AI with focus on health, autonomy and well-being at Umea University”

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This man is ‘buying’ faces to make creepily realistic masks, and people want in

[The prospect of extremely realistic, presence-evoking masks that can make one person appear to be another is entertaining in the Mission: Impossible franchise (see a Variety story and CinemaBlend video compilation), but it raises all kinds of practical and ethical issues. The story below from Vice features an interview with the head of a Japanese company “buying faces” of members of the public to reproduce them in mask form in what it calls the “That Face” project. The original story features seven different pictures and a 28 second video also available via YouTube (for some reason the story introduction overlooks the concept of twins, triplets, etc.). A 1:46 minute video report about “That Face” from the South China Morning Post is available on YouTube. CNET’s coverage adds these details:

“’We will buy and sell your faces. A science fiction story has now become reality,’ Kamenya Omoto said in a statement.… read more. “This man is ‘buying’ faces to make creepily realistic masks, and people want in”

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Call: W4A 2021 – The 18th International Web for All Conference

Call for Papers

W4A 2021 – The 18th International Web for All Conference
Co-located with the 30th International World Wide Web Conference – TheWebConf’21
April 19-20, 2021
Online
http://www.w4a.info/2021/

Submission deadline: January 17, 2021

Due to the ongoing pandemic and the uncertainty surrounding the possibility of traveling during the dates of the conference, W4A’21 will be held virtually on April 19-20, 2021. W4A is the premier venue for web accessibility research and is co-located with the 30th International World Wide Web Conference, TheWebConf’21 (https://www2021.thewebconf.org/).

The conference focuses on all aspects of web accessibility. Areas of general interest include, but are not limited to the following: age, cognition, culture, education, emotions, dexterity, disability, diversity, health, hearing, income, infrastructure, language, learning, literacy, mobility, situation, society, and vision.

ACCESSIBILITY AND CRISIS

We are living extraordinary times – and this year’s theme aims at reflecting just that.… read more. “Call: W4A 2021 – The 18th International Web for All Conference”

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Zylia’s 6DoF navigable live or recorded immersive audio tech brings new potential for spatial presence

[The company Zylia has developed a new set of immersive audio technologies that expand the potential for evoking spatial presence. The original version of this VRScout story, which was “created in partnership” with Zylia, includes four different images and a third video (“Navigable 360 music streaming experience with the Poznan Philharmonic Orchestra”; also available via YouTube). An August 2020 story from Audio Media International adds this detail:

“’Applications of 6DoF audio and our technology are wide. Cinematic trailers for VR projects, naturally sounded audio for games, live performances recording, artistic audio content for domes with multi-loudspeakers installations, or virtual presentation of unique places are just a few examples,’ says Tomasz Żernicki, CEO of Zylia. ‘As a listener you can freely move throughout the recorded scene going closer, further, up, or down from the sound source. Moreover, spatial resolution is so high that you have a feeling of being there.’”

–Matthew]

[Image: Title screenshot from Zylia video “The Walk Through The Music.” Source: YouTube.]

Zylia’s 3D Audio Technology Could Be The Start Of Virtual Concert Halls

A collaboration with the Poznań Philharmonic Orchestra signals a new era in live-recorded audio for virtual reality creators.read more. “Zylia’s 6DoF navigable live or recorded immersive audio tech brings new potential for spatial presence”

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