Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)

CALL FOR PAPERS

17th Annual Australasian Interactive Entertainment Conference (IE 2021)
ONLINE (hosted by University of Otago, Dunedin, New Zealand)
February 1-5, 2021
http://current.ieconference.org/

Paper submission: November 15, 2020
Author notification: December 5, 2020
Camera-ready full papers: 15 December, 2020

Submissions: through EasyChair at https://easychair.org/my/conference?conf=acsw2021
Past Years’ Proceedings (through the ACM Digital Library): http://ieconference.org/

BRIEF:

It has been a very unique year for everyone. But one thing that has remained consistent – the world’s love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment.

Please join us for this year’s online event. Reflect on the year that has been, discuss the future of technology, and celebrate the emerging trends in global remote engagement in entertainment, education, health, politics, and so much more.

Interactive Entertainment is one of Australasia’s longest running games and digital entertainment conferences. IE2021 will be held as satellite conference of the Australasian Computer Science Week (ACSW), organised by the Computing Research and Education Association of Australasia (CORE). This year, all of ACSW will be run online and hosted by the University of Otago, New Zealand.

TOPICS:

Interactive Entertainment has a long history of being a diverse conference that brings together a broad audience of researchers and academics. The conference encourages and pursues cross-discipline collaboration and the strength of past events has always been the depth of conversation between people from diverse fields of study. The IE Program Committee is made up of academics from a broad range of research fields and we encourage contributions from computer science, social science, design, communication, media studies, music, engineering, education, health and mathematics. Anyone interested in the myriad of technologies and approaches and applications that make up interactive entertainment are encouraged to come along and share your discipline’s perspective on interactive entertainment.

  • Game design theory and practices
  • Interaction design
  • Networking models
  • Game physics
  • Artificial intelligence
  • User interface design
  • Exergaming
  • Virtual/augmented reality
  • Interactive film
  • Animation in games
  • Government policy on gam
  • Discussions on narrative
  • Games history and culture
  • Dynamic difficulty adjustment
  • Computer graphics
  • Sound design
  • Transmedia
  • Serious games and gamification
  • Project management in games
  • Experimental game design
  • Interactive simulation
  • Pervasive games
  • Procedural content generation
  • Data analytics in games

Any games and interactivity research topics not listed here

We hope you will join us at IE2021 and we look forward to reading your submission.

Best regards,

The IE2020 Chairs

Dr. William Raffe – University of Technology Sydney (Chair)
Dr. Allan Fowler – University of Auckland (Program Chair)
A.Prof. Michael Hitchens – Macquarie University (Co-Chair)
Simon Demediuk – University of York (Co-Chair)

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