Month: September 2020
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Call: Virtual entities in science: A virtual workshop
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Read more: Call: Virtual entities in science: A virtual workshopCall for Abstracts Virtual entities in science: A virtual workshop 5, 12, and 19 March 2021 Online Conference Germany https://indico.cern.ch/event/951512/page/20902-call-for-abstracts Submission deadline: 15 November 2020 Not only since the sudden increase of online communication due to the COVID-19 situation has the concept of the “virtual” made its way into everyday language. In this context, it mostly denotes a digital substitute of a real object or process. “Virtual reality” is perhaps the best known term in this respect. With these digital connotations, “virtuality” has been used also in science and research: Chemists use virtual laboratories, biologists do virtual scanning of molecular…
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The rise of the virtual in the fashion world
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Read more: The rise of the virtual in the fashion world[This story from Coveteur is a whirlwind tour of the increasingly blurred line between the physical and virtual in (especially the luxury) fashion world, encouraged in part by the pandemic; see the original version for two images and a video. –Matthew] [Image: Credit: Instagram/@hanifaofficial] IS VIRTUAL REALITY FASHION’S NEXT FRONTIER? Marc Jacobs and Sandy Liang seem to think so. By Sara Radin September 29, 2020 Alongside the rise of CGI influencers including Lil Miquela, Bermuda, Shudu, and Imma, fashion brands have started making virtual clothes. For a few years now, cutting-edge designers at the forefront of the movement, such as…
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Call: First International Workshop on Cross-Reality Interaction at ACM ISS 2020
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Read more: Call: First International Workshop on Cross-Reality Interaction at ACM ISS 2020Call for Papers First International Workshop on Cross-Reality Interaction At ACM ISS 2020, 14th ACM conference on Interactive Surfaces and Spaces November 8-11, 2020 Lisbon, Portugal (ALL VIRTUAL) https://xr.famnit.upr.si/ Deadline for submissions: October 7, 2020 The 14th ACM conference on Interactive Surfaces and Spaces (ACM ISS 2020) is taking place from November 8 to 11 in all virtual conference mode. As part of the conference we organize the first International Workshop on Cross-Reality Interaction. You are invited to submit a position or work-in-progress paper (2-4 pages, single column) to the first international workshop on Cross-Reality (XR) Interaction that describes the…
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Talking robots could be used to combat loneliness and boost mental health in care homes
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Read more: Talking robots could be used to combat loneliness and boost mental health in care homes[In this CNN story about an ambitious study of the effects of interacting with a robot, the executive director of Britain’s National Care Forum is quoted as saying the results do “of course, challenge our understanding of care as a purely human to human interaction.’” The original story includes a 6:10 minute video and some additional details are provided in other coverage. The Guardian includes this: “The wheeled robots, called ‘Pepper’, move independently and gesture with robotic arms and hands and are designed to be ‘culturally competent’, which means that after some initial programming they learn about the interests and…
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Call: “Intelligent Control of Mobile Robotics” special issue of Electronics
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Read more: Call: “Intelligent Control of Mobile Robotics” special issue of ElectronicsCall for Papers Electronics: Special Issue on “Intelligent Control of Mobile Robotics” Full call at: https://www.mdpi.com/journal/electronics/special_issues/mobile_robotics_control Deadline for paper submission: May 31, 2021 Dear colleagues, We are pleased to invite you to submit contributions to a special issue on “Intelligent Control of Mobile Robotics” to be published in Electronics. Since the first experiments with Shakey at the Artificial Intelligence Center of Stanford Robotics Institute, the Artificial Intelligence and Robotics fields have been intimately connected. Several movies ranging from Fritz Lang’s Metropolis to Alex Garland’s Ex Machina have helped to cement this tie in the collective imagination. Indeed, the two are…
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First-person report: Working out in virtual reality, I vanquish my limited self
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Read more: First-person report: Working out in virtual reality, I vanquish my limited self[Here’s an interesting, and toward the end a bit philosophical, first-person report about the experience of using a virtual reality fitness program. It’s from The Cut’s Hot Bod, “a weekly exploration of fitness culture and its adjacent oddities.” Follow the first two links for videos, and for more see April 2020 interviews with the Supernatural trainers in a post on the Oculus blog and a July 2020 review from Mashable. –Matthew] [Image: Source: Mashable] Working Out in Virtual Reality, I Vanquish My Limited Self By Maggie Lange September 25, 2020 I’ve reached a stage of mourning I never thought would…
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Call: ICTeSSH 2021: International Conference on Information-Communication Technologies enhanced Social Sciences and Humanities
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Read more: Call: ICTeSSH 2021: International Conference on Information-Communication Technologies enhanced Social Sciences and HumanitiesCall for Papers ICTeSSH 2021: International Conference on Information-Communication Technologies enhanced Social Sciences and Humanities Online June 28th – 30th, 2021 https://ictessh.uns.ac.rs/call-for-papers/ Deadline for abstract submission: December 1st, 2020 SSH researchers should be awakened to the huge possibilities and avenues for research based on ICT. The future of science is about multidisciplinary collaboration and applying new technologies. ICT tools for SSH researchers already exist, such as research-oriented social networking sites and tools to support scientific research, to manage labs and data, and to enable better communication. These tools could change the way SSH researchers carry out research, collaborate, disseminate and…
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ASU and VR company Dreamscape Immersive partner to bring engaging presence to online classes
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Read more: ASU and VR company Dreamscape Immersive partner to bring engaging presence to online classes[This short story from EdScoop reports on a new, ambitious effort to bring engaging virtual reality experiences to higher education, and includes links to a few similar projects. The original version of the story includes a two-minute video (also available via YouTube) and the press release is available from No Proscenium. –Matthew] Arizona State launches virtual wildlife sanctuary for biology students By Betsy Foresman September 24, 2020 Arizona State University has begun developing new immersive locales using virtual reality, starting with a virtual wildlife sanctuary for biology students. Through a partnership announced last week with the virtual reality company Dreamscape…
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Call: “Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education” for IxD&A Journal
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Read more: Call: “Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education” for IxD&A JournalCall for Papers Special Issue on Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call47 Guest editors: Óscar Mealha, University of Aveiro, Portugal Matthias Rehm, Aalborg University, Denmark Traian Rebedea, University Politehnica of Bucharest, Romania Important dates: Deadline: December…
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Using MS HoloLenses to recreate busy trading floors at home during and after pandemic
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Read more: Using MS HoloLenses to recreate busy trading floors at home during and after pandemic[The Financial Times reports on new and earlier efforts to use presence-evoking technology to recreate the experience of busy trading floors; follow the link in the image description for a 3:42 minute video and see the story “Extended Reality offers financial services huge opportunities“ from Consultancy.uk for related information. –Matthew] [Image: Citigroup’s augmented reality workstation, combining 3D holograms and real-time financial data. The bank developed the system four years ago but never implemented it. Credit: Citigroup video via YouTube.] Traders set to don virtual reality headsets in their home offices UBS looks at recreating busy trading floors with London VR…
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Call: ICSR 2020 Workshop on Child-Robot Interaction: Present and Future Relationships
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Read more: Call: ICSR 2020 Workshop on Child-Robot Interaction: Present and Future RelationshipsCall for Papers Child-Robot Interaction: Present and Future Relationships A Workshop at the 12th International Conference on Social Robotics (ICSR 2020) November 14-16, 2020 Online Workshop: https://sites.google.com/view/child-robot-interaction/ ICSR: https://sites.psu.edu/icsr2020/ KEY DATES: Submission Deadline: October 16, 2020 (11:59 pm Anywhere on Earth) Acceptance Notification: October 23, 2020 Camera-ready Deadline: October 30, 2020 ABSTRACT: Robots will become more pervasive in society, playing different roles from tutors to physical therapy assistants to playmates, to name a few. The relationship between children and robots starts before the actual interaction. Researchers are faced with the question of when to involve children in this process. Children…
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Researchers create a true holographic movie
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Read more: Researchers create a true holographic movie[The 1:08 minute video included with this press release from Tokyo University of Agriculture and Technology via EurekAlert! (and also available on YouTube) isn’t very impressive on its own but it represents an important advance in presence-evoking technology. Optics.org provides a bit more technical information, including this: “[N]one [of the previous approaches] have produced a satisfactory balance between the pixel period, the image intensity, and the achievable frame rate. … [N]one of these methods [to use reconfigurable metasurfaces] has successfully achieved metasurface hologram movies of more than 4 frames per second, according to the TUAT project.” “TUAT took a public…
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