ISPR Presence News

Monthly Archives: June 2020

Call: “Digital romance and dating, including COVID-19 pandemic-related impacts” Cyberpsychology special issue

CALL FOR PAPERS

Cyberpsychology, Behavior, and Social Networking
Special Issue on Digital Romance and Dating, Including COVID-19 Pandemic-Related Impacts
https://home.liebertpub.com/cfp/special-issue-on-digital-romance-and-dating-including-covid-/276/

Guest Editors:
Jayson L. Dibble, PhD, Hope College, Holland, MI
Brandon T. McDaniel, PhD, Parkview Mirro Center for Research and Innovation, Fort Wayne, IN

Manuscript submission deadline: September 1, 2020

Cyberpsychology, Behavior, and Social Networking is developing a special issue dedicated to current digital dating, romance/sex, and dating apps. This also includes, but is not limited to, pandemic-related impacts (e.g., social distancing due to COVID-19, quarantining) on dating, sex, and romance. Special consideration is given to articles that go beyond documenting a current state of affairs to contribute to the identification and/or development of theories and theoretical perspectives that hold promise to account for romantic and sexual relationships in a rapidly changing digital environment.

We are seeking high-quality original empirical articles and review articles on the following topics (though other topics will be considered):

  • Implications of modern dating apps (Tinder, Bumble, Grindr, etc.)
read more. “Call: “Digital romance and dating, including COVID-19 pandemic-related impacts” Cyberpsychology special issue”
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New (free online) XPRIZE anthology of short stories that imagine the future of telepresence technologies

[This press release from XPRIZE and All Nippon Airways via Business Wire provides details about and links to a new 25-story archive of short stories about telepresence, including the winner of a contest judged by a large panel of science fiction experts. The stories provide more interesting material for the Telepresence in Media Environments project. –Matthew]

[Image: Anya Ow’s “Life in Achar” awarded Top Prize in Avatars Inc Short Story Competition. Credit: Illustration by Mathis Burmeister.]

XPRIZE Announces Winner of Global Short Story Contest to Imagine the Future of Telepresence Technologies

Nearly 500 stories were submitted by writers in 33 countries, with each story presented as a memory retrieved from a robotic avatar unit

June 09, 2020

LOS ANGELES–(BUSINESS WIRE)–XPRIZE, the global leader in incentivized prize competitions, in partnership with All Nippon Airways (ANA), Japan’s largest 5-star airline, announce the winner of a global writing contest to imagine future use-cases of telepresence technology, as part of the Avatars Inc anthology.… read more. “New (free online) XPRIZE anthology of short stories that imagine the future of telepresence technologies”

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Call: Champions in Higher Education of XR (CHEX) Consortium

Call for Participation

Champions in Higher Education of XR (CHEX) Consortium
Immersive Learning Research Network (iLRN)

Calling all leaders and champions of VR/AR/MR (XR) initiatives at universities and colleges

Champions in Higher Education of XR (CHEX) is a new consortium formed under the umbrella of the Immersive Learning Research Network (iLRN at http://immersivelrn.org/) that brings together both administrators as well as faculty/staff grassroots leaders who are championing the adoption and use of XR and immersive technologies at colleges, universities, and college/university systems around the world. Many of these champions have oversight of XR initiatives at a campus, institution, or system-wide level (whether as part of their official job responsibilities or in a voluntary capacity), the scope of which may encompass some or all of the following:

  • Design, development, and delivery of XR-related academic courses and programs;
  • Application of XR technologies for learning, teaching, and assessment within and across various disciplines;
  • XR research, development, innovation, and commercialization;
  • Use of XR in other areas of higher education such as marketing/outreach, student services, and the library.
read more. “Call: Champions in Higher Education of XR (CHEX) Consortium”
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How gentle, comforting video games help us to connect in these strange times

[While video games (and TV shows, books, etc.) provide valuable escape and distraction these days, this story describes how “gentle games” like Animal Crossing are providing an important sense of connection (social presence), along with safety, normalcy and control. The original version from MIT Technology Review includes several social media posts. –Matthew]

Why games like Animal Crossing are the new social media of the coronavirus era

Gentle, comforting games like Nintendo’s latest hit are perfect escapist entertainment, but they’re also helping us to connect in these strange times.

by Tanya Basu
April 16, 2020

If you’d told Areeba Imam a month ago that she’d become obsessed with Nintendo’s Animal Crossing, she wouldn’t have believed you.

“I’ve never played video games before,” says the 23-year-old college student, who is currently hunkered at her parents’ home in northern Virginia as the pandemic tightens its grip on the US.… read more. “How gentle, comforting video games help us to connect in these strange times”

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Call: Respecting Human Autonomy through Human-Centered AI – NordiCHI 2020 workshop

Call for Participation

Respecting Human Autonomy through Human-Centered AI
A
multidisciplinary workshop at NordiCHI 2020
October 25th or 26th (will be confirmed in August)
Location: Talinn, Estonia (or possibly virtual)
Workshop website: https://sway.office.com/b7kcCzg0kRJkGGPm?ref=Link

Deadline for submissions: 28th August, 2020

NOTE: Owing to the current circumstances related to Covid -19, the conference organizers will make a decision about having a physical conference or a virtual conference. This workshop will follow the guidelines mentioned here- https://nordichi2020.org/#/ . We will update the information as soon as it is made available to us.

AI is becoming more pervasive in our everyday lives and people are increasingly having to relinquish control and decision-making to “smart” systems. Concurrently, people are confronted with a reduced sense of autonomy as a result of being monitored and guided in their actions by complex and autonomous technologies they do not fully understand or control.… read more. “Call: Respecting Human Autonomy through Human-Centered AI – NordiCHI 2020 workshop”

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For university classrooms, are telepresence robots the next best thing to being there?

[This story from Oregon State University reports on an interesting new study comparing both student and instructor perceptions of a university class experienced in person, via distance learning and via telepresence robot. See the original version for two different images and for many more details see the published study. -Matthew]

[Image: Fig. 3 from “Are We There Yet? Comparing Remote Learning Technologies in the University Classroom.” Participant responses to the post-class survey questions, separated by condition. The bars show the mean response for each grouping, and the error bars illustrate +/- one standard deviation. Starred lines above the bars indicate significant differences.]

For university classrooms, are telepresence robots the next best thing to being there?

June 07, 2020
Steve Lundeberg

CORVALLIS, Ore. – Telepresence robots help university students learning remotely to feel more a part of the class, new research by Oregon State University suggests.… read more. “For university classrooms, are telepresence robots the next best thing to being there?”

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Call: Human-Systems Interaction session at 2021 IEEE Aerospace Conference

CALL FOR PAPERS

HUMAN-SYSTEMS INTERACTION Session
2021 IEEE Aerospace Conference

Yellowstone Conference Center
Big Sky, Montana, March 6-13, 2021
http://aeroconf.org/

Abstracts are currently being accepted, due July 1, 2020

Dear all,

We are now calling for abstracts for paper, for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in a fantastic setting.

[TOPICS]

Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies and techniques leading to effective interfaces between humans and spacecraft, robots, and other aerospace systems.

Specific topics of interests for this session include HCI-HMI, multimodal sensory integration such as vision, haptics and audio, situational awareness, tele-operation interfaces, data and scientific visualization, virtual and mixed reality environments, augmented reality and natural user interfaces as applied to design, production, operations, and analysis, as well as training and for decision support.… read more. “Call: Human-Systems Interaction session at 2021 IEEE Aerospace Conference”

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Apple patent would let you create virtual group selfies with social distancing

[A newly granted Apple patent would allow people in the same or different locations to create (and later modify) group selfie photos automatically, an intriguing way to manipulate perceptions of reality especially during social distancing. 9to5Mac is among the many publications covering the development; follow the link at the end of this story for more details and images. –Matthew]

[Image: Source: KnowTechie]

Apple patent would let you create virtual group selfies with social distancing

Ben Lovejoy
June 8, 2020

An Apple patent first filed almost two years ago looks rather prescient today: it allows you to create virtual group selfies with family and friends while maintaining social distancing, or even while you’re each in separate locations.

And for those people who always have to be front and center in a group photo, everyone in the image can create their own version, rearranging people as they like …

Apple didn’t predict the coronavirus – the patented concept was created to deal with the everyday challenge of creating group selfies: getting everyone in the right place and then framing the shot with a good background.… read more. “Apple patent would let you create virtual group selfies with social distancing”

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Call: OzCHI 2020 – 32nd Australian Conference on Human-Computer-Interaction

Call for Papers and Late-Breaking Work

OzCHI 2020 – 32nd Australian Conference on Human-Computer Interaction
Virtual Conference
2-4 December 2020
http://www.ozchi.org/2020/

Abstract submission deadline: 7 August 2020
Papers and Late-Breaking Work deadline: 14 August 2020

OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia’s leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants come from a range of backgrounds and include interaction designers, user experience (UX) practitioners, information architects, software engineers, human factors experts, information systems analysts and social scientists.

This year, OzCHI will take place as a virtual conference with Papers and Late-Breaking Work being presented online. A particular focus of OzCHI 2020 will be to support PhD candidates and their research through a range of mentoring opportunities and a Doctoral Consortium.… read more. “Call: OzCHI 2020 – 32nd Australian Conference on Human-Computer-Interaction”

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Museum From Home AR app virtually transports famous artworks into your home

[This story from ZDNet describes efforts to create presence experiences of original art in people’s homes, an especially useful prospect during the social distancing required by a pandemic. Follow the link (and submit your email address) to read the sponsored study comparing EEG and self-reported memory for art presented in four formats: “Augmented reality, virtual reality, a 2-dimensional image on an iPad, and a real painting hung in [a] museum’s gallery.” Find the new free Cuseum AR app by searching for Cuseum or the app name, [AR]T Museum.” And for more details see coverage from ARPost and a story in VentureBeat that adds this:

Other companies have used AR to bring art and museum objects into homes. Last year, Apple offered [AR]T Walks and installations to Apple Store customers, and Seek XR debuted an educational tool that uses 3D AR models of famous objects to teach art and history, among other topics.… read more. “Museum From Home AR app virtually transports famous artworks into your home”

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