ISPR Presence News

Monthly Archives: June 2020

Call: Edited volume on Live Streaming Culture

Call for Abstracts

Edited volume: Live Streaming Culture
Editors: Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher Persaud
https://docs.google.com/document/d/1J8W7er3wrnNNxS98EoyJwCBZ60sCtnqbAZ1ikqYBkL8

Abstract Deadline: July 17, 2020

Live streaming is a rapidly growing phenomenon that is having profound effects on the contemporary landscape of digital media, entertainment, and online culture. Across the internet, live streaming takes an array of forms: from gaming-focused sites like Twitch and Mixer, where millions of viewers watch live video gameplay, to social media sites like Facebook and YouTube, where streamers translate their day-to-day lives into broadcasts. As with all technological platforms, live streaming is deeply shaped by (and also itself actively shapes) broader cultural issues.

This edited volume will take an interdisciplinary approach to the study of cultural issues in live streaming. Examples of topic areas include but are not limited to: identity, community, power, access, aesthetics, gender, sexuality, race, disability, discrimination, harassment, politics, and activism.… read more. “Call: Edited volume on Live Streaming Culture”

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Microsoft HoloLens used to protect doctors from exposure to COVID-19 patients

[The telepresence produced with Microsoft’s HoloLens headsets is being used to protect doctors, as reported in this story from Business Insider. For more information, a large photo gallery and a 1:00 minute video, see the Microsoft News Centre UK. –Matthew]

Doctors in London hospitals are using headsets from Microsoft to reduce the amount of staff coming into contact with COVID-19 patients

Isobel Asher Hamilton
May 25, 2020

Doctors in London hospitals are using mixed-reality headsets from Microsoft to reduce the amount of staff coming into contact with COVID-19 patients. The headsets look like a visor that encircles the head, and are equipped with sensors and a camera around the headband. Inside the visor is a little screen where holographic images are projected for the wearer to see.

Dr. James Kinross, a surgeon and lecturer who has been using the HoloLens for three years, told Business Insider what it’s like to work with the headset as a doctor.… read more. “Microsoft HoloLens used to protect doctors from exposure to COVID-19 patients”

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Call: Online Education: Teaching in a Time of Change – 2021 virtual conference

Call for Abstracts

Online Education: Teaching in a Time of Change
A virtual conference coordinated by Routledge, AMPS and PARADE
April 21-23, 2021
https://architecturemps.com/online-ed-conference/

Abstracts due June 30, 2020 (Early Review)
Abstract Submission Form (.docx)

CONTEXT:

Recent events across the world of academia have brought into full light the various agendas around online education and research. As universities, schools and colleges closed across the world in 2020, researchers, teachers and students scrambled to adapt to a whole host of new pedagogical tools, communicative techniques, learning methods and teaching styles almost overnight. Some survived, others thrived, while some struggled and ultimately went ‘out of business’.

For some disciplines, the transition was seamless, with lectures, tests and projects administered online with little or no change at all. Other disciplines writhed at having to forego the peer-to-peer learning environment of the classroom, the dynamic interaction of the design studio, or the personal contact of the open-ended seminar discussion.… read more. “Call: Online Education: Teaching in a Time of Change – 2021 virtual conference”

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“Galactic Center VR”: Experience 500 years of cosmic evolution in NASA visualization

[Escape the travails of 2020 on earth with a new virtual reality visualization from NASA; more details, images, and multiple videos are available in the original version of this story from NASA’s Chandra X-Ray Observatory. –Matthew]

A New Galactic Center Adventure in Virtual Reality

  • A new visualization, “Galactic Center VR,” features simulations of material streaming toward the Milky Way’s supermassive black hole known as Sgr A*.
  • Users can experience the last 500 years of cosmic evolution in this area in a free virtual reality program.
  • Blue and cyan show the simulation’s X-ray emission from hot gas due to the supersonic wind collisions observed by Chandra.
  • By providing a six-degrees-of-freedom (“6dof”) VR experience, the user can look and move in any direction they choose.

June 2, 2020

By combining data from telescopes with supercomputer simulations and virtual reality (VR), a new visualization allows you to experience 500 years of cosmic evolution around the supermassive black hole at the center of the Milky Way.… read more. ““Galactic Center VR”: Experience 500 years of cosmic evolution in NASA visualization”

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Call: Sound, Image and Interaction Design Symposium (SIIDS) 2020

Call for Papers and Art

Sound, Image and Interaction Design Symposium (SIIDS) 2020
Online [see note below]
https://siids.arditi.pt/

Deadline for submissions: 26 June 2020
Submissions now open: siids.arditi.pt/submissions

NOTE: SIIDS 2020 will take place 4/September/2020 as an online conference. Optionally, and if COVID-19 restrictions allow, there will also be co-located presentations at Madeira Tecnopolo (Funchal, Portugal).

There has been a growing interest in the study of sound and music computing from a Human-Computer Interaction (HCI) perspective. This coincides with the shift to a third wave of HCI towards applications in broader cultural contexts. In the last few years, researchers have paid special attention to the integration of other sensory modalities with sound. In this context, the Sound, Image and Interaction Design Symposium (SIIDS) aims to address emerging issues in research related to the creation of interactive sonic experiences, particularly focusing on the role that image plays in these scenarios.… read more. “Call: Sound, Image and Interaction Design Symposium (SIIDS) 2020”

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Inverse presence: Reality as ‘Black Mirror’ episode and other examples

[If (tele)presence is the illusion that mediated experience is nonmediated reality, inverse presence is the illusion that the nonmediated experience of reality is mediated. As Lydia Timmins and I found, it’s particularly likely to occur during extremely negative or positive events. DesignTAXI is one of several publications reporting on a clever mock ad that illustrates this phenomenon. Designboom adds this:

The mock-up of the outdoor advertising campaign sees Madrid’s bus stops fitted with a mirrored surface that reads: “BLACK MIRROR: 6th Season. Live Now, everywhere.” Citizens wearing masks, face shields and gloves are portrayed in the pictures, adding an extra surreal layer to the spec ad.

LADbible has a sampling of reactions from Twitter. For more details (in Spanish) see the Brother Ad School website. A series of other examples of inverse presence reactions to these difficult times from the ISPR Presence Community Facebook group follow below.… read more. “Inverse presence: Reality as ‘Black Mirror’ episode and other examples”

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Call: “Actuated and Performative Architecture: Emerging Forms of Human-Machine Integration” issue of SPOOL

Call for Papers

“Actuated and Performative Architecture: Emerging Forms of Human-Machine Integration”
SPOOL (A journal from TU Delft)
https://journals.open.tudelft.nl/spool/announcement/view/301

Submission deadline: July 15, 2020

Human-Machine Interaction is expanding its reach beyond displays and objects to its next frontier: the built environment. This involves not only known visions of ubiquitous computing and adaptive environments but sensor-actuator networks, large-scale interfaces, and the Internet of Things. More than and including these systems, Actuated and Performative Architecture renders the built environment as a cyber-physical system aiming to address urgent challenges of accommodating an aging population and a mass-urbanized population by increasing spatial performance, even in tight spatial confines. Embedding computation, including robotics, into the physical fabric of buildings fosters a potentially more intimate relationship between the built environment and people. Mixing the physical and the digital redefines the borders between types of spaces, the affordances and meanings of environments, and the sense of presence.… read more. “Call: “Actuated and Performative Architecture: Emerging Forms of Human-Machine Integration” issue of SPOOL”

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Can VR help sports fans experience game day in a post COVID-19 world?

[Until, and then after, it’s safe to have large crowds attend sporting events, technology can help create the illusion of being part at the event together, as reported in this story from CBS Los Angeles (see the original version for a 1:20 minute video). Note the explicit reference to presence in the last paragraph. –Matthew]

[Image: Source: “Sports VR Innovator Closes $2.36m Seed Round” in BusinessCloud]

Can Virtual Reality Help Sports Fans Experience Game Day In A Post COVID-19 World?

May 27, 2020
Ryan Mayer

(CBS Local/CBSLA)- “If I really do want to establish a feeling that I’m there, then there needs to be some capacity for me to make a decision to move myself forwards, backwards, around and in doing that, for there to be a response. The responsiveness and that resonance has to be established and maintained in order for it to feel like a live event.”-… read more. “Can VR help sports fans experience game day in a post COVID-19 world?”

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Call: “Ethics, Law, and Psychology towards Responsible Robotics” issue of Advanced Robotics

Call for Papers

Ethics, Law, and Psychology towards Responsible Robotics for the Society
Advanced Robotics Special Issue
https://think.taylorandfrancis.com/est-tadr-2020si1/

Submission deadline: 31 August 2020

Robot technology has been expanding from closed spaces such as factories to open spaces such as homes and streets. Cleaning robots have already been introduced in many houses, and many robots for social communication with humans have been developed. Furthermore, it is envisioned that many automated vehicles will drive around cities in the near future. The spread of these robots and artificial intelligence technologies will drastically change our society and is expected to bring unprecedented affluence and well-being to people’s lives. However, there is also a concern that new social problems that have never been considered, so-called ELSI (Ethical, Legal, and Social Issues), will occur as robots begin to autonomously work close to humans. To address them, transdisciplinary debate from technological, ethical, legal, social, and scientific perspectives is required.… read more. “Call: “Ethics, Law, and Psychology towards Responsible Robotics” issue of Advanced Robotics”

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Virtual audiences enhancing social presence in talk and comedy shows during pandemic

[Since social distancing requirements were imposed, I’ve been fascinated by how talk and comedy programs in the U.S. have adjusted to the lack of a live audience that adds energy and feedback to the performers and creates the impression for the viewer that they’re with other audience members. The story below from BBC News describes a radio program’s innovative use of audience members who are present via Zoom (see the original version for two more images and a 1:49 minute video).

A related story from BBC News describes how UK programs have adapted and TVLine has a similar story (filled with video clips) for the U.S.

The Atlantic has a first-person feature about what it’s like for a performer to suddenly not have the feedback of an audience and a 2019 story in The Guardian reports on research demonstrating the impact of audiences on viewers: “All of the volunteers found the jokes funnier when they were accompanied by the sound of others laughing, with the biggest gains produced by recordings of spontaneous laughter rather than more deliberate and controlled laughing, the study found.“… read more. “Virtual audiences enhancing social presence in talk and comedy shows during pandemic”

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