ISPR Presence News

Monthly Archives: March 2020

Call: ACM SAP 2020: ACM Symposium on Applied Perception

Call for Papers

ACM SAP 2020: ACM Symposium on Applied Perception
July 17th – 18th
Washington DC
Co-located with SIGGRAPH)
https://sap.acm.org/2020/cfp.php

Abstracts due: March 24th
Papers due: March 31st

The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics, acoustics, and augmented, mixed, and virtual reality. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science.

Our seventeenth annual event provides an intimate, immersive forum for exchanging ideas about areas of overlapping interests. The ACM SAP 2020 conference will be held in Washington DC on the 17th and 18th of July, 2020 (co-located with SIGGRAPH). We aim to further promote communication between the core perception and computer graphics communities.… read more. “Call: ACM SAP 2020: ACM Symposium on Applied Perception”

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The killer apps of the hologram

[This post from the co-founder and CEO of Looking Glass Factory, a company “committed to building the headset-free hologram-powered future we were all promised in science fiction growing up” highlights four “killer apps” for holograms; the original post includes 17 more images and for much more information follow the links near the end. –Matthew]

The Killer Apps of the Hologram

Killer apps are hard to spot at first. But now that holographic displays are hitting the market, the killer apps for this new medium are coming into focus.

By Shawn Frayne, co-founder and CEO of Looking Glass Factory
March 3rd, 2020

Killer apps — those key applications that alone are powerful enough to sell entirely new systems to the world like electricity, the personal computer, and the internet — have three things in common:

  1. They almost always start in the business-sector, later making their way into the consumer space as a second act;
  2. They let established professionals do something they were already doing, only better;
  3. They give non-professionals abilities that only the pros had before.
read more. “The killer apps of the hologram”
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Call: PRESENCE 2020, 18th conference of the International Society for Presence Research (ISPR)

CALL FOR PAPERS

PRESENCE 2020
18th conference of the International Society for Presence Research (ISPR)
Orlando, Florida, USA
October 23-25, 2020
https://ispr.info/call-presence-2020

Conference theme: World of presence

  • Submission deadline: June 1, 2020 (with some flexibility – email us if you need a few extra days)
  • Online submissions should be submitted via EasyChair. 
  • Notification of acceptance decisions: July 1, 2020
  • Finished, camera-ready papers due: October 1, 2020

Coronavirus notice: We have no plans to cancel this in-person conference event but will offer a virtual component for anyone who isn’t able to attend. It would be ironic if presence experts didn’t offer the option for remote participation, and it will represent a valuable opportunity to explore the dynamics of what will be an increasingly common real-world application of presence.

PLEASE HELP US GET THE WORD OUT BY SHARING THIS CALL FOR PAPERS

 

OVERVIEW

Telepresence, often shortened to presence, is a state or perception in which we overlook or misconstrue the role of technology and feel present in the environments and/or connected to the people or things we experience via technology.… read more. “Call: PRESENCE 2020, 18th conference of the International Society for Presence Research (ISPR)”

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Conferences (including PRESENCE 2020) and the Coronavirus

[The short post below from Inside Higher Education describes the challenges in replicating an in-person conference using presence-evoking technologies, a concern obviously heightened in light of the Coronavirus. In the case of ISPR’s PRESENCE 2020 conference this October, we’re not planning to cancel or postpone the in-person event but we’ll offer a virtual component for those who can’t attend (see the Coronavirus note in the Call for Papers).

For more on presence-evoking technologies as the virus spreads, see these stories:

Latest developments:

Evaluations of presence solutions:

How to improve virtual events:

Crisis accelerating use of presence technologies:

read more. “Conferences (including PRESENCE 2020) and the Coronavirus”
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Viral story: Woman watered fake succulent for 2 years because it looked so real

[As this story from Apartment Therapy notes, artificial plants often look like their organic counterparts, which caused one woman to mistake the technology-created for the ‘real’ (see the original story for more pictures and the Late Show with Stephen Colbert video segment). Coverage in The Manc, and comments on the viral Facebook post in the story, make clear that many people experience this type of presence illusion. –Matthew]

This Woman Watered a Fake Succulent for Two Years Because It Looked So Real—And the Story Went Viral

By Nicoletta Richardson
March 5, 2020

Some fake plants are so good at looking real. Even as I type this at my desk, I’m surrounded by succulents that I have to remind myself are plastic and don’t require TLC. A quick glance and you would have no idea—especially since some faux plants come with more realistic soil or are topped with gravel or sand.… read more. “Viral story: Woman watered fake succulent for 2 years because it looked so real”

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UK wireless giant Three promos 5G for presence-tech with wild sci-fi video

[A new three-minute ad in the UK is an entertaining, fast-paced portrayal of a presence-filled future; this story from Next Reality describes it as “an ambitious and undeniably fun approach to 5G marketing [that] might help consumers understand that they’re about to enter a new realm of connectivity, blanketed by the AR cloud and a million AR and holographic experiences that will change the very fabric of our daily reality.” See the original story for five animated gifs and the ad itself, which is also available on YouTube. –Matthew]

UK Wireless Giant Three Promos 5G for AR, VR, & Smartphones with Wild Sci-Fi Video That’s Better Than Some Movies

By Adario Strange
March 5, 2020

The entire wireless industry is working overtime to convince the world that 5G, and the higher prices associated with the faster speeds it affords, will not only be worth it but will deliver never-before-seen wonders.… read more. “UK wireless giant Three promos 5G for presence-tech with wild sci-fi video”

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Call: ISMAR 2020 – IEEE International Symposium on Mixed and Augmented Reality

Call for Papers

ISMAR 2020: IEEE International Symposium on Mixed and Augmented Reality
Recife/Porto de Galinhas, Brazil
November 09 to 13, 2020
http://www.ismar20.org

Abstract Deadline: March 30, 2020
Paper Submission Deadline: April 06, 2020

ISMAR 2020, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on November 09 to 13 in Recife/Porto de Galinhas, Brazil.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2020 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance.

We specifically invite contributions from areas such as Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, Optics, and in particular VR, and how these areas contribute to advancing AR / MR / XR / VR technology.… read more. “Call: ISMAR 2020 – IEEE International Symposium on Mixed and Augmented Reality”

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New AR app Jadu lets you dance with music artists’ holograms

[An interesting new way to use augmented reality, and then social media, to enhance both spatial and social presence is described in this story from Rolling Stone (see the original version for a different image). For more information and images see coverage in Loudwire and the Jadu website, where you can download the app and read a press kit statement that includes this:

“’We want Jadu to enable a new sense of presence,’ said Asad J. Malik, creator of Jadu and founder and CEO of 1RIC. ‘There is something special about allowing artists to share this new sense of presence with young audiences that care so deeply about them. I’m very proud of our first batch of artists. Their fans rely on their music to express and make sense of identity at such an impressionable age. We are here to help strengthen that bond.’”… read more. “New AR app Jadu lets you dance with music artists’ holograms”

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Call: 2020 Media Architecture Biennale (MAB20): Futures Implied

[See the conference website for other Calls. –ML]

Call for Papers:

2020 Media Architecture Biennale (MAB20)
Theme: Futures Implied
23-27 November 2020
Amsterdam and Utrecht
The Netherlands
www.mab20.org

Paper submission deadline: 5 April 2020

We cordially invite you to submit your contribution to the 2020 Media Architecture Biennale (MAB20) themed #FuturesImplied. The Media Architecture Biennale is the world’s premier event on media architecture, urban interaction design, and urban informatics, bringing together world-renowned architects, artists and designers, leading thinkers on urban design, key industry and government representatives, and students. The event offers workshops, symposia, a conference with an academic research track and keynotes by leading thinkers in the field. It closes off with a ceremony in which the biennial Media Architecture Awards will be presented to outstanding works of art, architecture and design. Our aim is to provide an excellent forum for debate and knowledge exchange; to offer a unique opportunity that brings together the best minds and organisations and to highlight state-of-the-art and experimental research in media architecture.… read more. “Call: 2020 Media Architecture Biennale (MAB20): Futures Implied”

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A glitch in the Matrix: Using VR to understand how fish predict the future

[This story from the Friedrich Miescher Institute for Biomedical Research (also available via Phys.Org) describes how the knowledge that animals, in this case adult zebrafish, can experience an illusion of nonmediation can be used to study how their – and by extension, our – brains interpret and respond to the world. See the original story for a second figure and for more details see the article in Nature Methods. –Matthew]

[Image: The Virtual Reality arena. The fish is positioned between the posts under the microscope objective, where it can swim as it is shown the VR projection. The illumination by IR LEDs is invisible to the fish and allows filming of the swimming behavior without interfering with the VR. The video is analyzed in real time to predict the swimming trajectory of the fish in order to update the projection of VR environment.read more. “A glitch in the Matrix: Using VR to understand how fish predict the future”

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