Month: December 2019


  • Call: UMAP 2020 – 28th ACM International Conference on User Modeling, Adaptation and Personalization

    Call for Papers ACM UMAP 2020 28th ACM International Conference on User Modeling, Adaptation and Personalization Theme: “Responsible Personalization” Genoa (Italy) July 14-17, 2020 https://www.um.org/umap2020/ Abstracts due: January 31, 2020 (mandatory) Papers due: February 7, 2020 BACKGROUND AND SCOPE: ACM UMAP – User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users or to groups of users, and that collect, represent, and model user information. ACM UMAP is sponsored by ACM SIGCHI and SIGWEB, and organized with User Modeling Inc. as the core Steering Committee, extended with…

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  • VR game uses presence to show users the deadly consequences of not getting flu shot

    [This story from Fast Company describes more evidence that presence-evoking technologies can build empathy and other positive effects, in this case to encourage users to get a flu vaccination. This quote from the research PI is noteworthy: “It turned out that neither the tablet nor the video were able to create this sense of presence, this sense of you feel like you’re involved in the story … The only modality that did that was virtual reality.” By the way, our colleague Sun Joo (Grace) Ahn is one of the project researchers. For more information see coverage by UGA Today and…

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  • Call: SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics

    Call for Papers SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics “Where the digital world is blended with the real world“ June 8 – 11, 2020 Lecce, Italy http://www.salentoavr.it/ Paper submission deadline: February 15, 2020 The 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2020) intends to bring together the community of researchers and scientists in order to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment,…

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  • Audio website Quinn streams erotica to your ears – and your imagination

    [They don’t use the term, but most stories about the new audio erotica website Quinn, including the one below from Wired, discuss presence. Mashable’s begins with this example: “The 10-minute recording features the soft voice of a French man (or at least, a man putting on a French accent) as he fingers his lover — the listener — one last time before he boards a plane to Paris the next morning.” The New York Times’ story quotes a voice-over actress who says contributing to the site allows her to “connect with audiences in a much more intimate way” and notes…

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  • Call: First Pacific Asia Workshop on Game Intelligence & Informatics (GII)

    Call for Papers First Pacific Asia Workshop on Game Intelligence & Informatics (GII) To be held in conjunction with The 24th Pacific-Asia Conference on Knowledge Discovery and Data Mining (https://www.pakdd2020.org/) 11-14 May 2020 Suntec Singapore Convention & Exhibition Centre https://web.northeastern.edu/guii/gii/ Important Dates: Submission deadline: January 22, 2020 Camera-ready copies: March 6, 2020 Notification of acceptance: February 21, 2020 SCOPE AND TOPICS Understanding the game state and player action is a fundamental objective for any game researcher, because it sheds light on various aspects about the players and the game, such as skills, strategies, engagement, intention, retention, difficulty level and decision-making.…

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  • Why kids don’t trust Alexa

    [While in some ways children are more vulnerable to experiencing presence illusions, interesting research reviewed in this story from MIT Technology Review suggests that, sadly given current media and political trends, they’re more skeptical of information from new sources like voice assistants and the internet generally than adults, that “we, as humans, have an ingrained sense of skepticism about unknown sources that somehow gets fuzzier as we grow older.” For more information see the links in the story and a column by Professor Danovitch in The New York Times. –Matthew] Why kids don’t trust Alexa We tend to think of…

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  • Call: Meaningful Play 2020

    Call for Submissions International Academic Conference on Meaningful Play 2020 October 1-3, 2020 East Lansing, Michigan, USA http://meaningfulplay.msu.edu/ Submission deadline: June 15, 2020 Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2020 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference…

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  • Microsoft’s HoloLens 2 makes primetime debut on Fox TV show ‘The Resident’

    [The use of presence in the operating room was highlighted in a recent episode of the FOX TV medical drama “The Resident,” as reported by Next Reality. As I noted when I saw it and as the story notes, the technology wasn’t treated as novel or new, or even discussed by the characters. See the original story for six animated gifs from the episode, and see coverage in OnMSFT for a 2:05 minute video about the technology. –Matthew] [Image: From the video “Microsoft HoloLens 2: Partner Spotlight with Philips.” Source: OnMSFT] Microsoft’s HoloLens 2 Makes Primetime Debut on Fox TV Show…

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  • Call: 8th IEEE International Conference on Healthcare Informatics (ICHI 2020)

    Call for Contributions 8th IEEE International Conference on Healthcare Informatics (ICHI 2020) 15-18 June 2020 Oldenburg, Germany http://ichi2020.de/ We cordially invite you to submit your contribution to the Eighth IEEE International Conference on Healthcare Informatics (ICHI 2020) that will take place June 15-18, 2020 in Oldenburg, Germany. ICHI 2020 is a premier community forum concerned with the application of computer science, information science, data science, and informatics principles, as well as information technology, and communication science and technology to address problems and support research in healthcare, medicine, life science, public health, and everyday wellness. The conference highlights the most novel…

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  • Yale researchers develop VR game to combat teen vaping

    [Here’s another story about a potentially valuable effect of virtual reality and presence in the area of health. The original story from Connecticut Public Radio includes two different pictures and a 4:21 audio version; for more information see the project’s website, which features a 1:57 minute video, and an earlier story from Yale. –Matthew] [Image: Space Cats, the minigame is one of our favorite features in #InviteOnlyVR. Earn extra lives to fend the hordes of robots with witty responses to misconceptions around #JUUL and attempts to pressure your hero to vape. InviteOnlyVR is FREE to play NOW on the @oculus…

    Read more: Yale researchers develop VR game to combat teen vaping
  • Call: International Conference on Smart Learning Environments (ICSLE 2020)

    CALL FOR PAPERS International Conference on Smart Learning Environments (ICSLE 2020) March 13-15, 2020 Hangzhou, Zhejiang Province, China http://iasle.net/icsle-2020/ Main conference paper ABSTRACT enter on EasyChair: January 10, 2020 Main conference paper submission: January 17, 2020 Workshop/Panel proposal submission: January 17, 2020 The International Conference on Smart Learning Environments (ICSLE 2020) will be held during March 13-15, 2020 at the Hangzhou Normal University, Hangzhou, Zhejiang Province, China. It aims to bring together researchers, practitioners, and policy makers to discuss issues related to the optimization of learning environments to enhance learning. The focus is on the interplay of pedagogy, technology and…

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  • MIT project demonstrates power of deepfake tech to rewrite history

    [A project from MIT uses a sophisticated deepfake video presented in an immersive installation to illustrate the potential of the presence-evoking technology to not only alter our perception of current reality but to “rewrite” our understanding of past events, in this case the 1969 moon landing. As one of the project’s creators notes, “people have said history is written by the victors, or that history is fluid; but now, with deepfake technology, history is even more fragile.” The original version of the story below from Motherboard contains a different image and a 0:47 minute clip from the deepfake video. For…

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