ISPR Presence News

Monthly Archives: December 2019

Call: Workshop on Non-intrusive acquisition and fusion of context information in Ambient Intelligence (Ni-AFCiA) at ISAMI 2020

Call for Papers:

Workshop on Non-intrusive acquisition and fusion of context information in Ambient Intelligence (Ni-AFCiA)
Part of the 11th International Symposium on Ambient Intelligence (ISAMI)
L’Aquila (Italy)
17-19 June, 2020

Ni-AFCia Workshop:
https://www.isami-conference.net/workshops/ni-afcia
ISAMI 2020:
https://www.isami-conference.net/

Submission deadline for full papers:  31 January, 2020

SCOPE

Research on Ambient Intelligence (AmI) has been growing steadily in the last years, a proof of its interest, applicability and potential. While this growth moves the field forward, it also opens new grounds and possibilities for research.

Ambient Intelligence can be briefly described as the application of techniques of Artificial Intelligence (AI) towards the support of human users at several levels and in many different contexts such as the workplace, leisure environments or at home.

This support should be proactive, sensitive to the user’s context and state, and based on a natural interaction between the computer and the user.… read more. “Call: Workshop on Non-intrusive acquisition and fusion of context information in Ambient Intelligence (Ni-AFCiA) at ISAMI 2020”

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Augmented Reality brings Pink Floyd album art to life

[Pink Floyd’s “hallucinogenic” music and surreal album art lend themselves to interesting presence experiences (see (e.g., see Goldmine and Bullet Music for examples). Next Reality reports on the use of web-based augmented reality to create the latest generation of Pink Floyd presence; see the original story for four animated gifs. A 0:49 minute video is available on YouTube. For more on the iconic art work see Medium. –Matthew]

8th Wall’s Web AR Brings Album Art of Pink Floyd to Life

By Tommy Palladino
December 20, 2019

What better band than Pink Floyd, the pioneers of psychedelic and progressive rock, to show the music industry how to reinvent album art for the augmented reality age?

All rhetorical questions aside, Sony Records saw the opportunity to promote The Later Years, an 18-disc boxed set of CDs that covers Pink Floyd’s output from 1987 forward, including 13 hours of unreleased material, with a web-based augmented reality experience.… read more. “Augmented Reality brings Pink Floyd album art to life”

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Call: IEEE VR 2020 Workshop on K-12+ Embodied Learning through VR & AR (KELVAR)

Call for Papers

2020 IEEE VR Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR)

Organized in conjunction with the IEEE Virtual Reality 2020 Conference
March 22-26, 2010, Atlanta, Georgia, USA; http://ieeevr.org/2020/

Website: https://sites.google.com/site/vrkelvar/vr2020
Submit link: https://easychair.org/conferences/?conf=kelvar2020

Submission Deadline: January 21, 2020

DESCRIPTION

K-12+ (K-12 and higher ed) education is currently undergoing a technological revolution creating opportunities for Virtual-, Augmented-, and Mixed-Reality based learning (hereafter referred to as XR [extended reality] technologies. Technology integration will continue to increase as mobile devices penetrate all socioeconomic strata, and as XR technologies become affordable to schools, vocational education providers, universities, and informal educational settings. These technologies have the potential to facilitate effective learning by: developing the ability to engage students of all ages with interactive 3D simulations of real-life and artificial phenomena; presenting information that is spatially- and temporally- integrated with real objects; leveraging whole-body motions to depict and reinforce learning content.… read more. “Call: IEEE VR 2020 Workshop on K-12+ Embodied Learning through VR & AR (KELVAR)”

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Presence misstep: CGI Influencer Lil Miquela claims she was sexually assaulted

[This informal, frank, first-person story illustrates how those who create presence with perceptually and socially realistic digital characters can inadvertently ‘break’ the experience and create user backlash. It’s from betches, where it includes a different image and embedded tweets; for more details and reactions see Paper and PinkNews. –Matthew]

[Image: Source: PinkNews]

This CGI Influencer Claimed She Was Sexually Assaulted, And Just No

By Dylan Hafer
December 17, 2019

Of all the bizarre trends and pop culture moments we’ve been through in 2019, none felt quite as strange as the rise of the CGI influencer. Back in the summer, I unpacked who these “people” are, what kind of content they’re creating, and why they might exist in the first place. In the wild world of CGI influencers, there’s no doubt that the queen is Lil Miquela. She has 1.8 million followers on Instagram, has successfully released music, and has raked in money through brand collabs and sponsored content.… read more. “Presence misstep: CGI Influencer Lil Miquela claims she was sexually assaulted”

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Call: Designing Interactive Systems 2020

Call for Papers

ACM DIS 2020
Designing Interactive Systems 2020
6-10 July 2020
Eindhoven, Netherlands
http://dis.acm.org/2020

Deadline for Full paper and Pictorials Abstract and Title: January 24, 2020

The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice.

Designing Interactive Systems 2020 (DIS 2020) will take place in Eindhoven, Netherlands from July 6-10, 2020. The Department of Industrial Design at Eindhoven University of Technology (TU/e) will be the organizing institution. The conference chairs are Ron Wakkary (SFU & TU/e) and Kristina Andersen (TU/e) (chairs@dis2020.acm.org). The Technical Program Chairs are William Odom (SFU), Audrey Desjardins (University of Washington), and Marianne Graves-Petersen (Aarhus University) (tpc@dis2020.acm.org).

The theme for DIS 2020 is More than Human-Centred Design.… read more. “Call: Designing Interactive Systems 2020”

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VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“

[It’s always good to remember that presence-evoking technology is far from new. This story from The New York Times (where it includes six more images) describes the experience of using a 70 year old consumer photography and display technology. While it doesn’t use the term (tele)presence, its language will be familiar: Using the hand-held viewer to see a photo taken by the Stereo Realist camera is said to have a “strange, transporting effect — the way, through 3-D magic, a scene from the past can appear ‘shockingly present.’” Even on a projector screen it creates “the impression of time-traveling.” “[W]ith the press of a button, you [are] suddenly plunged into another world and almost overwhelmed by visual detail,” where objects “[stand] out with amazing, reach-out-and-touch-this clarity.” And “the hyper-reality of these dreamy visual landscapes” is created by a technology that is “so uncanny in capturing a moment.”… read more. “VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“”

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Call: iLRN 2020 Special Track on Playful Immersive Learning Experiences

Call for Papers

Special Track on Playful Immersive Learning Experiences
iLRN 2020: 6th International Conference of the Immersive Learning Research Network
June 21-25, 2020
San Luis Obispo, California, USA
http://immersivelrn.org/ilrn2020

Technically co-sponsored by the IEEE Education Society,
with proceedings to be submitted for inclusion in IEEE Xplore®

Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning”

Main submission deadline: January 6, 2020

iLRN 2020:

The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. Leading scholars and professionals operating in formal education settings as well as those representing diverse industry sectors will converge on the historic and picturesque coastal city of San Luis Obispo, California for iLRN 2020, where they will share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.… read more. “Call: iLRN 2020 Special Track on Playful Immersive Learning Experiences”

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First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level

[According to this first-person report from CNET, the new Varjo XR-1 high-end virtual and mixed reality headset is capable of creating impressive presence illusions, including the inability to distinguish real and virtual objects. It’s for businesses now but as the author notes may be the future for consumers as well. See the original story for two more images. –Matthew]

[Image: In the Varjo XR-1, it’s hard to tell what’s virtual and what’s real. Credit: Jonathan Hirshon]

Varjo’s VR headset could finally be ready to replace TVs and monitors

The $10,000 reality-blending, mixed-reality XR-1 headset can make 4K TVs and Volvo cars appear out of nowhere, and create 2D monitors at will. I tried it first-hand.

Scott Stein
December 16, 2019

I didn’t expect to cry when I stepped into a demo suite in a hotel mid-afternoon on a Thursday to try a new VR/AR headset.… read more. “First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level”

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Call: ACM 20th International Conference on Intelligent Virtual Agents

Call for Submissions

ACM 20th International Conference on Intelligent Virtual Agents
September 9-12th 2020
University of Glasgow, Scotland
https://iva2020.gla.ac.uk/
iva20@easychair.org

SUBMISSION DATES
Papers: 5th April 2020
Extended Abstracts: 24th May 2020

Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact.

IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVAs are also capable of real-time perception, cognition, emotion and action that allows them to participate in dynamic social situations.

IVA 2020 aims to showcase cutting-edge research on the design, application, and evaluation of IVAs, as well as the basic research underlying the technology that supports human-agent interaction such as social perception, dialog modeling, and social behavior planning.… read more. “Call: ACM 20th International Conference on Intelligent Virtual Agents”

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Rosebud AI will let you place your or any face onto any body for diverse stock images

[How strange to know that the people in images we see in the media may not have ever existed; now Motherboard reports that a company will make its collection of AI-generated stock models “customizable and personalizable. Users will be able to algorithmically place any face onto any body in their collection” including their own uploaded pictures. The story addresses some of the ethical concerns; it also includes a 0:41 minute video. See Rosebud AI’s website for more details. –Matthew]

This Company Promises to Place Any Face Onto Any Body, Using an Algorithm

Rosebud AI wants to add diversity to stock images—and is doing it by swapping anyone’s face onto stock models’ bodies.

By Samantha Cole
November 21 2019

In September, we saw the launch of Generated Photos, a collection of 100,000 images of AI-generated faces for use in stock images.… read more. “Rosebud AI will let you place your or any face onto any body for diverse stock images”

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