Month: July 2019


  • Call: THE PICTURESQUE: Visual Pleasure and Intermediality in-between Contemporary Cinema, Art and Digital Culture Conference

    [Apologies for the late notice (I just saw this); if you’re interested consider contacting the organizers about a late submission. –Matthew] CALL FOR PROPOSALS THE PICTURESQUE: Visual Pleasure and Intermediality in-between Contemporary Cinema, Art and Digital Culture International film and media studies conference organized by the Sapientia University in Cluj-Napoca (Romania), within the framework of the research project supported by the UEFISCDI 25-26 October, 2019 http://film.sapientia.ro/en/conferences/the-picturesque-visual-pleasure-and-intermediality Deadline for proposals: July 15, 2019 Continuing our series of conferences dedicated to rethinking intermediality in contemporary cinema and visual culture, we propose to initiate a discussion around aspects of intermediality that may unfold…

    Read more: Call: THE PICTURESQUE: Visual Pleasure and Intermediality in-between Contemporary Cinema, Art and Digital Culture Conference
  • A sequel for prescient 2012 augmented reality concept film “Sight”

    [Fiction can often inspire and/or serve as a warning about the future; this story from Fast Company notes how quickly a short concept film about augmented reality had both effects, and describes a planned sequel. See the original story for three more images, the original film “Sight” and a behind-the-scenes video about the sequel, and see the project’s Kickstarter page for much more information. –Matthew] [Image: Credit: Robot Genius] This dystopian film was supposed to critique today’s tech. Instead, Silicon Valley loved it ‘Sight’ rocked the internet in 2012. Now its creators are back for a sequel. July 10, 2019…

    Read more: A sequel for prescient 2012 augmented reality concept film “Sight”
  • Call: DISSELF II: Self-Perception in Human and Artificial Agents Workshop

    DISSELF II: Self-Perception in Human and Artificial Agents Faculty of Arts and Humanities – University of Porto 23 October 2019 disself2019.wordpress.com/ Abstract submissions deadline: 15th of August 2019 Keynote Speakers: Makila AUVRAY – Institut des Système Intelligents et Robotique, Paris. Anna CIAUNICA – MLAG-Institute of Philosophy, University of Porto. António MARQUES (TBC) – Politécnico do Porto, Escola Superior de Saúde. Verónica ORVALHO – Department of Computer Science, University of Porto. Manos TSAKIRIS – Royal Holloway, University of London. David HARIS SMITH – McMaster University, Canada. The capacity to integrate self-related information across multiple sensory channels is fundamental to building cohesive…

    Read more: Call: DISSELF II: Self-Perception in Human and Artificial Agents Workshop
  • Presence experiences that celebrate 50th anniversary of Apollo moon landing

    [Several organizations have used different technologies to reproduce aspects of the July 1969 Apollo moon shot; the short story below from Space.com describes the Smithsonian’s “Apollo’s Moon Shot AR” app; more information about it, including a 2:00 minute video, is available from the Smithsonian website. Engadget has a story about Google’s celebrations, including an “AR in Search” feature that lets you “explore a 3D recreation of the [Apollo 11] command module… If you like, you can bring the module into your living room in AR too.” USA Today is offering “an eight-day live AR broadcast focusing on six historical events…

    Read more: Presence experiences that celebrate 50th anniversary of Apollo moon landing
  • Call: ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference

    Call for Papers ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference Cagliari, Italy March 17-20, 2020 http://iui.acm.org/2020/ Contact: program2020@iui.acm.org Upcoming deadlines: Abstract: Oct 1, 2019 (compulsory) Paper submission: Oct 8, 2019 ACM IUI 2020 is the 25th annual premier international forum for reporting outstanding research and development on intelligent user interfaces. ACM IUI is where the Human-Computer Interaction (HCI) and the Artificial Intelligence (AI) communities meet, with contributions from related fields such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, and more. Our focus is to improve the interaction between humans and digital technology, by leveraging…

    Read more: Call: ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference
  • Guvenc Ozel creates a robotic installation controlled by virtual reality

    [In addition to describing the novel “cyberphysical sculptural installation” Cypher, this story from Interesting Engineering includes some intriguing observations about different forms of presence. See the original story for six more images and a 1:58 minute video that vividly presents the Cypher experience. –Matthew] [Image: Güvenç Özel and Cypher at Turkey Innovation Week in Istanbul. Credit: Tolga Uslu] Güvenç Özel Creates a Robotic Installation Controlled by Virtual Reality Architect Güvenç Özel creates a link between human and robot through a robotic installation controlled by Virtual Reality. By Susan Fourtané July 05th, 2019 Architect, technologist and researcher Güvenç Özel uses Artificial…

    Read more: Guvenc Ozel creates a robotic installation controlled by virtual reality
  • Call: Workshop on ‘A Phenomenology of Virtuality?’

    Call for Applications Workshop on ‘A Phenomenology of Virtuality?’ Universidad Diego Portales Santiago, Chile 22nd-24th January 2020 Application deadline: 17th September 2019 Dear all, This is a Call for Applications for a workshop on ‘A Phenomenology of Virtuality?’ at the Universidad Diego Portales, Santiago, Chile, 22nd-24th January 2020. In a second of three workshops on virtuality, this one will concentrate on the question as to whether a phenomenology of virtuality is possible and, if so, what would it look like? Indeed, with the high rise and influence of recent virtual technologies such as social media and online gaming, as well…

    Read more: Call: Workshop on ‘A Phenomenology of Virtuality?’
  • Beyond sex robots: Erobotics explores erotic human-machine interactions

    [Although it uses different terminology to frame it, this piece from The Conversation advocates needed scholarship on presence and sexuality (see Lombard & Jones); the original version includes a second image and the trailer for the film Her. –Matthew] Beyond sex robots: Erobotics explores erotic human-machine interactions July 9, 2019 Simon Dubé PhD student, Concordia University Dave Anctil Chercheur affilié à l’Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique (OIISAN), Université Laval Science fiction films such as Blade Runner (1982), Lars and the Real Girl (2007) and Her (2013) explore the advent of human-machine relationships. And…

    Read more: Beyond sex robots: Erobotics explores erotic human-machine interactions
  • Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019

    Call for Participation The 6th Experimental AI in Games Workshop In conjunction with Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2019 October 8-9, 2019 Atlanta, Georgia http://www.exag.org Submission deadline: July 19, 2019 Interested in games and AI? The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session. The sixth workshop on Experimental AI in Games is being held…

    Read more: Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019
  • How virtual reality meditation helps me control my anxiety

    [This first person report from Healthline, which includes links to supporting research, makes clear that even some typical limitations of presence-evoking technology can be advantages in the context of meditation. See the original version for links to more readings. –Matthew] How Virtual Reality Meditation Helps Me Control My Anxiety Health and wellness touch each of us differently. This is one person’s story. Written by Sarah Garone Medically reviewed by Timothy J. Legg, PhD, CRNP on July 2, 2019 If you had told me a year ago that my favorite relaxing activity would involve strapping a computer to my head to…

    Read more: How virtual reality meditation helps me control my anxiety
  • Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games

    Call for papers The 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games St Petersburg, Russia October 21-24, 2019 http://gameconference.mediaphilosophy.ru/pcg2019.html and gamephilosophy.org Conference Committee: Program Chair: Feng Zhu (King’s College London) – feng.zhu@kcl.ac.uk Conference Chairs: Alina Latypova (St Petersburg State University) – latypova.al@gmail.com Konstantin Ocheretyany (St Petersburg State University) – kocheretyany@gmail.com Submission deadline: 11th August, 2019 We invite submissions to the 13th International Conference on the Philosophy of Computer Games, organised by the Game Philosophy Network, together with the Centre for Media Philosophy and Laboratory for Computer Games Research, in St Petersburg, Russia, on October…

    Read more: Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games
  • ‘Eight’ is a breakthrough for virtual reality in classical music

    [This story from The New York Times about a new opera experienced through virtual reality contains some useful insights about how to effectively evoke presence. See the original story for a second image and two videos. –Matthew] [Image: A still from “Eight,” a so-called mixed reality work by the Dutch composer Michel van der Aa. Credit: doubleA Foundation] ‘Eight’ Is a Breakthrough for Virtual Reality in Classical Music In his latest work, the composer Michel van der Aa has fully integrated emerging technology with musical and theatrical ideas. By Joshua Barone July 5, 2019 AIX-EN-PROVENCE, France — The world of…

    Read more: ‘Eight’ is a breakthrough for virtual reality in classical music

ISPR Presence News

Search ISPR Presence News:



Archives