Month: June 2019
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Call: CONVERSATIONS 2019 – 3rd International Workshop on Chatbot Research
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Read more: Call: CONVERSATIONS 2019 – 3rd International Workshop on Chatbot ResearchCall for Papers CONVERSATIONS 2019 3rd International Workshop on Chatbot Research November 19, 2019 University of Amsterdam, the Netherlands https://conversations2019.wordpress.com/ Paper submission deadline: August 25, 2019 Chatbot researchers are invited to CONVERSATIONS 2019, a full-day workshop on chatbot research. This is the third time we arrange this workshop where chatbot researchers meet to collaborate and share their experience and insights from their work. The workshop is free of charge, and a good place to actively participate in this rapidly advancing field. Participants are encouraged to submit papers presenting new empirical or theoretical work, as well as research on chatbot design,…
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OSU using VR to train medical residents to take history of patients with limited English proficiency
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Read more: OSU using VR to train medical residents to take history of patients with limited English proficiency[The Columbus Dispatch report below describes a new program that uses VR and social presence to train medical residents in an important part of their job; see the original story for a second image, and see coverage from WBNS 10 for a 1:11 minute video news report. –Matthew] [Image: Douglas Danforth, the academic program director at Ohio State University’s College of Medicine explains a virtual reality program to residents. The program is being used to help residents get the medical history of patients who don’t speak English as a first language. Credit: Ellen Wagner/Dispatch] Virtual reality patients give Ohio State…
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Call: “Workshop on emotions and emergent states in groups” at Affective Computing and Intelligent Interfaces 2019
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Read more: Call: “Workshop on emotions and emergent states in groups” at Affective Computing and Intelligent Interfaces 2019Call for Papers Workshop on emotions and emergent states in groups @ 8th International Conference on Affective Computing & Intelligent Interaction (ACII 2019) Cambridge, UK September 3, 2019 https://groupemotion.github.io/ Submission deadline (extended): June 24, 2019 Abstract The study of affect in groups, although a major goal of affective computing, has received relatively less attention compared to modeling individual affect. This is primarily because studying affect in an interactive, multiparty setting is more complex, and often, not very well defined outside specific applications. As group members explicitly and implicitly interact to coordinate their actions and achieve objectives, so-called emergent states also…
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David Chalmers on VR and AI
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Read more: David Chalmers on VR and AI[Below are excerpts from a really interesting New York Times interview with Philosopher David Chalmers, first on the difference between intelligence and consciousness and how we can assess the status of an artificial intelligence, and then on the definition and nature of ‘real’ and ‘virtual’ reality. The full version of the interview includes additional intriguing insights. –Matthew] [Image: David Chalmers is a leading thinker on consciousness. Credit: Demetrius Freeman for The New York Times] ‘There’s Just No Doubt That It Will Change the World’: David Chalmers on V.R. and A.I. We will develop new worlds and beings with powers greater…
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Call: BCI for (Media) Art and Games: Aalborg Workshop with ArtsIT 2019
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Read more: Call: BCI for (Media) Art and Games: Aalborg Workshop with ArtsIT 2019Call for Papers BCI for (Media) Art and Games: Aalborg Workshop Workshop in conjunction with ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation November 6-8, 2019 Aalborg, Denmark: http://artsit.org/ BCI for Art and Games: http://artsit.org/brainart/ Submission Deadline: 10 August 2019 SCOPE Brain-computer interfaces (BCI) have been used for entertainment, gaming, and artistic expression. These application areas for BCI have been explored in the previous decades. Although commercial applications hardly exist, the general public has been able to get acquainted with BCI and use BCI in artistic installations in urban public spaces, in museums, or during public…
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American Well, Cisco partner on TV-centered telehealth platform for seniors
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Read more: American Well, Cisco partner on TV-centered telehealth platform for seniors[Note the vivid descriptions of presence experiences in this story from MobileHealthNews about a new effort to bring telehealth to television sets. A press release is also available from PR Newswire.–Matthew] AmWell, Cisco partner on TV-centered telehealth platform for seniors The companies pitched the upcoming service as a convenient in-home option for Medicare Advantage patients overwhelmed by digital apps. By Dave Muoio June 14, 2019 Seeking to better reach aging patients in their homes, telehealth company American Well has partnered with Cisco Systems on an upcoming effort to deliver virtual care through home television sets, the companies announced today at American…
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Call: FMIS 2019: 8th Formal Methods for Interactive Systems workshop
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Read more: Call: FMIS 2019: 8th Formal Methods for Interactive Systems workshopCALL FOR PAPERS FMIS 2019: 8th Formal Methods for Interactive Systems workshop Co-located with FM 2019 Porto, Portugal October 7, 2019 http://sites.google.com/view/fmis2019 Paper submission deadline (extended): July 1, 2019 Reducing the risk of human error in the use of interactive systems is increasingly recognised as a key objective in contexts where safety, security, financial or similar considerations are important. These risks are of particular concern where users are presented with novel interactive experiences through the use of ubiquitous mobile devices in complex smart environments. Formal methods are required to analyse these interactive situations. In such complex systems analysis and justification…
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Presence for good: ‘Emotional’ installations depicting children in cages pop up across NYC to bring attention to humanitarian crisis
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Read more: Presence for good: ‘Emotional’ installations depicting children in cages pop up across NYC to bring attention to humanitarian crisis[A multi-site art installation in New York this week shows how non-digital technologies can evoke strong and impactful presence experiences. This story is from CBS News where the original includes more pictures and video. West Side Rag reports that “A cage with what looked like a child inside was placed on the sidewalk on Central Park West and 81st Street on Wednesday morning — one of several such cages placed throughout the city. It was part of an installation by the nonprofit organization RAICES. And it surprised a lot of people who did not realize the bodies inside the cages…
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Call: North American Simulation And Gaming Association (NASAGA) 2019 Conference
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Read more: Call: North American Simulation And Gaming Association (NASAGA) 2019 ConferenceRequest for Presentation Proposals NASAGA 2019 NORTH AMERICAN SIMULATION AND GAMING ASSOCIATION Playful methods. Serious results. Theme: PLAY TO PERFORM Chicago, Illinois November 6-9 https://nasaga.org/2019/ Submission deadline: June 30, 2019 NASAGA has been around since 1962 and each year, the annual conference offers a grand time of learning, gaming, and networking. Whether it is the seriousness of serious play, or the epiphanies of short jolts, or the excitement of complex simulations, NASAGA has always been about applying games and simulations in business, schools, and non-profits. It’s all about application! This year’s theme is: PLAY TO PERFORM: Using Games, Simulations, and…
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‘We are outgunned’: Top AI researchers race to detect ‘deepfake’ videos
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Read more: ‘We are outgunned’: Top AI researchers race to detect ‘deepfake’ videos[As with many presence-evoking creations, deepfake videos “often, particularly now, don’t have to be that compelling to still have an impact”; this story from The Washington Post is a comprehensive status report on the dangers of, and fight against, deepfakes. See the original version for different images and a 3:51 minute video. –Matthew] [Image: Facebook’s Mark Zuckerberg in a new deepfake video; see The Washington Post for details.] Top AI researchers race to detect ‘deepfake’ videos: ‘We are outgunned’ By Drew Harwell June 12, 2019 Top artificial-intelligence researchers across the country are racing to defuse an extraordinary political weapon: computer-generated…
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Call: 4th Annual International GamiFIN Conference 2020
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Read more: Call: 4th Annual International GamiFIN Conference 2020Call for Papers 4th Annual International GamiFIN Conference 2020 April 1-3, 2020 Levi, Lapland, Finland Conference website: http://gamifinconference.com/ Full CFP: http://gamifinconference.com/cfp2020/ IMPORTANT DATES October 20, 2019: Submissions deadline for papers December 20, 2019: Notifications of acceptance sent to authors of papers January 15, 2020: Submissions deadline for posters and doctoral consortium January 31, 2020: Acceptance for posters and doctoral consortium entries February 28, 2020: Registration deadline for authors March 8, 2020: Deadline for camera-ready April 1-3, 2020: Conference THEMES Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation…
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Presence environments: East London’s OTHERWORLD virtual reality arcade
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Read more: Presence environments: East London’s OTHERWORLD virtual reality arcade[This Design Milk report on a new “VR arcade” in East London emphasizes the importance of the environment in which people experience presence. See the original story for a 17-image photo gallery, and for more information see the websites of OTHERWORLD and specialist investor Imbiba. –Matthew] East London’s OTHERWORLD Virtual Reality Arcade June 11, 2019 Posted by Kelly Beall; Photos by Mariell Lind Hansen If you’ve been in London recently you may have heard talk of OTHERWORLD, a unique virtual reality arcade located within a converted railway arch. The multi-sensory immersive concept from The Dream Corporation was designed by leading…
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