Month: November 2018
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Call: Participation in online workgroup to develop evaluation instrument for social agents
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Read more: Call: Participation in online workgroup to develop evaluation instrument for social agentsCall for participation in an online workgroup to develop an evaluation instrument for social agents Our vision is to create a validated standardised questionnaire instrument to evaluate human interaction with a social agent. This instrument will help researchers to make claims about people’s perceptions, attitude and beliefs towards their agent. It will allow agents to be compared across user studies, and importantly, it helps in replicating our scientific findings. This is essential for the community if we want to make valid claims about the impact that our social agents can have in domains such as health, entertainment, and education. We…
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Christmas presence: Immersive “A Christmas Carol” weds VR with motion-capture live actor
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Read more: Christmas presence: Immersive “A Christmas Carol” weds VR with motion-capture live actor[The new production Chained is an intriguing model for personalized, vivid, narrative-based presence experiences. This story about it is from CNET – see the original version for several other pictures and a 3:23 minute video. –Matthew] This VR-live actor mashup is like your best absinthe-fueled nightmare Chained, an immersive reimagining of Dickens’ A Christmas Carol, weds virtual reality with a motion-capture live actor. Could it be the gateway that makes VR a hit? By Joan E. Solsman November 29, 2018 As a chain-laden ghost, I lumber through slices of moonlight in a dark, fire-lit room. I morph into a demonic specter,…
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Call: Informed Experiences, Designing Consent Workshop
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Read more: Call: Informed Experiences, Designing Consent WorkshopCall for Abstracts: Informed Experiences, Designing Consent Workshop, April 6, 2019 Chicago https://www.hastac.org/opportunities/cfp-informed-experiences-designing-consent Submission deadline: January 23, 2019 Informed Experiences, Designing Consent is a symposium interrogating the intersections of consent and the design of interactive media and technologies. The symposium is hosted at the Illinois Institute of Technology in Chicago by the Center for the Study of Ethics in the Professions and the HASTAC Scholars fellowship program on April 6, 2019. It is organized by Michael Anthony DeAnda, Elisabeth Hildt, Kelly Laas, and Leilasadat Mirghaderi. Informed Experiences, Designing Consent is a one-day event intended to bring together researchers, scholars, practitioners,…
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What it’s like to eat at Tokyo’s Tree by Naked virtual reality restaurant
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Read more: What it’s like to eat at Tokyo’s Tree by Naked virtual reality restaurant[High-end restaurants are utilizing presence-evoking technologies to enhance the dining experience in interesting ways – here’s a first-person report from Food & Wine; see the original story for more pictures. –Matthew] I Ate at a Virtual Reality Restaurant and … It’s the Future? Tokyo’s Tree by Naked is one of the most unique dining experience in the world. Maria Yagoda November 28, 2018 Aside from using and abusing the failed portable gaming console Virtual Boy in 1995, I’ve never been excited by virtual reality and its many promises. My reality is vivid, and grotesque, enough—why would I seek out extra…
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Job: Assistant or Associate Professor in Human-Centered Emerging Technologies at Michigan State U
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Read more: Job: Assistant or Associate Professor in Human-Centered Emerging Technologies at Michigan State UTenure System Assistant or Associate Professor in Human-Centered Emerging Technologies Department of Media and Information Michigan State University https://comartsci.msu.edu/media-information-job-openings Review of applications will begin on January 1, 2019 The Department of Media and Information (M&I) at Michigan State University (MSU) seeks an innovative, dynamic individual to fill a full-time, tenure stream position at the assistant or associate professor level who can connect the creative and research approaches in the department, college, and university. We are particularly interested in someone who uses human-centered approaches to design, and is interested in emerging technologies, such as virtual reality, augmented reality, games, gamification, autonomous…
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Spatial audio design is key to creating ‘presence’ in VR and AR
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Read more: Spatial audio design is key to creating ‘presence’ in VR and AR[Too few stories about presence acknowledge and discuss the importance and dynamics of audio in presence experiences, and too few use the specific term presence; this story from VentureBeat does both. See the original version for two more images, including one of the “Cone of Experience.” –Matthew] Spatial audio design is key to creating ‘presence’ in VR and AR Amir Bozorgzadeh November 18, 2018 George Lucas once received a hearty round of applause back in 2011 when he declared that “sound is half of the experience of a motion picture.” If that’s true, what happens to the equation in the…
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Call: Storytelling and the Body: An Inclusive Interdisciplinary Conference
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Read more: Call: Storytelling and the Body: An Inclusive Interdisciplinary ConferenceCall for Papers Storytelling and the Body: An Inclusive Interdisciplinary Conference 15th to 16th July 2019 Verona, Italy http://www.progressiveconnexions.net/interdisciplinary- projects/storytelling/storytelling-and-the-body/conferences/ Submission deadline: 22nd February 2019 We live in an era where stories about bodies – in/visible bodies, glamorous bodies, engineered bodies, trafficked bodies, dismembered bodies, persecuted bodies – are omnipresent. While bodies are literally made of flesh and blood, our understanding of bodies is constructed through fictional and non-fictional stories that shape perceptions of what constitutes the body, how a body should look, how a body should behave, how a body should experience the world and how bodies should interact…
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Origibot2 telepresence robot is armed for interactivity
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Read more: Origibot2 telepresence robot is armed for interactivity[This is a short description of a telepresence robot that has an arm so that the user can not only move through but manipulate a remote environment. The story is from New Atlas, where it includes two more pictures and a 2:58 minute video (also available via YouTube). For much more information see the product’s Indiegogo page. –Matthew] Origibot2 telepresence robot is armed for interactivity Ben Coxworth November 26, 2018 Although telepresence robots do allow remotely-located users to move about an environment, and to see and hear what’s going on there, they don’t actually let those users perform physical tasks.…
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Call: Impact of Immersive Environments – Journal of Virtual Worlds Research
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Read more: Call: Impact of Immersive Environments – Journal of Virtual Worlds ResearchCall for Papers Journal of Virtual Worlds Research Issue on Impact of Immersive Environments https://www.jvwresearch.org/index.php/component/content/article/10-cfps/94-cfp-impact To be edited by: Michael Thomas, University of Central Lancashire, UK (Prime) Tuncer Can, University of Istanbul, Turkey Michael Vallance, Future University, Japan Abstracts deadline: December 20, 2018 MOTIVATION AND SCOPE Over the last two decades research on virtual worlds and immersive environments has engaged with a wide variety of stakeholders and beneficiaries across many disciplines and fields that naturally involve high stakes, engaging with participants with learning and physical disabilities to the military, citizen democracy and digital civics. In this issue we want to…
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“Virtual Archaeology” lets University of Illinois students explore mammoth cave on campus
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Read more: “Virtual Archaeology” lets University of Illinois students explore mammoth cave on campus[The story below from the University of Illinois Behind the Scenes blog describes another example of how presence experiences can help people “learn by doing.” The original version includes eight pictures and a 0:59 minute video; see coverage in The News-Gazette for more details. –Matthew] [Image: Third-year doctoral student Cameron Merrill ‘digs’ as anthropology Professor Laura Shackelford watches a monitor Friday Nov. 16, 2018, at Virtual Archaeology, a virtual-reality lab in Davenport Hall on the University of Illinois campus in Urbana. Photo by: Rick Danzl/The News-Gazette.] Excavating a cave without leaving campus By Diana Yates, Life Sciences Editor, U.…
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Call: Design Innovation Management Conference 2019 – Real World Design Futures Track
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Read more: Call: Design Innovation Management Conference 2019 – Real World Design Futures TrackCall for Papers: Design Innovation Management Conference London 18 to 21st June 2019 https://designinnovationmanagement.com/conferences/academy-for-design-innovation-management-conference-2019/ REAL WORLD DESIGN FUTURES TRACK #RealWorldDesign John Knight, Aalto University, Finland Chirryl-Lee Ryan, Idean, US Francesca Tassistro, Avanade,Italy Arne van Oosterom, Design Thinkers Group, Netherlands Joyce Yee, University of Northumbria, UK Daniel Fitton, University of Central Lancashire, UK Louise Valentine, University of Dundee, UK Satu Miettinen, University of Lapland, Finland Track contact: john.knight@aalto.fi Submit relevant papers for double-blind peer-review by 29th January 2019 EXPLORING THE REAL WORLD OF THE DESIGN IN THE DIGITAL ECONOMY This track explores current trends, collaborations, theories and practices in digital design…
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Presence and retail: In Walmart’s VR simulation, Black Friday never ends
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Read more: Presence and retail: In Walmart’s VR simulation, Black Friday never ends[This timely story from Vox describes the current and likely future uses of presence-evoking technologies in retail; the original version includes a second image and two videos. –Matthew] In Walmart’s virtual reality simulation, Black Friday never ends Walmart’s technological embrace is a big bet on shopping’s human element. By Patrick Sisson November 15, 2018 Staring down a seemingly endless aisle of products, including an entire grocery store-within-a-store, it seems like the shopping never ends at Walmart’s Santa Clarita Supercenter, 30 miles north of downtown Los Angeles. Inside, through an entryway wedged between freezer cases full of seafood, past employee locker rooms,…
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