ISPR Presence News

Monthly Archives: December 2017

Call: CHI PLAY 2018, 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

CALL FOR PARTICIPATION

CHI PLAY 2018 – 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Melbourne, Australia
October 28-31, 2018
https://chiplay.acm.org/2018/
Twitter: #chiplay18

Submission deadlines:
April 13, 2018: Full papers (4-10 pages)
May 25, 2018: Workshop and Course Proposals
July 13, 2018: Spotlight Papers, Doctoral Consortium, Student Game Competition, Interactivity and Works-in-Progress

CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality (full paper acceptance rate has been consistently <30%) research in games and HCI, as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights.

CHI PLAY 2018 is being held as part of Melbourne International Games Week with games events throughout the city, including PAX Australia (the only Penny Arcade Expo outside the USA) a gaming culture festival drawing tens of thousands of gamers to Melbourne each year.… read more. “Call: CHI PLAY 2018, 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play”

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Airbnb developing VR and AR for “more authentic, immersive travel experiences”

[There’s some skepticism in press coverage of the conceptual plans outlined in this blog post from Airbnb (e.g., in Quartz), but the trend is clearly toward the increasing use of presence-evoking technologies in travel-related industries. –Matthew]

Developing the Next Realities for Travel

By Airbnb / December 11 2017

At Airbnb, we build technology to push our mission forward to empower guests, hosts, and local communities. Technology powers everything we do—from online interactions on our platform to offline connections in homes, on trips and with different communities across the globe. Technology allows us to increase real-world connections and create more authentic, immersive travel experiences.

There was a time when the only easy travel option was to get to a city, take a shuttle bus to a hotel, and book attractions in the brochures in the lobby. With the introduction of the internet, people started researching and discovering diverse, unique places and experiences they otherwise wouldn’t have found.… read more. “Airbnb developing VR and AR for “more authentic, immersive travel experiences””

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Call: HRI 2018 Workshop on Robots for Learning (R4L) – Inclusive Learning

Call For Papers: HRI 2018 Workshop on Robots for Learning (R4L) – Inclusive Learning
March 5, 2018, Chicago, IL, USA
Website: http://r4l.epfl.ch/HRI2018/

IMPORTANT DATES

Submission deadline: January 31, 2018
Acceptance notification: February 7, 2018
Workshop event: March 5, 2018

OVERVIEW

In recent years, research in Human-Robot Interaction has increasingly attracted interest from the field of education in particular. However, this interest is not new: the logo turtle entered schools nearly 40 years ago. Over this period, robots have changed a lot: sequentially or eventually programmable, they also integrate a wide spectrum of sensors and actuators. Hence, new applications in educational contexts can now be envisioned.

The Robots for Learning (R4L) workshop is in its 4th series, and the focus of this edition is on inclusive learning. Robots as educational agents have been studied and deployed in various forms – as tools, mediators, tutors, and peers.… read more. “Call: HRI 2018 Workshop on Robots for Learning (R4L) – Inclusive Learning”

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Use of accessible, open-source AI to create fake pornography raises concerns

[The perils of presence – “[W]e’re on the verge of living in a world where it’s trivially easy to fabricate believable videos of people doing and saying things they never did. Even having sex.” – is the focus of this story from Motherboard. For more on the Nvidia software see coverage from MIT Technology Review via ISPR Presence News. –Matthew]

 

AI-Assisted Fake Porn Is Here and We’re All F**ked

Someone used an algorithm to paste the face of ‘Wonder Woman’ star Gal Gadot onto a porn video, and the implications are terrifying.

Samantha Cole
December 11, 2017

There’s a video of Gal Gadot having sex with her stepbrother on the internet. But it’s not really Gadot’s body, and it’s barely her own face. It’s an approximation, face-swapped to look like she’s performing in an existing incest-themed porn video.

The video was created with a machine learning algorithm, using easily accessible materials and open-source code that anyone with a working knowledge of deep learning algorithms could put together.… read more. “Use of accessible, open-source AI to create fake pornography raises concerns”

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Call: “User Experience Design of Exploratory Systems” special issue of Multimodal Technologies and Interaction

Call for Papers:

“User Experience Design of Exploratory Systems”
A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088)

http://www.mdpi.com/journal/mti/special_issues/User_Experience_Design

Deadline for manuscript submissions: Although the deadline for submission of manuscripts to the Special Issue is 28 May 2018, papers will be reviewed and published as they are received. The entire set of invited papers and any others in this domain will appear online.

TOPICS:

User experience (UX) design is essential when creating products and concepts that are both pleasurable and useful. User experience designs can target to a special emotion, value, or experience and by doing so, increase the success of novel systems. This Special Issue addresses the encountered challenges as well as concepts and methods that can be used when conducting research on UX design for exploratory systems. Exploratory systems can include, e.g., futuristic, visionary interactive systems; going beyond the conventional input–output methods and form factors; and systems that reach out from the traditional use cases for interactive technology. … read more. “Call: “User Experience Design of Exploratory Systems” special issue of Multimodal Technologies and Interaction”

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Google is developing a VR display with 10x more pixels than today’s headsets

[The rest of the 28:49 minute video on YouTube from June’s SID Display Week 2017 conference included in this short story from Road to VR is interesting, but skip to 19:30 (or even 21:39) for a demonstration of where VR headsets are now in terms of field of view and acuity, and news about a Google project that would dramatically increase the sense of presence evoked by VR and AR displays. –Matthew]

[Image: Source: Android Headlines]

Google is Developing a VR Display With 10x More Pixels Than Today’s Headsets

By Dominic Brennan
Dec 11, 2017

Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. The project was mentioned during SID Display Week 2017 but has gone largely under the radar as little information has surfaced since.… read more. “Google is developing a VR display with 10x more pixels than today’s headsets”

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Call: Special issue on Mobile Learning in the journal Education Sciences

Call for Papers

Special Issue on Mobile Learning in the Open Access journal Education Sciences
http://www.mdpi.com/journal/education/special_issues/Mobile_Learning

Preliminary abstracts due January 31st 2018

Special issue editor:
Prof. Dr. Maria Uther
Department of Psychology, Humanities and Social Sciences, University of Winchester, UK
Website | E-Mail
Interests: user-interface design for mobile devices; pedagogy and mobile learning; mobile language learning; speech technologies

Dear Colleagues,

This Special Issue, “Mobile Learning”, addresses the increasing popularity of mobile devices and their potential for developing learning. As mobile technologies are constantly changing and increased capabilities rapidly developing, it is timely to consider the technical and practical issues in implementing learning applications for mobile devices. In a changing landscape in which mobile device ownership rivals fixed PCs, it is critical that we understand and study more about their capability in education.

With these considerations in mind, articles are welcomed for inclusion in this Special Issue that: (1) provide empirical evidence on the efficacy of mobile devices for learning applications; (2) showcase novel uses or technical developments for mobile devices in learning; (3) review pedagogical and user interface design considerations and develop theories around the design of mobile learning applications; (4) interface mobile technologies with other technologies to enhance learning (e.g.,… read more. “Call: Special issue on Mobile Learning in the journal Education Sciences”

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The Next Frontier for Virtual Reality: Courtrooms

[An attorney quoted in this story from Bloomberg’s Big Law Business says “The sense of ‘presence’ that VR provides has the potential to be a game changer in the practice of law.” The original story includes a second image and it links to a recommended second story that examines the challenges facing widespread use of VR in courtrooms. –Matthew]

The Next Frontier for Virtual Reality: Courtrooms

By Bruce Kaufman – Bloomberg Law
November 18, 2017

Twenty-five years ago, a California jury took a brave leap into the future by donning headsets to watch a virtual reality-like accident reconstruction scene.

The three-dimensional defense presentation lacked interactivity, a current hallmark of virtual reality. But, even so, the presentation helped persuade the jury that a motorcyclist had chosen to ride on dangerous terrain, and that Honda Motor Co. was not responsible for the accident.… read more. “The Next Frontier for Virtual Reality: Courtrooms”

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Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018

Call for Papers

Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments
at IEEE Virtual Reality 2018
Reutlingen, Germany
Sunday March 18 or Monday March 19, 2018
https://sites.google.com/site/3dcveieeevr2018/

Submission deadline: January 22, 2018 (Abstract submission deadline: January 15, 2018)

Emerging technologies for multi-user 3D interaction in immersive virtual environments promise novel opportunities collocated and remote collaboration, but their development also implies new challenges. Collaborative 3D virtual environments must foster mutual awareness among participants and should support their coordinated cooperative action. This requires further research on suitable hardware setups, software architectures, and interaction techniques. Not least, the usability evaluation of collaborative systems is inherently more complex and can thus benefit from the development of novel appropriate methods.

We invite submissions that address theoretical, technical, and practical topics that are related to collaboration in 3D virtual environments, including but not limited to:

  • Immersive collaborative virtual reality
  • Multi-user 3D interaction techniques
  • Social behaviour in collaborative virtual reality
  • Interaction metaphors for collaborative virtual environments
  • Mutual awareness among users / workspace awareness
  • Asymmetric collaboration (e.g.,
read more. “Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018”
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Virtual reality comes to the hot tub purchasing experience

[Another interesting application context for VR and presence is described in this story from the Daily Herald (Provo, Utah). For more information see the Bullfrog Spas website and coverage in Aqua, and watch the 5:41 interactive video on YouTube. –Matthew]

[Image: A customer at Bullfrog Spas tries out the virtual reality program to better experience a hot tub.]

Virtual reality comes to the hot tub purchasing experience

Karissa Neely, Daily Herald
December 7, 2017

For new buyers, purchasing a hot tub is a bit intimidating, but one company is trying to make the shopping experience more interactive.

Hot tubs are a large ticket purchase with a lot of moving parts, and the only way to “test drive” one is to do a “wet test” at a storefront — donning your swimsuits and climbing in. Most local hot tub dealers offer an enclosed room for customers to do so, but according to Samson Madsen, creative director with Bullfrog Spas, there are some customers who don’t feel comfortable doing that.… read more. “Virtual reality comes to the hot tub purchasing experience”

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