ISPR Presence News

Monthly Archives: December 2017

Call: “Human Work Interaction Design meets International Development” for IxD&A Journal

Call for Papers

Focus section on
“Human Work Interaction Design meets International Development”
to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)

IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing)

http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call36fs

Guest Editors

  • Pedro Campos – Madeira-ITI, Univ. of Madeira, Portugal
  • Barbara Rita Barricelli – Università degli Studi di Milano, Italy
  • Jose Abdelnour-Nocera – University of West London, United Kingdom

IMPORTANT DATES

  • Deadline: January 31, 2018
  • Notification to the authors: February 28, 2018
  • Camera ready paper: March 15, 2018
  • Publication of the special issue: end of March, 2018

OVERVIEW

Today, it is a true challenge to design applications that support users of technology in complex and emergent organizational and work contexts. To meet this challenge, the Working Group 13.6 (WG13.6) on Human Work Interaction Design (HWID) was established in September 2005 as the sixth working group under the International Federation for Information Processing specifically the Technical Committee 13 on Human Computer Interaction (HCI).… read more. “Call: “Human Work Interaction Design meets International Development” for IxD&A Journal”

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Oculus Dash lets you multi-task in VR

[Facebook’s Oculus now lets users bring the connected multi-tasking so many of us have come to crave into virtual environments. It’ll be interesting to see how enhances and/or degrades the sense of presence. This story is from CNET, where it includes different images. –Matthew]

[Image: Source: TechPocket]

Facebook just made VR better — by adding Microsoft Windows

With a new beta, you can do practically anything you’d do with your PC in an Oculus Rift headset.

By Sean Hollister
December 6, 2017

Being transported to a virtual world can be fantastic — until you realize what you’ve left behind. No email, no instant messages from friends or family, no TV in the background, no streaming tunes, no Tweets or Snaps or Likes.

The Fear of Missing Out (FOMO) is strong, and for some it might be a reason to stay out of VR entirely.… read more. “Oculus Dash lets you multi-task in VR”

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Job: Research Scientist / Assistant Professor in Affective Computing at USC-ICT

Now Hiring: Research Scientist / Assistant Professor in Affective Computing at USC-ICT

The University of Southern California’s Institute for Creative Technologies (USC-ICT) has an immediate opening for outstanding recent PhD or Postdoc with expertise in nonverbal behavior understanding and analyses, machine learning (with a focus on deep learning) and multimodal social signal processing. Candidates are expected to have outstanding academic credentials with an earned doctorate in computer science or a closely related field; a solid record of research; and excellent communication and team skills.

The opening is for a Research Scientist in nonverbal behavior understanding (with the opportunity to become Research Assistant Professor in USC’s Computer Science Department, if the candidate is so inclined). The position is an opportunity to help shape the direction of nonverbal research at ICT’s virtual human’s group. The successful candidate will work directly with Jonathan Gratch (Director of Virtual Human Research) and Stefan Scherer to develop their own research agenda related to human nonverbal behavior understanding and analysis.… read more. “Job: Research Scientist / Assistant Professor in Affective Computing at USC-ICT”

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Nvidia’s new AI “imagines” convincing fake images and videos

[New software created by Nvidia researchers extends both the potential value and dangers of technology-created illusions. The story below is from MIT Technology Review, where it includes a ten second video demonstration; for more information see the post on Nvidia’s blog, a 3:00 minute video by the researchers, a Two Minute Papers video report (which is actually 3:50 minutes) and more demonstration videos in coverage by DesignTAXI. The Next Web notes this tweet from Wired magazine’s Oli Franklin-Wallis about the implications of the new software: “The biggest casualty to AI won’t be jobs, but the final and complete eradication of trust in anything you see or hear.” –Matthew]

Nvidia’s Tag-Teaming AIs Imagine Night as Day, and House Cats as Tigers

A new direction in machine learning is giving computers the ability to daydream, and the results are fascinating and potentially pretty useful.… read more. “Nvidia’s new AI “imagines” convincing fake images and videos”

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Call: Scalable Algorithms and Behavior Analytics in Cyber-Enabled World – SCAC special issue

Call for Papers

Scalable Computing and Communications

Special Issue on
Scalable Algorithms and Behavior Analytics in Cyber-Enabled World

http://static.springer.com/sgw/documents/1608722/application/pdf/scalable+algorithms+and+behavior.pdf

Deadline: March 31, 2018

AIMS AND SCOPE

Due to the emerging computing paradigm, the physical, social, and mental world are increasingly integrating and merging into the cyberspace. In this emerging but significant field, it is necessary to model the human individual information processing along with their corresponding behaviors, in order to build systematic knowledge about new phenomena, behaviors, properties and practices across the broad applications in cyber-enabled world. Specifically, studies related to scalable algorithm and behavioral analysis are conducted in terms of the cyber entities, as well as their relations and conjugations in physical, social and mental spaces, which focuses more on the basic attributes, models, functions, and evolutions of cyber entities, and all their possible relations conjugated with real things. For this scientific and systematic study, numerous challenges are raised as: How to establish and improve the foundational theory and methodology for the scalable computing and data processing in the cyber-enabled world?… read more. “Call: Scalable Algorithms and Behavior Analytics in Cyber-Enabled World – SCAC special issue”

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Virtual reality users must learn to use what they see

[An interesting new study demonstrates that users don’t perceive the 3D cues provided by virtual reality as they do the same cues in the real (nonmediated) world unless they’re trained to do so. This story is from University of Wisconsin-Madison News and the full study is available from Nature Scientific Reports. –Matthew]

[Image: Figure 2c from the study indicating that task feedback improves performance over time. Left: Target interceptions over trials when feedback was not provided (blue symbols) and when feedback was provided (orange symbols). Circles correspond to the percentage of target interceptions across observers on each trial.]

Virtual reality users must learn to use what they see

December 4, 2017
By Chris Barncard For news media

Anyone with normal vision knows that a ball that seems to quickly be growing larger is probably going to hit them on the nose.… read more. “Virtual reality users must learn to use what they see”

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Call: 3rd Joint UAE Symposium on Social Robotics (JSSR2018)

Invitation and International Call for Presentations
3RD JOINT UAE SYMPOSIUM ON SOCIAL ROBOTICS (JSSR2018)
4-7 February 2018
New York University Abu Dhabi
United Arab Emirates University

Registration: SocialRoboticsUAE@uaeu.ac.ae
Updates: http://conferences.uaeu.ac.ae/jssr2018/en

Submission deadline: December 30, 2018

THE FUTURE IS HERE

A future in which robots will be our social companions and will assist us in many of our activities is quickly approaching. To get ready for tomorrow, a new kind of integrated research is gaining unprecedented traction: the study of interactions between humans inspires the development of more sophisticated autonomous agents, scaffolding the creation of the next generation of social robots. At the same time, the study of interactions between intelligent social machines and people provides insights into human social cognition and can inform and validate the explanatory and predictive models advanced by the social sciences.

SOCIAL ROBOTICS

Social robotics connects these two trends, bringing together expertise from different scientific and technological areas such as human-robot interaction, software engineering, artificial intelligence, social and cognitive psychology, the behavioral and brain sciences, social cognition theory, cognitive philosophy and philosophical psychology.… read more. “Call: 3rd Joint UAE Symposium on Social Robotics (JSSR2018)”

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Slow VR: The world’s slowest, most boring bus simulator finally has a VR version

[This new more immersive version of an intentionally boring video game was created for laughs and charity, but it could represent an interesting new genre of VR comparable to Slow TV (!). The original story from Ars Technica includes several more images, and you can watch a 25 minute gameplay session and listen to the origin story on YouTube. –Matthew]

The world’s slowest, most boring bus simulator finally has a VR version

The ‘90s gag begun at Janet Reno’s expense is now a freebie—even if you don’t have VR.

Sam Machkovech
November 28, 2017

After roughly 22 years, one of the worst video games of all time, Desert Bus, finally has a sequel. In very good news for anybody who hears “notorious game’s sequel” and flinches, this new take, dubbed Desert Bus VR, is now completely free to own for PC gamers, whether they own a virtual reality headset or not.… read more. “Slow VR: The world’s slowest, most boring bus simulator finally has a VR version”

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Call: Connected Learning Summit at MIT Media Lab

Call for Proposals

Connected Learning Summit
August 1-3, 2018
MIT Media Lab, Cambridge, MA

Learn More & Apply: http://clsummit.news/CLScfpGRN

Application Deadline: January 5, 2018

We are proud to announce the First Annual Connected Learning Summit (CLS) to be held at the Massachusetts Institute of Technology (MIT) Media Lab. On alternating years, it will be held at the University of California, Irvine.

The mission of the CLS is to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. It represents a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit.

With a unique focus on cross-sector connections and progressive and catalytic innovation, the event brings together leading researchers, educators and developers. The program includes a mix of engaging presentation and workshop formats ranging from speculative design, to game walkthroughs, sharing work in progress, and research panels.… read more. “Call: Connected Learning Summit at MIT Media Lab”

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Following initial productions and user research, BBC launches a VR studio

[The BBC has already produced several VR experiences and conducted in-depth research on user expectations and responses to the technology; now it’s opening a VR studio. This post from the BBC Internet blog provides a brief summary; follow the links (especially the one to their research) for more information. –Matthew]

Launching a VR studio: BBC VR Hub

30 November 2017
Zillah Watson, Head of Content Commissioning, VR Hub

Virtual Reality has proven itself as an exciting new medium. Storytellers have been quick to recognise its potential as a means to transport viewers – almost literally – to immersive and believable locations. That’s opened up a whole new world of possibilities in the art of storytelling, instead of witnessing the story, you can now be at the heart of it.

The ability for VR to create moving, engaging and memorable experiences – when it’s done right – seems unparalleled when compared to other traditional mediums.… read more. “Following initial productions and user research, BBC launches a VR studio”

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