Month: December 2017
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Call: 5th International Conference on User Science and Engineering (i-USEr 2018)
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Read more: Call: 5th International Conference on User Science and Engineering (i-USEr 2018)5th INTERNATIONAL CONFERENCE ON USER SCIENCE AND ENGINEERING (i-USEr 2018) 28-30 August 2018 Selangor, Malaysia http://fskm.uitm.edu.my/iuser2018 Submission Dateline: 1st February 2018 We are pleased to inform you that the 5th International Conference on User Science and Engineering 2018 (i-USEr 2018) will be held in Selangor, Malaysia from 28th-30th August 2018. i- USEr 2018 is organized by the Human Computer Interaction (HCI) Research Group, Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Malaysia. i-USEr 2018 aims to address the main issues of concern within Human Computer Interaction with a particular emphasis on the aspects of design, development and implementation…
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(Presence) technology trends that will transform our world in 2018
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Read more: (Presence) technology trends that will transform our world in 2018[The last two of the four predictions for the coming year in this story from Fortune directly involve presence. More predictions are available from Gartner via Forbes and from designboom. Best wishes to all of us for a safe, healthy, productive and happy 2018! Hope to see you in Prague in May! –Matthew] [Image: Source: Forbes] 4 Technology Trends That Will Transform Our World in 2018 By Jay Samit, independent vice chairman of Deloitte’s Digital Reality practice and author of the bestselling book “Disrupt You!” December 26, 2017 Predicting the future requires hubris, and it should therefore be met with more…
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Call: Natural Language Generation for Spoken Dialogue Systems – Special issue of Dialogue & Discourse
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Read more: Call: Natural Language Generation for Spoken Dialogue Systems – Special issue of Dialogue & DiscourseCall for papers for a special issue on Natural Language Generation (NLG) for Spoken Dialogue Systems (SDS) to be published as part of the Dialogue & Discourse journal. Deadline for submissions: January 20, 2018 Language generation for dialogue requires sophistication in modeling the context of the dialogue, as well as methods that are sensitive to the rhetorical structure of a turn, and to the requirement that turns in dialogue are typically incremental and structured as oral, rather than written language. We therefore especially invite submissions which address these gaps, whether by introducing novel statistical or neural approaches or by leveraging…
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Google’s voice-generating AI is now indistinguishable from humans
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Read more: Google’s voice-generating AI is now indistinguishable from humans[It’s sometimes hard to remember how quickly the technologies behind machines that we speak to and that speak to us have developed, and how many of us are interacting with machines this way (e.g., see a recent Pew Research report). The short story below from Quartz and the audio samples it includes and links to demonstrate how good the technologies are becoming at evoking presence. –Matthew] [Image: A spectrogram for “whoa.” Credit: Lorenzo Tlacaelel] Google’s voice-generating AI is now indistinguishable from humans By Dave Gershgorn December 26, 2017 Humans have officially given their voice to machines. A research paper published…
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Call: Foundations of Digital Games (FDG) 2018
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Read more: Call: Foundations of Digital Games (FDG) 2018Call for Contributions FDG 2018: The International Conference on the Foundations of Digital Games (FDG) 7-10 August 2018 Malmö, Sweden http://fdg2018.org Workshop Proposals due: February 12, 2018 Full and Short Papers due: March 12, 2018 The International Conference on the Foundations of Digital Games (FDG) is a major international event. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to…
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How augmented and virtual reality will reshape the food industry
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Read more: How augmented and virtual reality will reshape the food industry[This story from TechCrunch by a professional chef highlights three categories of ways presence experiences will shape the food industry, with lots of links to interesting examples. –Matthew] [Image: London’s City Social “Sea Marshall“ augmented reality cocktail. Credit: Addie Chinn. Source: The Telegraph] How augmented and virtual reality will reshape the food industry December 26, 2017 Jenny Dorsey Augmented reality content can be found on everything from wine bottles to IKEA’s catalog and virtual reality experiences are much more detailed, with rich layers of interactivity from hand controllers to gaze triggers, and a VR film has even won an Oscar.…
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Call: PETRA’18, 11th Pervasive Technologies Related to Assistive Environments conference
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Read more: Call: PETRA’18, 11th Pervasive Technologies Related to Assistive Environments conferenceCall for Papers: The 11th ACM PETRA Conference June 26-29, 2018 Corfu, Greece www.petrae.org Submission deadline: January 23, 2018 The 11th PErvasive Technologies Related to Assistive Environments (PETRA) conference is a highly interdisciplinary conference that focuses on computational and engineering approaches to improve the quality of life and enhance human performance in a wide range of settings, in the workplace, at home, in public spaces, urban environments, and other. Outcomes of this conference have a broad impact in application areas that include, manufacturing, transportation, healthcare, energy systems, security and safety, robotics, biomedicine, environment and conservation, and many others. Please visit…
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NFL Films working to perfect presence experiences with docuseries ‘NFL Immersed’
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Read more: NFL Films working to perfect presence experiences with docuseries ‘NFL Immersed’[This story from Sport Techie is an update on what NFL Films is learning as its team works to create presence experiences of (American) football games (the fact that the new season of NFL Immersed features the Philadelphia Eagles, my hometown team, is purely coincidence!). –Matthew] Virtual Reality Production Enhanced For Docuseries ‘NFL Immersed’ December 20, 2017 Mitch Reames Since its inception in 1964, NFL Films has won more than 100 Emmys for its work documenting the NFL’s stories and gameplay. NFL Films has also extended its work into virtual reality with the show “NFL Immersed.” The first three episodes…
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Call: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” for G/A/M/E
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Read more: Call: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” for G/A/M/ECall for Papers G/A/M/E: The Italian Journal of Game Studies Special Issue: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” CFP online: https://www.gamejournal.it/n-72018-digital-entertainment-for-special-needs-special-needs-for-digital-entertainment/ Guest Editors: Dr. Enrico Gandolfi (Kent State University) (egandol1@kent.edu) Dr. Richard E. Ferdig (Kent State University) (rferdig@gmail.com) Dr. Kaybeth Calabria (Franciscan University of Steubenville) (dockbc@icloud.com) Abstracts due by: January 20, 2018 It is well known that videogames represent the driving sector of the current entertainment with an excepted business of 90 billion dollars in 2016 (NewZoo 2015). Furthermore, the supporting technology is often at the cutting edge (e.g., Oculus Rift, Microsoft Hololens, PlayStation VR) and…
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Take a home tour with a telepresence robot
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Read more: Take a home tour with a telepresence robot[Here’s another clever application of technology that provides social presence; note the comment from a potential renter that getting a tour of the property “was like having somebody there, just in a different shape.” The story is from CNBC, where it includes a 0:39 minute video report. For more information and a 1:39 minute promotional video see coverage in Curbed SF. A story in Inman has even more information, reporting that “[i]n 2015, the industry reacted somewhat negatively to a company developing similar technology called Zip Tours. Zenplace replaces the handheld video call used by Zip Tours with a taller,…
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Call: (Video)udic history as an alternative mode of knowing the past – AHC Workshop
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Read more: Call: (Video)udic history as an alternative mode of knowing the past – AHC WorkshopCall for Papers: (Video)udic history as an alternative mode of knowing the past Workshop at XIV Conference of the Contemporary History Association (AHC) Between September 20th and 22nd, 2018 University of Alicante (Spain) Abstracts deadline: March 1st, 2018 This workshop, which is part of the XIV Conference of the Contemporary History Association (AHC), addresses the field of historical game studies, a new discipline that approaches the study of ludic cultural artefacts that make sense of the past through narratives built from the interaction between the player and the game’s set of rules. Ludic representations of the past go back to…
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Magic Leap reveals MR headset, aims to change how we interact with reality
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Read more: Magic Leap reveals MR headset, aims to change how we interact with reality[Lots of press coverage in the last 24 hours cites the first-person report in Rolling Stone on Magic Leap’s reveal of the company’s first consumer mixed reality product. The abbreviated version of the original story below focuses on the author’s experience using the new technology – note the many indirect mentions of presence factors; see the original story for much more information, several images and a very short video. –Matthew] Magic Leap: Founder of Secretive Start-Up Unveils Mixed-Reality Goggles Rony Abovitz talks with Glixel about the tech and ambitions behind new MR Goggles By Brian Crecente December 20, 2017 Magic…
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