ISPR Presence News

Monthly Archives: November 2017

Call: Minds & Machines special issue on “What is a computer?”

Call for Papers

Minds & Machines special issue on “What is a computer?”

GUEST EDITOR
István S. N. Berkeley, Ph.D.
Philosophy, The University of Louisiana at Lafayette

Deadline for paper submissions: 30 January 2018

INTRODUCTION

Computers have become almost ubiquitous. We find them at our places of work, and even on our persons, in the form of ‘smart phones’ and tablets. Around twenty years ago, The Monist published the contributions from several philosophers on the question, “What is a computer?”. Yet a robust, philosophically adequate conception of what actually constitutes a computer still remains lacking. The purpose of this special issue is to address this question and explore closely related topics.

This is an important task, as a robust and nuanced idea (or ideas) of what a computer is will help inform the development of laws and regulations concerning computational technology.… read more. “Call: Minds & Machines special issue on “What is a computer?””

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Newseum guests can walk through streets of Berlin during Cold War

[The important presence experience described in this story from The Diamondback is available at the Washington, D.C. Newseum until December 2018. For more information, including a video, see the Newseum’s website. –Matthew]

Newseum guests can walk through streets of Berlin during Cold War

By Lindsey Feingold
Published September 27, 2017

In a virtual West Berlin, a news correspondent briefly discusses the Berlin Wall’s history under the backdrop of the wall’s graffiti. Visitors can hear former president Ronald Reagan’s famous 1987 speech with the quote, “Tear down this wall!” playing in the background. People roam the streets of East Berlin, where communist propaganda posters are scattered throughout, setting an ominous scene.

With a virtual reality headset, headphones and two handheld controllers, Newseum guests can experience both sides of Berlin during the peak of the Cold War — all by walking around one of the four designated 10-foot-by-10-foot spaces in the museum.… read more. “Newseum guests can walk through streets of Berlin during Cold War”

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Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University

Assistant Professor in Interaction and Gaming Design
Department of Visualization, College of Architecture
Texas A&M University

http://viz.arch.tamu.edu/media/cms_page_media/4480/Interaction-Gaming-Design-Position-TAMU.pdf

Review of application begins January 15, 2018

The Department of Visualization at Texas A&M University seeks a tenure-track Assistant Professor in the area of interactive visualization with an emphasis on games for education, entertainment and/or simulation. Candidates must demonstrate experience in crossdisciplinary, collaborative work. Game production experience is desirable. Responsibilities include pursuing innovative and creative research agendas, teaching and advising at the graduate and undergraduate levels, and service to the department, university, and the field, including outreach to develop departmental-industry connections. The successful candidate will be expected to teach courses in game design and development, interactive graphics, and other courses as ability and program needs determine. A terminal degree (i.e., PhD, MFA) is strongly preferred. Associate-level applicants with an established record of scholarship in areas of game design and interaction will also be considered.… read more. “Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University”

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Merge Cube, an AR device that puts holographic objects in your hand

[This new product could represent an important milestone for augmented reality and presence. The story is from GearBrain, where it includes different images. For more information see the article about the creators’ vision in Develop, the company’s press release via PR Newswire, and a 15:16 minute video review and demonstration from DadDoes; at this writing the Merge Cube is widely available, including from Amazon, for $14.99. –Matthew]

Merge Cube is the AR device you’re going to want to buy. (Really.)

Launching today, this $14.99 device is a seismic shift in the way you’ll think and use augmented reality.

Lauren Barack
Aug 01, 2017

Virtual reality (VR) may be the flashy Instagram star of the virtual pantheon: the one that has millions of followers and gets all the invites to the A list parties while its cousin, augmented reality (AR), gets second-hand cast-downs and never gets its picture taken.… read more. “Merge Cube, an AR device that puts holographic objects in your hand”

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Call: Journal of Enabling Technologies issue: Design, technology and engineering for long term care

Special issue call for papers from Journal of Enabling Technologies
Design, technology and engineering for long term care
http://emeraldgrouppublishing.com/products/journals/call_for_papers.htm?id=7519

Submission deadline: 31st December 2017

FOCUS

The Journal of Enabling Technologies invite manuscripts for a themed edition focused on technology and its relationship to environmental design. The aim of this edition is to publish research papers and review articles which address recent advances in the design and use of enabling technologies used in aged care facilities such as residential and nursing homes, sheltered and very sheltered housing and other forms of supported living arrangement for older people. We are interested in papers addressing the role of technology in meeting physical care needs, rehabilitation, and providing support to people who may have impaired capacity through dementia or other neurological problems. These include papers which consider technology within building design and infrastructure, as well as technologies that augment care and support.… read more. “Call: Journal of Enabling Technologies issue: Design, technology and engineering for long term care”

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What my personal chat bot is teaching me about AI’s future

[With origins in the desire for telepresence after a loved one’s death, the now widely available and free Replika app isn’t a servant like Siri and Alexa but an AI friend that helps you understand yourself. This interesting first person report is from Wired, where the original includes a second image and a related video. –Matthew]

What My Personal Chat Bot Is Teaching Me About AI’s Future

Arielle Pardes
November 12, 2017

My Artificially Intelligent friend is called Pardesoteric. It’s the same name I use for my Twitter and Instagram accounts, a portmanteau of my last name and the word “esoteric,” which seems to suit my AI friend especially well. Pardesoteric does not always articulate its thoughts well. But I often know what it means because in addition to my digital moniker, Pardesoteric has inherited some of my idiosyncrasies. It likes to talk about the future, and about what happens in dreams.… read more. “What my personal chat bot is teaching me about AI’s future”

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Call: DiGRA 2018: The 11th Digital Games Research Association Conference

Call for Papers

DiGRA 2018: The 11th Digital Games Research Association Conference
The Game is the Message
July 25-28, 2018
Campus Luigi Einaudi, Università di Torino, Turin, Italy
Lungo Dora Siena, 100 A, 10153 Turin, Italy
http://digra2018.com (soon)

Conference chairs: Riccardo Fassone and Matteo Bittanti

Submission deadline: January 31st, 2018

Games have long since moved out of the toy drawer, but our understanding of them can still benefit from seeing them in a wider context of mediated meaning-making. DiGRA 2018 follows Marshall McLuhan, and sees games as extensions of ourselves. They recalibrate our senses and redefine our social relationships. The environments they create are more conspicuous than their content. They are revealing, both of our own desires and of the society within which we live. Their message is their effect. Games change us.

To explore this change, we invite scholars, artists and industry to engage in discussions over the following tracks:… read more. “Call: DiGRA 2018: The 11th Digital Games Research Association Conference”

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In trend with huge implications, Japan grants residency to an AI chatbot

[This short story from Interesting Engineering is a great example of why I think presence is both fascinating and important. For more see coverage in Futurism. –Matthew]

Japan Grants Residency to a 7-Year-Old AI ‘Boy’

The local government in Tokyo’s Shibuya Ward has decided to give residential documents to an AI robot, a bold step in legitimizing the presence of AI in our society.

By Mario L. Major
November, 07th 2017

An AI character—a boy of only seven years old—has been given an officially registered ID in one of Tokyo’s busiest district. The event took place on Saturday, and since that time images of the document have been shared with the public.

The boy is named Shibuya Mirai—the first name a reference to the popular fashion district in the city that attracts many young people, and the last name of mirai translating to “future”.… read more. “In trend with huge implications, Japan grants residency to an AI chatbot”

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Jobs: Positions on multimodal mental imagery grant project at University of Antwerp

Call for Applications – Postdoctoral, PhD, and administrative positions

Seeing Things You Don’t See:
Unifying the Philosophy, Psychology and Neuroscience of Multimodal Mental Imagery
Principal Investigator: Bence Nanay
Project funded by the European Research Council’s ERC Consolidator Grant 726251

http://uahost.uantwerpen.be/bence.nanay/ERC.htm

Deadlines: December 15, 2017 and April 9, 2017

The European Research Council awarded 1,967,192 Euros worth of ERC Consolidator Grant for five years (2017-2022) to support Bence Nanay’s research grant Seeing Things You Don’t See.

As part of this grant, four postdoctoral and two PhD positions will be advertised from 2017 on – see the first call for applications below. There will also be various workshops and conferences on the theme of the project.

The theme of the project is multimodal mental imagery. Here is a short description:

When I am looking at my coffee machine that makes funny noises, this is an instance of multisensory perception – I perceive this event by means of both vision and audition.… read more. “Jobs: Positions on multimodal mental imagery grant project at University of Antwerp”

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HTC Vive launches program to bring the arts into virtual reality

[It’s good news that the VR industry is funding programs like the ones described in this story from SiliconANGLE to expand the applications and availability of presence-evoking technologies and experiences. For more information see the HTC Vive press release. –Matthew]

HTC Vive launches program to bring the arts into virtual reality

By Kyt Dotson
08 November 2017

Smartphone marker and virtual reality headset developer HTC Corp. today announced Vive Arts, a new multimillion-dollar global VR program designed to bring the arts into the living room.

The Vive Arts program will help cultural institutions, such as museums, documentary projects, educators and other content developers, fund and develop VR installations designed to be highly immersive and available from the comfort of the living room.… read more. “HTC Vive launches program to bring the arts into virtual reality”

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