ISPR Presence News

Monthly Archives: October 2017

Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)

Call For Papers:
2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)
March 11, 2018, Tokyo (Japan)
https://humanize2018.wordpress.com

In conjunction with IUI 2018
http://iui.acm.org/2018/

Submission Deadline: 17th December

MOTIVATION AND GOALS

The HUMANIZE workshop aims to explore the interface between data-driven and theory-driven approaches for constructing intelligent/personalized user interfaces. Data-driven approaches for personalized user interfaces can rely on building models from observed and measured user interaction behavior that can predict future behavior from historic behavior. Theory-driven approaches rely on understanding of how certain psychological traits (e.g. personality, cognitive styles, interests) affect the experience/needs of the intended users.

The combination of these two approaches, model-driven and data-driven, provides an interesting research direction. Understanding what traits of a user influence how an interface can be best personalized to match their needs and experience can be captured in a formal user model.… read more. “Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)”

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Curiscope’s Virtuali-Tee blends AR and VR to let you peek inside your own body

[The Virtuali-Tee looks like a clever use of technology to evoke presence for education and enjoyment. The story below is from Wired, where it features a different image. See the Curiscope website for more information including a video, and the company’s blog for information about Operation Apex; the book “All About Virtual Reality” is available from Amazon UK (not the US site as of this writing). –Matthew]

Take a peek inside your own body with this virtual reality app

Curiscope’s Virtuali-Tee blends augmented and virtual reality to let people explore a human chest cavity through a T-shirt

By Eleanor Peake
Sunday 15 October 2017

When it comes to augmented and virtual reality, Ed Barton has been there and got the T-shirt. His Brighton-based startup Curiscope produces The Virtuali-Tee, a garment printed with a stylised QR code that resembles a rib cage.… read more. “Curiscope’s Virtuali-Tee blends AR and VR to let you peek inside your own body”

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Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & Applications

CALL FOR PAPERS

COMPSAC 2018: The 42nd IEEE Computer Society Conference on Computers, Software & Applications
Tokyo, Japan
July 23-27, 2018
www.compsac.org

Paper due date: 15 January 2018

COMPSAC is the IEEE Computer Society Signature Conference on Computers, Software and Applications. It is a major international forum for academia, industry, and government to discuss research results and advancements, emerging challenges, and future trends in computer and software technologies and applications. The theme of COMPSAC 2018 is Staying Smarter in a Smartening World.

Computer technologies are producing profound changes in society. Emerging developments in areas such as Deep Learning, supported by increasingly powerful and increasingly miniaturized hardware, are beginning to be deployed in architectures, systems, and applications that are redefining the relationships between humans and technology. As this happens, humans are relinquishing their roles as masters of technology to partnerships wherein autonomous, computer-driven devices become our assistants.… read more. “Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & Applications”

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How VR and presence could trick stroke victims’ brains toward recovery

[“If you give someone a healthy body in VR, will that help them recover their health?” Researchers at USC are investigating the potential of VR and presence to promote brain plasticity and recovery in stroke survivors, with encouraging early results. This story is from CNET; for more information including a 4:35 minute video see earlier coverage from USC News. –Matthew]

VR could trick stroke victims’ brains toward recovery

Researchers at the University of Southern California are examining how virtual reality could promote brain plasticity and recovery.

By Abrar Al-Heeti
October 15, 2017

Could virtual reality help stroke survivors regain motor function?

That’s a question Sook-Lei Liew is looking to answer.

Liew, an assistant professor at the University of Southern California and an affiliate of the Stevens Neuroimaging and Informatics Institute at the Keck School of Medicine, was inspired by research from Mel Slater and Jeremy Bailenson on embodiment in VR.… read more. “How VR and presence could trick stroke victims’ brains toward recovery”

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‘A virtual mum put me to bed’: A view from the VR future of film

[This piece from The Conversation describes a powerful presence experience (and uses the term) to highlight the differences between observing a story in “flat cinema” and living it in a genre of virtual reality called “reactive theatre.” The original version includes two videos. For more information see the Draw Me Close and Alice: The Virtual Reality Play websites. –Matthew]

‘A virtual mum put me to bed’: A view from the VR future of film

September 19, 2017
Victoria Mapplebeck, Reader in Digital Arts, Royal Holloway

I’ve just got back from the Venice Film Festival, which for the first time showcased an exciting programme of genre defining virtual reality (VR) film. I’m currently developing a VR project of my own and for the last two years have spent many an hour queuing up at film festivals and in art galleries to see how various directors from cinema, fine art and theatre have experimented with such a radical and shape shifting medium.… read more. “‘A virtual mum put me to bed’: A view from the VR future of film”

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ISPR News: PRESENCE 2018!

Big news…! Full details and the official Call for Papers will follow soon but the Board of Directors of ISPR invites you to join the presence community as we meet next May in Prague!

–Matthew

read more. “ISPR News: PRESENCE 2018!”

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Call: AI, Games & Virtual Reality Symposium at AISB 2018

AISB AI, Games & Virtual Reality 2018
4th-6th April 2018
University of Liverpool, UK
https://sites.google. com/site/aisbgames/aisb-ai-games-symposium

Deadline for submission: Friday 15th December 2017

The longest running convention on Artificial Intelligence, AISB 2018 will be held in 2018 at the University of Liverpool. As in the past years, AISB 2018 provides a unique forum for presenting cutting edge research and burning issues around all areas of AI.

The theme for this year is “AI for the Digital Society”.

The AI, Games & VR Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games or virtual reality and any other form of immersive experience (e.g. 360 videos).

It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games.… read more. “Call: AI, Games & Virtual Reality Symposium at AISB 2018”

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State of Remote Work 2017 report highlights importance of presence

[This ZDNet story and the (free) detailed, interactive report it describes and links to make clear that a large percentage of workers do now, or would like to, work remotely, and highlight the role of presence technologies and experiences in increasing the benefits and reducing the drawbacks of telework. –Matthew]

Companies that support remote work experience 25 percent lower employee turnover (and other findings)

A new survey shows the pros and cons of a distributed workforce.

By Greg Nichols for Robotics
October 4, 2017

Employees are more loyal if they’re allowed to work remotely.

That’s according to a new survey by hardware company Owl Labs, which makes teleconferencing solutions, and TINYPulse, which offers tools to conduct employee engagement surveys.

According to an Owl Labs spokesperson, the 2017 State of Remote Work report is one of the first of its kind “to analyze remote work’s impact on employee success and retention as well as manager-employee relationships.”… read more. “State of Remote Work 2017 report highlights importance of presence”

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Call: “Emerging Networked Computer Applications for Telemedicine” for Journal of Network and Computer Applications

Call for Papers

Journal of Network and Computer Applications
Special issue on Emerging Networked Computer Applications for Telemedicine

https://www.journals.elsevier.com/journal-of-network-and-computer-applications/call-for-papers/special-issue-on-emerging-networked-computer-applications-fo

Submission deadline: December 15th, 2017

Nowadays, all over the world, the number of ICT investments in health and well-being is rapidly increasing. In this context, there is a growing interest about telemedicine that allows the provisioning of various kinds of health-related services and applications over the Internet. The benefit of telemedicine is twofold: on one hand it pushes down clinical costs and on the other hand, it improves the quality of life of both patients and their families. Telemedicine solutions are typically aimed at tele-nursing, tele-rehabilitation, tele-dialog, tele-monitoring, tele-analysis, tele-pharmacy, tele-trauma care, tele-psychiatry, tele-radiology, tele-pathology, tele-dermatology, tele-dentistry, tele-audiology, tele-ophthalmology, etc. In recent years the rapid advent and evolution of emerging ICT technologies (such as Internet of Things (IoT), Cloud computing, Edge computing and so on) is revolutionizing telemedicine.… read more. “Call: “Emerging Networked Computer Applications for Telemedicine” for Journal of Network and Computer Applications”

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Tales of the Wedding Rings VR provides vision for the future of comics

[An innovative new effort to bring static, black and white comics to VR is more evidence that presence does not require photorealism. This story from The Verge provides a quick summary and evaluation of the project. For more details see coverage in Rolling Stone; VR Scout, where the story notes that the creators “wanted to create that sense of presence that’s unique to VR”); and Road to VR, where the story features an 8:03 minute video. –Matthew]

Square Enix shows off its vision for the future of comics with virtual reality

And you can try it at NYCC

by Michael Moore
October 7, 2017

After a demonstration of the Oculus Dev Kit 1 in 2013, game developer and comic publisher Square Enix started work on a research project dubbed “Project Hikari.” The project was an attempt to adapt comics into virtual reality, by not just making something that look like it was a comic come to life, but also to explore what a VR comic means.… read more. “Tales of the Wedding Rings VR provides vision for the future of comics”

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