ISPR Presence News

Monthly Archives: October 2017

Job: Multiple faculty positions with VR focus at University of Florida

Please consider applying or recommending your strong senior Ph.D. students to apply. I’m happy to answer any questions about the position as we are making VR a focus here at UF. Please also pass along to anyone you think might this of interest.

Best,

Ben

Benjamin Lok <lok@cise.ufl.edu>

Multiple nine-month academic, tenure-track positions at all ranks
University of Florida (in Gainesville)
Computer & Information Sciences & Engineering (CISE)

http://cra.org/job/university-of-florida-assistant-professor-associate-professor-or-full-professor/

Expires on: December 9, 2017

The Department of Computer & Information Sciences & Engineering (CISE) in the Herbert Wertheim College of Engineering (HWCOE) at the University of Florida invites applications for multiple nine-month academic, tenure-track positions at the rank of Assistant, Associate, or Full Professor with interests in research and teaching in all areas of computer and information science and engineering; areas of particular interest include Cybersercuity, Virtual Reality and Artificial Intelligence or Machine Learning.… read more. “Job: Multiple faculty positions with VR focus at University of Florida”

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Spielberg and Dreamscape Immersive to bring multi-person, tactile VR to AMC theaters

[Note how the author of this story from The Verge about a new, promising effort to popularize virtual reality describes the strong sense of presence he experienced in a recent demo without actually using the term presence. The original version includes another image and a 1:46 minute video.  –Matthew]

Hollywood and AMC theaters are betting on VR with Dreamscape Immersive

Steven Spielberg, Hans Zimmer, and director Gore Verbinski get into the game

by Bryan Bishop
September 26, 2017

The notion that virtual reality is going to be the next great storytelling medium has run into some bumps along the way. There’s still no real sense of what a great VR experience should actually be, and even less of an idea of how it can be turned into a viable business. Today, AMC Entertainment is announcing a partnership that will bring VR to its movie theaters starting in 2018, and its partner may be a key player in shaping what audiences will come to expect from virtual reality in the years to come.… read more. “Spielberg and Dreamscape Immersive to bring multi-person, tactile VR to AMC theaters”

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Call: Body, Action and First-Person Thought for teorema special issue

Call for Papers

Special issue of teorema (International Journal of Philosophy)
Body, Action and First-Person Thought

Deadline for submissions: October 31st, 2017

Both neuroscience-based research on body representation and philosophical research on the constitutive conditions on first-person thought (i.e. thought involving the first-person concept) seem to point in the same direction: there are crucial links to be unveiled between body, action and first-person thought. On the one hand, the substantial amount of neurophysiological data available and patient studies suggest that body representation plays a necessary role in the production of physical action. On the other hand, philosophical reflection on the constitutive conditions on conceptual thought – and in particular, first-person thought – identify action, whether physical or mental action, as a constitutive element of first-person thought. However, how are body, action and first-person thought ultimately related? Is one’s body, for instance, a key element for the elucidation of first-person thought via the role of body representation in action?… read more. “Call: Body, Action and First-Person Thought for teorema special issue”

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Using VR and presence to help people experience and understand autism

[This press release from The Guardian announces a new virtual experience designed to help increase empathy and understanding of autism; for other similar efforts, see articles in the Times of Malta and Lovin Malta, and the UK’s National Autistic Society. –Matthew]

Guardian launches The Party – A virtual experience of autism

9 October 2017

The Guardian is pleased to announce the launch of The Party – A virtual experience of autism, the publisher’s latest virtual reality (VR) project.

The Party places viewers in the shoes of newly-diagnosed Layla, a 15-year old, autistic girl at her mother’s surprise birthday party. Through the dramatised piece, viewers experience Layla’s attempts to cope with a stressful situation using the coping mechanisms she has devised to manage her anxiety. Viewers also undergo the sensory and auditory overload that can be endured by autistic people in a challenging environment.… read more. “Using VR and presence to help people experience and understand autism”

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Call: Engineering Interactive Computing Systems – Proceedings of the ACM on HCI

Call for papers

PACMHCI Issue on Engineering Interactive Computing Systems

http://eics.acm.org/pacm/

Submissions for Q4 due October 18, 2017

OVERVIEW

Proceedings of the ACM on Human-Computer Interaction (PACMHCI) is a new journal published by ACM featuring content on a broad range of research in the area of human-computer interaction. PACMHCI issues on Engineering Interactive Computing Systems contain articles covering the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems, large-scale and big data applications, deployment of interactive systems, as well as novel development methods and processes.

Papers must present original and mature research work. High-quality, elaborated case studies and practice reports with generalizable findings will also be considered.… read more. “Call: Engineering Interactive Computing Systems – Proceedings of the ACM on HCI”

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VR, presence and journalistic ethics: Where are the lines?

[It’s encouraging to see the potential impacts of new presence-evoking technologies lead to discussions about ethical guidelines for designing presence experiences. This story about the ethics of presence in the context of journalism is from Undark. –Matthew]

Virtual Reality and Journalistic Ethics: Where Are the Lines?

VR can transport viewers directly into news stories. But questions linger about how the stories are produced, and how audiences remember them.

09.27.2017 / By Dan Robitzski

Imagine if you could spend a morning climbing a skyscraper, running with the bulls in Spain, or even walking on Pluto. As news outlets experiment with immersive content like virtual reality and 360-degree video, a smartphone and simple cardboard headset can make that happen.

According to Graham Roberts, director of Immersive Platforms Storytelling at the New York Times, the goal of journalism produced using these new tools is the same as it has always been: to transport readers into the story.… read more. “VR, presence and journalistic ethics: Where are the lines?”

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Call: Chapters for “People, Personal Data and the Built Environment”

Call for Book Chapters

Springer Series in Adaptive Environments – ISSN 2522-5529
Book: People, Personal Data and the Built Environment

Editors:
Dr Holger Schnädelbach, University of Nottingham
Prof David Kirk, Northumbria University

https://dis2017peopledataandbuildings.blogspot.co.uk/2017/09/call-for-book-chapter-submissions.html

Deadline: 18 December 2017

Personal data is increasingly important in our lives. We use personal data to quantify our behaviour, through health apps or for ‘personal branding’ and we are also increasingly forced to part with our data to access services.

With a proliferation of embedded sensors, the built environment is playing a key role in this developing use of data, even though this remains relatively hidden. Buildings are sites for the capture of personal data, such as oyster card gateways or WIFI hotspots. This data is used to adapt buildings to people’s behaviour, for example when a card reader opens a door or occupancy changes the light levels in a building.… read more. “Call: Chapters for “People, Personal Data and the Built Environment””

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MIT’s ComText lets robots learn to follow contextual commands like Alexa

[A new system developed at MIT will make it possible to communicate more naturally with robots, in many different contexts, via medium-as-social-actor presence. The story is from MIT News, and a 2:25 minute video is available in coverage by Design News and on YouTube. –Matthew]

Robot learns to follow orders like Alexa

ComText, from the Computer Science and Artificial Intelligence Laboratory, allows robots to understand contextual commands.

Adam Conner-Simons | Rachel Gordon | CSAIL
August 30, 2017

Despite what you might see in movies, today’s robots are still very limited in what they can do. They can be great for many repetitive tasks, but their inability to understand the nuances of human language makes them mostly useless for more complicated requests.

For example, if you put a specific tool in a toolbox and ask a robot to “pick it up,” it would be completely lost.… read more. “MIT’s ComText lets robots learn to follow contextual commands like Alexa”

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Call: The Sixth International Workshop on Symbiotic Interaction

Call for Papers

The Sixth International Workshop on Symbiotic Interaction
Eindhoven, The Netherlands
December 18-19, 2017
Website: www.symbiotic-interaction.org/symbiotic2017

Extended Submission Deadline for all papers: October 9, 2017
Submission Deadline (DC and demo proposals): October 31, 2017

The International Workshop on Symbiotic Interaction collects research and discussion on the changing nature of the relationship between computer systems and humans. Traditionally there has been a clear boundary between the user and the computing system, computers served user’s goals as tools or services, and the interaction was mostly governed by explicit input from users. However, solutions are increasingly adopted to implicitly (even subliminally) detect the user’s goals, preferences or/and psycho-physiological states and to modify computer output accordingly. This represents a step forward in the continuous attempt to facilitate users in their activity, but also sets new challenges, including ethics ones.

This workshop is a venue to present novel work in adaptive systems, physiological computing, Brain-Computer Interfaces (BCIs), collective systems, cyber-physical systems instantiating such kind of relationship, which – provokingly – we called ‘symbiotic’.… read more. “Call: The Sixth International Workshop on Symbiotic Interaction”

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Toward the Matrix: Are you ready to have your brain connected to the internet?

[As this story from Forbes notes, we’re living in an era that “used to be science fiction” – the ‘Brainternet’ project raises a variety of interesting and potentially scary prospects for forms of presence enabled by networked brain-computer interfaces. For more details see the press release from University of the Witwatersrand and coverage in Motherboard, both of which include a 2:45 minute video. –Matthew]

Are You Ready To Have Your Brain Connected To The Internet?

September 24, 2017
David DiSalvo, Contributor
(Opinions expressed by Forbes Contributors are their own)

By now we’re all familiar with the “Internet of Things” and have accepted that anything that can be digitally linked through the endless expanse of the internet no doubt will be. But what happens when one of those things is your brain? In another example of “this used to be science fiction,” that’s where we’re going next: neural digitization, our brains becoming nodes on the net.… read more. “Toward the Matrix: Are you ready to have your brain connected to the internet?”

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