Month: October 2017


  • Call: Electronic Visualisation and the Arts (EVA) London 2018

    Call for Submissions EVA London 2018 10 -12 July http://www.eva-london.org/ Submission deadline: 15th January 2018 We are excited to announce that the EVA London 2018 conference will take place from Tuesday 10th July – Thursday 12th July 2018. In addition, there will be a Pre-Conference Symposium on Monday 9th July 2018 and a further event on Friday 13th July 2018, to be announced in the coming weeks. We will once again bring together artists, designers, researchers, technologists from all over the world, to discuss electronic visualisation technologies in art, design, music, dance, theatre, the sciences and more. EVA London 2018…

    Read more: Call: Electronic Visualisation and the Arts (EVA) London 2018
  • Halloween Presence!

    [As those who know me know, Halloween is one of my favorite holidays, I’m sure in part because the whole thing is about presence illusions (and very delicious pumpkin flavored foods). Here are a few Halloween Presence links – for more, see the (public) ISPR Presence Community Facebook group. Happy Halloween to all! –Matthew] Tiffany Blaze creates scary make-up illusions 18-year-old Tiffany Blaze cultivates a disturbing mastery of gory SFX makeup looks, all of which she creates using common household items. Though the ingredients she uses (like instant espresso for road rash and banana for fatty tissue) aren’t pricey, the looks…

    Read more: Halloween Presence!
  • Call: 2nd Digital Health & Wellbeing Conference

    Call for abstracts 2nd Digital Health & Wellbeing Conference 1-3 May 2018 The Open University campus, Milton Keynes, UK www.open.ac.uk/digital-health-wellbeing-conference Abstract submission deadline: 30 November, 2017 The 2nd Digital Health & Wellbeing Conference will be held between Tuesday 1st and Thursday 3rd May 2018 at The Open University Campus, Milton Keynes. The conference is organised by the Health & Wellbeing Priority Research Area. THEME This year’s theme is “Fusion – All things Digital Health & Wellbeing”. Due to the nature of the conference, we aim to challenge research and practitioners to explore, uncover and inspire the ethos of Digital Health &…

    Read more: Call: 2nd Digital Health & Wellbeing Conference
  • A new all-virtual art museum presents exclusive, high-def experience

    [This new all-virtual art museum, an apparent milestone, has the potential to provide a high presence experience that eventually will be available to more people than a brick-and-mortar museum. The story is from Bloomberg, where it includes a second image and a 1:19 minute video. –Matthew] Virtual Reality Museum Puts Rembrandt in High-Def Visitors can don a headset, enter an architect-designed VR gallery and view the Kremer Collection’s 70 Old Masters. By Molly Schuetz October 26, 2017 The Kremer Collection has spent the past two decades loaning out its collection of 17th-century Dutch and Flemish art to museums and galleries…

    Read more: A new all-virtual art museum presents exclusive, high-def experience
  • Call: After VR: The Archaeology and Potential of Immersive Media (Symposium)

    Call for Participation After VR: The Archaeology and Potential of Immersive Media Wednesday 1 November 2017, 13:00 – 18:00 Harvard Lecture Theatre, Winchester School of Art (WSA), University of Southampton, UK https://www.southampton.ac.uk/wsa/news/events/2017/11/after-vr-the-archaeology-and-potential-of-immersive-media.page Taking the recent revival in commercial, popular, and academic interest in virtual reality and augmented reality technologies and applications as a prompt and a provocation, this event will present current research on the genealogies, realities, and imaginaries of immersive media in art, industry and popular culture before and after the screen. A symposium at Winchester School of Art, University of Southampton on Wednesday 1st November, hosted by the…

    Read more: Call: After VR: The Archaeology and Potential of Immersive Media (Symposium)
  • Professor Kathleen Richardson on ethical problems with sex robots

    [This interview with Kathleen Richardson, Professor of Ethics and Culture of Robots and AI and co-founder of The Campaign Against Sex Robots, raises important and disturbing ethical implications of medium-as-social-actor presence. It’s from Conatus News, where the original includes five additional images. I’ve included two of the four comments from readers (as of this writing) that make thoughtful contributions to the discussion. –Matthew] Kathleen Richardson, professor of ethics at De Montfort University, speaks in depth about the ethical problems with sex robots. Terri Murray October 25, 2017 Kathleen Richardson is Professor of Ethics and Culture of Robots and AI at…

    Read more: Professor Kathleen Richardson on ethical problems with sex robots
  • Call: 21st-century shifts in Spectatorship and Audience Research – Performance Matters special issue

    CALL FOR PAPERS Performance Matters Special Issue on 21st-century shifts in Spectatorship and Audience Research http://performancematters-thejournal.com/index.php/pm/announcement/view/6 Submission deadline: January 31, 2018 We are inviting contributions for an upcoming special issue of Performance Matters that will explore whether and how the rapid emergence and persistence of new media and technologies shifts how we conceive of and learn about spectatorship. We are interested in how the context of being a spectator may have changed spectatorship itself in the 21st century.…

    Read more: Call: 21st-century shifts in Spectatorship and Audience Research – Performance Matters special issue
  • 3 keys to improving user retention (and presence) in virtual reality

    [The technology is closer than ever to being ready, but creators and designers need to employ it carefully to evoke presence and retain users; this story from Venture Beat explains (see the original for more images and a video). –Matthew] 3 keys to improving user retention in virtual reality Michael Park October 23, 2017 5 Virtual reality’s failure to live up to its hype is well documented. Poor user retention plays a significant role in this matter, as it does with any other technology product. However, disappointing retention is often mainly a function of a poorly designed product and user…

    Read more: 3 keys to improving user retention (and presence) in virtual reality
  • Call: Eighth International Conference on Design Computing and Cognition (DCC’18)

    Eighth International Conference on Design Computing and Cognition (DCC’18 or DCC18) Bringing artificial intelligence, cognitive science and computational theories to design research 2–4 July 2018 Politecnico di Milano, Lecco Campus (near Milan), Italy preceded by Workshops 30 June – 1 July 2018 http://dccconferences.org/dcc18/ Download Call for Papers Poster Paper abstracts due: 1 December 2017 Papers for review due: 15 December 2017 This biennial conference series provides an international forum for the presentation and discussion of state-of-the-art and cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories in design. The conference proceedings will form a continuing…

    Read more: Call: Eighth International Conference on Design Computing and Cognition (DCC’18)
  • Digital nature: Are field trips a thing of the past?

    [Can, and should, presence-evoking technologies replace nonmediated field trips for learning about and appreciating nature? How can the technologies supplement direct exposure to the natural world? These questions are addressed in the story below from Science. –Matthew] [Image: Digital simulations are the latest stage in the evolution of human attempts to interpret biodiversity. Credits: (Illustration) V. Altounian/Science; (Photo) Jeff Pachoud/Staff/Getty Images] Digital nature: Are field trips a thing of the past? Douglas J. McCauley, Department of Ecology, Evolution, and Marine Biology and Marine Science Institute, University of California, Santa Barbara, CA 93106, USA. Science  20 Oct 2017: Vol. 358, Issue…

    Read more: Digital nature: Are field trips a thing of the past?
  • Call: Movement: Brain, Body, Cognition – International Conference

    Invitation: Movement: Brain, Body, Cognition INTERNATIONAL CONFERENCE HARVARD UNIVERSITY 27 – 29 July 2018 http://movementis.com/invitation/ Deadline for submission of abstracts: November 30, 2017 Dear colleagues, We have the distinct pleasure to invite you to the 2018 world conference on Movement and Cognition to be held at Harvard University’s School of Medicine 27-29 July 2018 in Boston. Among the other institutions involved in this event include the Harvard University School of Medicine’s affiliated hospitals Spaulding Rehabilitation, McLean, and Beth Israel-Deaconess, as well as the Computational Neurosciences Laboratory at the Nuffield Department of Surgical Sciences, University of Oxford and the Synthetic Intelligence…

    Read more: Call: Movement: Brain, Body, Cognition – International Conference
  • Take a walk on Mars — in your own living room

    [NASA and Google have launched a new presence experience; here’s a key quote from the NASA news release below: “More than anything, Access Mars offers a visceral impression of what it would be like to walk alongside [the rover] Curiosity, wandering through the lonely, red desert.” The original release includes more images and a 1:11 minute video; see related coverage at GeekWire. –Matthew] Take a Walk on Mars — in Your Own Living Room Oct. 19, 2017 When NASA scientists want to follow the path of the Curiosity rover on Mars, they can don a mixed-reality headset and virtually explore…

    Read more: Take a walk on Mars — in your own living room

ISPR Presence News

Search ISPR Presence News:



Archives