ISPR Presence News

Monthly Archives: May 2017

Call: 10th Workshop on Intelligent Narrative Technologies (INT10, with AIIDE 2017)

Call for Papers

The 10th Workshop on Intelligent Narrative Technologies (INT10)
Co-located with the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
October 5-9, 2017, Snowbird, UT, USA

Workshop website: http://www.di.unito.it/~rossana/INT10/index.html

IMPORTANT DATES:
Submission deadline: July 5, 2017
Notification of acceptance: August 1, 2017
Camera ready: August 21, 2017
INT10 workshop: October 5-6, 2017

The Intelligent Narrative Technologies (INT) workshop represents the tenth iteration of a series of gatherings dedicated to advancing research in artificial intelligence for the computational understanding and expression of narrative. Our goal is to contribute to this forward momentum by congregating a multidisciplinary group of researchers and practitioners to share their latest work at the intersection of narrative and technology.

Previous editions of INT have been celebrated in conjunction with premium conferences on AI and entertainment, games and arts, such as ICIDS, ELO, FDG and AIIDE (INT9, http://icids2016.ict.usc.edu/about-int9/read more. “Call: 10th Workshop on Intelligent Narrative Technologies (INT10, with AIIDE 2017)”

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Audi installation lets you create racetrack in sandbox, then test-drive it in VR

[The creative marketing tool described in this story from Medium raises interesting questions about the roles of scale, personalization and nostalgia in presence experiences. The original story includes other images and both mentioned videos; an interactive 360 degree demonstration video is available from Audi Norway and on YouTube. The project is a logical extension of the AR Sandbox created at UC Davis. –Matthew]

A VR Sandbox for Your Inner Child

Alice Bonasio
Feb 27, 2017

This sandbox 2.0 VR installation promises to make test-driving a whole lot more fun. The experience was created as a partnership between Audi Norway, MediaMonks and Oslo-based creative agency POL by combining a physical installation with virtual reality.

“For many of us, playing with cars in the sandpit is a distant memory. Let’s face it, the opportunity rarely presents itself once you pass a certain age,” says Tommy Jensen Marketing Manager of Audi Norway.read more. “Audi installation lets you create racetrack in sandbox, then test-drive it in VR”

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Call: 2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017)

Call for (Extended) Abstracts

2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017):
From Human Computation to Social Computing and Beyond
20-21 September, 2017
University of Surrey, Guildford, UK
Website: http://hhmc2017.commando-humans.net/

IMPORTANT DATES

Abstract Deadline: 31 May 2017 (extended from 21 May 2017)
Author Notification: 23 June 2017
Early Registration: 17 July 2017 (presenters) / 4 September 2017 (non-presenters)

INTRODUCTION

The 2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017) is 2-day workshop, to be held at the University of Surrey, Guildford, UK, on 20 and 21 September, 2017. It is a workshop co-funded by University of Surrey’s Institute for Advanced Studies (IAS), a number of other organizations and related research projects.

When we talk about “computing” we often mean computers do something (for humans), but due to the more and more blurred boundary between humans and computers, this old paradigm of “computing” has changed drastically, e.g.,… read more. “Call: 2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017)”

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Presence for the past: Technology delivers nostalgia on demand

[This story from The Atlantic is about how a variety of technologies will increasingly allow us to reproduce vivid memories; note the important comments near the end about some of the ethical implications of these developments (some of which echo concerns about telepresence after death). The original story includes an infographic titled “The Machinery of Memory: A Timeline.” –Matthew]

[Image: Credit: Alvaro Dominguez]

The End of Forgetting

Technology delivers nostalgia on demand.

Ben Rowen
June 2017 Issue

When Uncle Joshua, a character in Peter De Vries’s 1959 novel, The Tents of Wickedness, says that nostalgia “ain’t what it used to be,” the line is played for humor: To those stuck in the past, nothing—not even memory itself—survives the test of time. And yet Uncle Joshua’s words have themselves aged pretty well (despite being widely misattributed to Yogi Berra): Technology, though ceaselessly striving toward the future, has continually revised how we view the past.… read more. “Presence for the past: Technology delivers nostalgia on demand”

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Call: 11th International Workshop on Multi-Agent Systems and Simulation (MAS&S 2017)

CALL FOR PAPERS

11th International Workshop on Multi-Agent Systems and Simulation (MAS&S 2017)
Prague, Czech Republic, 3 – 6 September, 2017
WWW: https://www.fedcsis.org/2017/mass and https://fedcsis.org/
E-mail: mass2017@fedcsis.org

Position paper submission: May 31, 2017

We would like to cordially invite you to consider contributing a position paper to MAS&S 2017 – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2017).

Multi-Agent Systems (MASs) provide powerful models for representing both real-world systems and applications with an appropriate degree of complexity and dynamics. Several research and industrial experiences have already shown that the use of MASs offers advantages in a wide range of application domains (e.g. financial, economic, social, logistic, chemical, engineering, Internet of Things). When MASs represent software applications to be effectively delivered, they need to be validated and evaluated before their deployment and execution, thus methodologies that support validation and evaluation through simulation of the MAS under development are highly required.… read more. “Call: 11th International Workshop on Multi-Agent Systems and Simulation (MAS&S 2017)”

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VR, art, re-enactment hybrid ‘Carne y Arena’ simulates a harrowing border trek

[This story from The New York Times describes a presence experience with the potential to alter opinions on a timely social issue, addresses some of the challenges of designing experiences in emerging media, and comments on the role of artists in determining the future success of those media (see the last paragraph in particular). The original story includes an additional image. –Matthew]

Iñárritu’s ‘Carne y Arena’ Virtual Reality Simulates a Harrowing Border Trek

By Jason Farago
May 17, 2017

CANNES, France – After weeks in the desert, dehydrated and afraid, refugees and migrants who are apprehended crossing the United States-Mexico border are regularly locked in what are called las hieleras: the freezers. They are meant to be short-term holding cells — they have no beds — but they also exact a kind of extrajudicial punishment. As revealed by a Freedom of Information Act request in 2015, migrants are trapped there for nearly two days on average.… read more. “VR, art, re-enactment hybrid ‘Carne y Arena’ simulates a harrowing border trek”

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Call: Technology, Consciousness and Experience – 20th BPS CEP Annual Conference

CALL FOR PAPERS

British Psychological Society (BPS)
Consciousness & Experiential Psychology (CEP) Section
20th Annual Conference: Technology, Consciousness and Experience
7-9th September 2017
Royal Holloway, University of London, Egham, Surrey TW20 0EX, UK
https://www.kc-jones.co.uk/cep2017

First submission deadline: 2 July 2017

Technology pervades modern life. Most of us are dependent on ICT and relate to others through it. Digital life appears to be changing experience. This conference explores the impact of the digital world on consciousness and experience. Themes include but are not limited to: the impact of immersion in digital technologies on ways of being, questions around advancing AI and robotics, how people navigate the digital world, use of digital media in applied psychology, education, clinical and health settings, and the role of digital technologies in helping further understanding of human behaviour. We welcome psychologists, philosophers, neuroscientists and others interested in this area.… read more. “Call: Technology, Consciousness and Experience – 20th BPS CEP Annual Conference”

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The evolution of presence tech: Inside Google’s slow-mo VR moonshot

[This long piece from Backchannel provides an optimistic but realistic status report on the evolution of presence technologies, including details on Google’s new stand-alone VR headset; the original version of the story includes more images. –Matthew]

Inside Google’s Slow-Mo VR Moonshot

Clay Bavor knows immersive computing is a long-term project. Here’s what he’s doing to make it happen faster.

Steven Levy, Editor of Backchannel
May 17, 2017

No one in Silicon Valley loves virtual reality or believes in its future as much as Clay Bavor. As vice president of VR and AR for Google, he’s a passionate advocate for the technology, with which he has been obsessed since he was a teenager. In Bavor’s three years of involvement with the company’s efforts in artificial realities, he has taken a populist approach, introducing accessible mobile phone-based products such as the dirt-cheap Cardboard viewer and the more recent $79 Daydream viewer.… read more. “The evolution of presence tech: Inside Google’s slow-mo VR moonshot”

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Call: The International Conference on Futures of Media

Call for Papers

The International Conference on Futures of Media
“Futurisms – Media, Arts & Sciences”
10-11 October 2017
Colombo, Sri Lanka
www.futuremediaconference.com

Hosting Partner – Xi’an Jiaotong Liverpool University, China

Abstract submission deadline:  10th July 2017

Possible areas of enquiry are:

  • What is the relationship between art and science, and especially media theory? What are their possible areas of con-/divergence in the digital world?
  • Is the so-called “third culture” – the fusion of art and science – an ideal or reality? How poetic is science today – which kinds of work does it produce and in what way do artists reflect their own production processes? How scientific is art today?
  • How does contemporary art reveal re-conceptualizations of the self and the world that break with traditional media perspectives? Which contemporary forms of self-expression has art generated, and how are these mirrored in self art (as for instance in ‘selfies’)?
read more. “Call: The International Conference on Futures of Media”
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Enormous hands rise from a Venice canal to highlight climate change

[Today’s story is about the use of the technology of modern sculpture to create a presence illusion, this one with an important message. The original story in Mashable includes more images and two videos; more information is available via the project’s website and press release, My Modern Met, as well as Open Culture, where the author writes that “nobody who visits Venice during the Biennale could fail to pause before Support, a work whose visual drama demands a reaction that temperature charts or data-filled studies can’t hope to provoke by themselves. And even apart from the issue at hand, as it were, Quinn’s sculpture reminds us that art, even in as deeply historical a setting as Venice, can also keep us thinking about the future.” For more unusual examples of presence, join the ISPR Presence Community public Facebook group.… read more. “Enormous hands rise from a Venice canal to highlight climate change”

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