ISPR Presence News

Monthly Archives: April 2017

Call: Non-Player Characters and Social Believability – FDG 2017 workshop

[See also a Call for Papers for AutoPlay. Gaming in the Age of Automation, a special issue of the Journal of Gaming and Virtual Worlds. –Matthew]

Call for Papers to the 2017 workshop on Non-Player Characters and Social Believability @ FDG

Cape Cod, Massachusetts, USA
August 14-17 2017 (1 day, exact date TBD)
http://www.npc-workshop.org/

Submission deadline: May 10

The 2017 workshop on Non-Player Characters and Social Believability intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for NPC social behavior and social affordances. This can include behaviour based on social and behavioural science theories and models, systems for social believability frameworks, approaches, methodologies, theories, interpretations, social affordances when interacting with NPCs, and more. We invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.… read more. “Call: Non-Player Characters and Social Believability – FDG 2017 workshop”

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Lockheed Martin’s Mars Experience Bus takes children on simulated trip to promote STEM

[The backstory of an ambitious project to create a touring group presence experience is told in this article from Adweek, where it includes more images and a 2:04 minute video. For more information, including images and videos, see the Lockheed Martin Mars Experience website, the Lockheed Martin Generation Beyond press release, Framestone’s website for the project (with a 5 minute behind-the-scenes video), an UploadVR interview with Framestore CG Supervisor Theo Jones, and a 6:20 minute video of a demonstration of the Mars Experience bus ride from YouTube. –Matthew]

The Inside Story of How McCann New York’s ‘Field Trip to Mars’ Came Together

Winner of Project Isaac’s top honor: the Gravity Award

By Marty Swant
August 21, 2016

It was at around 2 o’clock in the morning that Josh Grossberg landed on Mars.

The group creative director of McCann New York couldn’t sleep one night back in 2014.… read more. “Lockheed Martin’s Mars Experience Bus takes children on simulated trip to promote STEM”

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Call: ACI2017: Fourth International Conference on Animal-Computer Interaction

ACI2017: Fourth International Conference on Animal-Computer Interaction
21-23 November 2017, Milton Keynes, United Kingdom
www.aci2017.org
#aci2017conf

Submission deadline for papers and workshop proposals: 30th June 2017

ACI is the main international conference on Animal-Computer Interaction, a rapidly growing field that focuses on the interaction between animals and computing-enabled technology.

Animals have been exposed to, and have interacted with, technology for the best part of a century; for example, in conservation studies, behavioural experiments, comparative cognition studies, precision farming and various support roles. But how does technology affect animals in their individual and social lives? How does it enable or disable their natural or learned behaviours? How does it influence their experience? And how does is impact upon their welfare?

At the crossroad between interaction design, on the one hand, and animal behavioural and welfare science, on the other, researchers have begun to address these questions, with a focus on the usability and experience of technology from the perspective of animal users, and on the design processes that inform animal-computer interactions.… read more. “Call: ACI2017: Fourth International Conference on Animal-Computer Interaction”

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Pebby lets you play fetch with your dog even when you’re at work

[This new product lets you see, hear, talk to and play with (i.e., experience social presence with) your pet from anywhere in the world. The story is from Metro, where it includes more images and a video. A press release is available via PR Newswire, and more information is available from the product’s Indiegogo project website. –Matthew]

This gadget lets you play fetch with your dog even when you’re at work

Alice Sholl
Monday 10 Apr 2017

The only one in the world who loves playing fetch more than you is your pupper.

And sure, the novelty might wear off more quickly for you than them, but nothing beats the look on that face when they’re waiting for that ball to get thrown.

Until you have to take a break from your 24/7 fetch session to go to work, that is.… read more. “Pebby lets you play fetch with your dog even when you’re at work”

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Call: SimulationWeek, curated by Simulation Australasia

Call for Participation – Upload your Innovative Work

SimulationWeek

http://www.scoop.it/t/simulation-week

SimulationWeek is from Monday 1 May to Sunday 7 May 2017. SimulationWeek is an opportunity to promote the many forms of simulation in our organisations and communities to celebrate its accomplishments and future vision.

SimulationWeek will be hosted online at www.simulationweek.com – open to anyone that wishes to highlight their own innovative work through a news story, video or combined image and simulation message format. Pictures are essential and this platform will provide an opportunity to display images easily, providing an exciting snapshot of simulation for the week for the world to see.

For further information and to view examples, please visit www.simulationweek.com. For information on how you can contribute online, go to http://tiny.cc/pj82ay. For information on how you can contribute offline, go to http://tiny.cc/o582ay and for a Media involvement template, go to http://tiny.cc/3282ayread more. “Call: SimulationWeek, curated by Simulation Australasia”

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Is virtual reality the future of clubbing?

[This story from Highsnobiety includes interesting comparisons of the real and virtual versions of clubbing (“the boundaries between URL and IRL [are getting] increasingly pixelated”); the original story includes two more images and a 1:15 interactive preview video (which viewed on YouTube leads to other full-length videos). –Matthew]

Is Virtual Reality the Future of Clubbing?

By Bianca Giulione
April 11, 2017

Since its creation in 2011, Boiler Room has become nearly synonymous with underground dance music. Often a rite of passage for musicians and enthusiasts alike, it has invariably changed the way dance music is consumed. Having been to my first IRL Boiler Room back in 2013 when it was still quite a novel concept, I recall the sheer joy of loading up on free drinks from whichever alcohol brand was the sponsor and getting extremely wavy with my friends, knowing homies who didn’t make the guest list would be watching and commenting away at our livestreamed debauchery in the chatroom (R.I.P.,… read more. “Is virtual reality the future of clubbing?”

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Call: GROUP 2018 – ACM International Conference on Supporting Group Work

Call for Submissions

GROUP 2018
ACM International Conference on Supporting Group Work
January 7-10, 2018, Sanibel Island, Florida, USA
http://group.acm.org

First submission deadline (Papers and Notes): June 23, 2017

For over 25 years, the ACM International Conference on Supporting Group Work (GROUP) has been a premier venue for research on Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. The conference integrates work in social science, computer science, engineering, design, values, and other diverse topics related to group work, broadly conceptualized. Group 2018 continues the tradition of being truly international and interdisciplinary in both organizational structure as well as participants.

Key goals for the program are to encourage and facilitate researchers within CSCW and HCI to interact across disciplinary boundaries. We encourage high-level research contributions from interdisciplinary groups to present work that might be difficult to place within one simple category.… read more. “Call: GROUP 2018 – ACM International Conference on Supporting Group Work”

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Disney seeks new patent for soft robots playing characters

[Some of the coverage of this new Disney patent application for soft robots at its theme parks, which are sure to evoke medium-as-social-actor presence, refers playfully to the HBO series Westworld. This story is from the Orlando Sentinel; see also earlier information from Disney Research. The patent application is available from the U.S. Patent and Trademark Office. –Matthew]

[Image: Source: The Kingdom Insider]

Disney seeks new patent for soft robots playing characters

Paul Brinkmann
April 7, 2017

Soft-body robots could someday be roaming Disney theme parks, playing animated, humanoid movie characters and interacting with visitors.

A new patent application by the entertainment giant doesn’t name specific characters, but it describes “designing a robot that will move and physically interact like an animated character.”

A prototype sketch filed with the patent application shows a round body, echoing the shape of the Baymax soft-robot character in Disney’s 2014 movie “Big Hero 6.”… read more. “Disney seeks new patent for soft robots playing characters”

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Call: Computer Graphics & Visual Computing 2017 (CGVC 2017)

COMPUTER GRAPHICS & VISUAL COMPUTING 2017 (CGVC 2017)
The 35th Annual Conference organised by the UK chapter of the Eurographics Association
14-15 September 2017
Manchester Metropolitan University, UK
http://www.eguk.org.uk/CGVC2017

Submission Deadline: 16 June 2017

The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing. It attracts researchers from across the country and from further afield.

The 2017 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in industrial developments. In order to facilitate such dialogue, we are seeking contributions mainly in the form of extended abstract and industrial demonstrations. However, we also welcome submissions of full papers.

FULL PAPERS – a paper of 4 to 8 pages describing completed research.… read more. “Call: Computer Graphics & Visual Computing 2017 (CGVC 2017)”

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Ford puts babies to sleep with car-simulating cradle

[Technology is being used to create and recreate all kinds of experiences; this story from New Atlas is about how Ford has recreated the sleep-inducing experience of a car ride home for babies (much of the coverage asks about an adult version!). The original story includes a gallery of 14 images and a 1:39 minute video; the press release is available from Ford; and coverage by Engadget mentions a related product: “The Snoo smart sleeper mimics the sounds of a mother’s womb while keeping a baby from rolling over into a dangerous position. It also has built-in microphones so you can monitor you child from the next room and it can gently rock a little one to sleep.” –Matthew]

[Image: The pulsating lights simulate the passing streetlights]

Ford puts babies to sleep with car-simulating cradle

C.C. Weiss
April 7, 2017

It’s a phenomenon that many parents know well.… read more. “Ford puts babies to sleep with car-simulating cradle”

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