Month: December 2016
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Call: VRIC 2017 – 19th ACM Virtual Reality International Conference
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Read more: Call: VRIC 2017 – 19th ACM Virtual Reality International ConferenceCALL FOR PAPERS VRIC 2017 19TH ACM VIRTUAL REALITY INTERNATIONAL CONFERENCE Laval (France), March 22 – 24, 2017 http://www.laval-virtual.org/en/scientific-conferences/vric/vric-2017.html Sponsored by ACM Logistics partner: Laval Virtual Partnership with international journals for special issues: IJVR & JVRB The annual VRIC – Laval Virtual conference is a global forum for researchers and engineers from industry, academia and research institutes to discuss and exchange ideas, methods and results on Virtual Reality, Augmented Reality, Internet of Things uses and technologies. The scope of the conference covers a variety of topics ranging from theoretical developments to industrial applications and case studies. IMPORTANT DATES Submission…
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Robot babies from Japan raise all sorts of questions about how parents bond with AI
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Read more: Robot babies from Japan raise all sorts of questions about how parents bond with AI[This piece from The Conversation (reprinted this month in Quartz) provides an overview of just some of the fascinating practical and ethical issues related to medium-as-social-actor presence; the original versions include two videos. –Matthew] [Image: Mommy? Toyota’s Kirobo Mini robot (Reuters/Kim Kyung-Hoon)] Robot babies from Japan raise all sorts of questions about how parents bond with AI October 17, 2016 Mark Robert Anderson, Professor in Computing and Information Systems, Edge Hill University Driven by a declining population, a trend for developing robotic babies has emerged in Japan as a means of encouraging couples to become “parents”. The approaches taken vary…
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Call: Communities and Technologies (C&T) 2017 Conference: Technology for the Common Good
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Read more: Call: Communities and Technologies (C&T) 2017 Conference: Technology for the Common GoodC&T 2017 – Communities and Technologies (C&T) Conference: Technology for the Common Good 26-30 June 2017, Université de Technologie de Troyes, France http://comtech.community/ The C&T proceedings are part of the International Conference Proceedings Series published by ACM. Print the flyer to advertise for the conference in your network: http://comtech.community/wp-content/uploads/2016/11/ct2017_flyer.pdf Deadline for papers (full and short), workshop proposals and case studies: February 1, 2017 ABOUT C&T The biennial Communities and Technologies (C&T) conference is the premier international forum for stimulating scholarly debate and disseminating research on the complex connections between communities – both physical and virtual – and information and communication technologies.…
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New York to juice its VR/AR industry with splashy new Lab
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Read more: New York to juice its VR/AR industry with splashy new Lab[This development is another sign of the growing importance of presence-evoking technologies; the story is from Fortune. –Matthew] [Image: A journalist uses Google’s Daydream VR headset during an event to introduce Google hardware products on October 4, 2016 in San Francisco, California. Credit: Ramin Talaie – Getty Images] New York Is Planning to Juice Its VR Industry With a Splashy New Lab To spur job growth in virtual reality and augmented reality startups By Lisa Eadicicco December 14, 2016 Companies like Facebook, Google, and Microsoft have spent years proclaiming that technologies like virtual and augmented reality represent the future of…
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Call: British HCI 2017
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Read more: Call: British HCI 2017Call for Papers British HCI 2017 3-6 July, 2017 University of Sunderland’s St. Peter’s Campus Full and short papers deadline: March 8, 2017 The 31st British Human Computer Interaction Conference will be held from the 3rd to the 6th of July, 2017, at the University of Sunderland’s St. Peter’s Campus. The conference is organised by the HCI research groups at the University of Sunderland and Edinburgh Napier University in conjunction with the Interaction Specialist Group of the British Computer Society. The BCS HCI 2017 conference theme is Digital Make-Believe. Make-believe refers to our expansive, “what-if” thinking, ubiquitous in HCI.…
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We have virtual reality. What’s next is straight out of ‘The Matrix’
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Read more: We have virtual reality. What’s next is straight out of ‘The Matrix’[I’ve removed the more familiar review of VR’s past and present from this long story from Digital Trends (which features videos and more images) to focus on the part that forecasts the far and near future of VR and presence. –Matthew] We have virtual reality. What’s next is straight out of ‘The Matrix’ By Nick Mokey — December 19, 2016 [snip] A kid born in 1999 is just now old enough to rent the R-rated Matrix — or more likely, stream it. Yet in those intervening 17 years, entering the Matrix has gone from a dystopian sci-fi dream to a…
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Call: ICMI 2017, the 19th International Conference on Multimodal Interaction
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Read more: Call: ICMI 2017, the 19th International Conference on Multimodal InteractionCall for Long and Short Papers ICMI 2017, 19th ACM International Conference on Multimodal Interaction Glasgow, Scotland November 13-17th, 2017 Full details including Calls for Demos, Grand Challenges, Workshops and Doctoral Consortium can be found at https://icmi.acm.org/2017 Upcoming Submission Deadlines Grand Challenge proposal due on January 13th 2017 Workshop proposals on February 22nd 2017 Long and short papers on May 12th 2017 (11:59pm GMT) The 19th International Conference on Multimodal Interaction (ICMI 2017) will be held in Glasgow, Scotland. ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference…
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VR gets social with Oculus Rooms and Parties
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Read more: VR gets social with Oculus Rooms and Parties[The introduction of Oculus Rooms and Parties described in this story from Engadget (which features more images) could be a big step toward social presence in VR; the Oculus blog post about the features says “The first wave of VR was all about the magic of presence, the immersive sense of actually being inside a virtual space. The next step is to let you feel that same sense of presence with other people in VR.” –Matthew] Gear VR gets social with Oculus Rooms and Parties Rift users will get these features in 2017. Nicole Lee December 16, 2016 A few…
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Call: EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing Systems
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Read more: Call: EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing SystemsCall for Full Papers EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing Systems June 26-29, 2017 – Lisbon, Portugal http://eics.acm.org/2017/ Abstracts due January 9, full texts due January 16 OVERVIEW EICS 2017 is the ninth international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems,…
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NextVR is taking 3-D VR experiences of football and basketball to a whole new level
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Read more: NextVR is taking 3-D VR experiences of football and basketball to a whole new level[This story from Wired reviews the evolution of NextVR’s coverage of football and basketball and includes implicit and explicit references to presence, discussion of the potential for memory confusions between 3-D VR and in-person game experiences, and the obstacles to widespread adoption of live experiences of sports via VR. See the original story for several more images.—Matthew] The NFL’s New VR Highlights Take Football to a Whole New Level Tim Moynihan 12.11.16 Deep in the second quarter of the New York Giants’ win over the Chicago Bears on November 20, Giants quarterback Eli Manning slung a short pass to running…
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Call: 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL)
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Read more: Call: 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL)CALL FOR PAPERS 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL) In conjunction with IEEE Global IoT Summit 2017, Geneva, Switzerland – 6-9 June 2017 http://www.tlc.dii.univpm.it/iotaalms/iotaal2017/ Paper submission deadline: February 15, 2017 MOTIVATION AND SCOPE Increased life expectancy and decreased birth rates are challenging developed countries worldwide, with a rapidly growing elderly population, and a declining workforce. These two contextual phenomena are generating new needs, as ageing increases the probability of developing physical and cognitive impairments, requiring new and more effective ways to provide support and care. According to the United Nations, the elderly,…
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Economist: Telepresence and telerobotics are driving latest phase of globalization
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Read more: Economist: Telepresence and telerobotics are driving latest phase of globalization[According to economist Richard Baldwin, presence is playing a crucial role in the latest phase of a 200,000 years long trend of globalization. This story is from Quartz, where the original includes more images (including the global income chart mentioned). –Matthew] Brace yourself: the most disruptive phase of globalization is just beginning Eshe Nelson December 07, 2016 To properly understand globalization, you need to start 200,000 years ago. Richard Baldwin skillfully takes on this daunting task in a new book, starting all the way back with the hunter-gatherers. For too long, he says, traditional analysis of trade has been too…
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