ISPR Presence News

Monthly Archives: November 2016

Call: Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning – SmartLearn 2017

CALL FOR PAPERS

Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning – SmartLearn 2017 (http://smartlearn.dibris.unige.it/)
in conjunction with the 22nd ACM International Conference on Intelligent User Interfaces – IUI 2017 (http://iui.acm.org/2017/), March 13-16, 2017, Limassol, Cyprus.

IMPORTANT DATES

Paper Submission: 16 December 2016
Notification of authors: 8 January 2017
Camera-ready version due: 13 January 2017
Workshop date: 13 March 2017

DESCRIPTION

New technologies are changing the way we learn and teach. Emerging technologies such as social semantic web, cloud computing, and the growing popularity of mobile devices, embedded devices and adaptive context-aware technologies are leading to a paradigm shift in the way educational services are provided towards a “smart learning”. Mobile and smart learning environments allow for accessing and interacting with digital resources in learning systems anytime and anywhere with intelligent, adaptive and appropriate guidance, support, suggestions and customizations.… read more. “Call: Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning – SmartLearn 2017”

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MTV’s “Open Your Eyes” virtual reality art show brings to life everything at stake in 2016 election

[This story from Bustle highlights the use of presence for social action and change. If you’re eligible, please vote today in this critically important election. –Matthew]

MTV Vote Now:  Crowd members holding signs in front of flag

[Image: Source: Nicholas Kamm/AFP/Getty Images]

MTV’s “Open Your Eyes” Virtual Reality Art Show Brings To Life Everything That’s At Stake In The 2016 Election

By Suzannah Weiss
November 7, 2016

If you think politics are a dry subject matter, MTV’s “Open Your Eyes” virtual reality art show might change your mind. Through digital art created through the 3D painting program Tilt Brush, 18 artists have brought the most important political issues of our time to life. The colorful pieces address rape culture, immigration, and other topics relevant to this election in a creative and enthralling way.

“In an election year dominated by personalities over policy and scandal over substance, we’ve brought together over a dozen artists to express the issues they’re most passionate about, from climate change and gun violence to social justice and beyond, using virtual reality,” the show’s website reads.… read more. “MTV’s “Open Your Eyes” virtual reality art show brings to life everything at stake in 2016 election”

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Job: Researcher in Mixed Reality Training Environments at Luxembourg Institute of Science and Technology

Researcher in Mixed Reality Training Environments (M/F)
Luxembourg Institute of Science and Technology (LIST)
REFERENCE: ERIN-2016-069
Type: Researcher
Contract type: Fixed term contract
Place: Belvaux

http://www.list.lu/en/jobs/job-offer/erin-2016-069/

CONTEXT

The successful candidate will join the “Environmental Research and Innovation” (ERIN) department. With a team of more than 170 scientists and engineers from life science, environmental science, and IT science, the department has the necessary interdisciplinary knowledge and skills to tackle major environmental challenges our society is facing today: climate change mitigation, ecosystem resilience, sustainable energy systems, efficient use of renewable resources, environmental pollution prevention and control.

DESCRIPTION

PROJECTS AND MAIN MISSIONS

The candidate will work within the European Horizon 2020 project TARGET which focusses on mixed and augmented reality applications for use by security critical agents.

The project TARGET (http://www.target-h2020.eu/) focusses on building mixed reality serious game training environments for use by security critical agents.… read more. “Job: Researcher in Mixed Reality Training Environments at Luxembourg Institute of Science and Technology”

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HelloVR, a 10,000 square mile persistent virtual reality world

[The evolution from Second Life to persistent virtual worlds for VR raises important possibilities for presence. This story is from Variety from earlier this year and for more see recent coverage by CNBC. –Matthew]

A campfire in MetaWorld

HelloVR Is Creating A 10,000 Square Mile Virtual Reality World

Janko Roettgers, Senior Silicon Valley Correspondent
July 20, 2016

Never mind the foosball table: One of the perks of working for San Francisco-based virtual reality (VR) startup HelloVR is a 24-hour campfire — a digital campfire, to be precise. It’s part of MetaWorld, the virtual world that HelloVR has been building over the past several months.

MetaWorld consists of 10,000 square miles of virtual environment, complete with meadows, trees, mountains, lakes, and yes, campfires, that will be made available to early adopters through a “Pioneer Edition” program for high-end VR headsets like the HTC Vive later this year.… read more. “HelloVR, a 10,000 square mile persistent virtual reality world”

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Job: PhD Studentship in Mediated Social Interaction at UCL Institute of Cognitive Neuroscience

University College London
Institute of Cognitive Neuroscience

PhD Studentship (£17,040 PER ANNUM)

http://www.antoniahamilton.com/hamilton_PhD_student_advert3.pdf

Application deadline: 30th November 2016

A 3-year PhD studentship is available in the Social Neuroscience group (led by Dr Antonia Hamilton) at the Institute of Cognitive Neuroscience, University College London, in collaboration with Prof Marco Gillies at Goldsmiths College.

The PhD project is titled Understanding and generating real-time face-to-face social interactions, and aims to use new motion capture and virtual reality technology to understand the coordination of nonverbal behaviour between two people in high resolution. The student will have a lead role in recording and analysing data on social interactions between two people using motion capture and video tracking, and testing how behaviour changes in different social contexts. In parallel, other members of the research team will develop virtual reality avatars based on the motion capture data, and the PhD student will help test the validity of these models.… read more. “Job: PhD Studentship in Mediated Social Interaction at UCL Institute of Cognitive Neuroscience”

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What’s it like to be a bot? Embodying multiple, different human-like and non-human-like bodies

[This story from New Scientist considers a future in which we use telepresence to embody not just a single robot but many of them, both human-like and non-human-like. The prospects raise lots of intriguing research and philosophical questions. The original story includes a different image and a 2:54 minute video. –Matthew]

Subjects embodied this Robothespian to give a talk

[Image: Source: YouTube]

What is it like to be a bot? The strange world of telerobotics

Not Like Us is Aviva Rutkin’s monthly column exploring the minds of intelligent machines – and how we live with them

By Aviva Rutkin
2 November 2016

“What is it like to be a bat?” the philosopher Thomas Nagel wondered in 1974. You’d flap around, echolocating, eating bugs, hanging out upside-down in someone’s attic. But something essential about the experience was off limits to his imagination. “I am restricted to the resources of my own mind, and those resources are inadequate to the task.”… read more. “What’s it like to be a bot? Embodying multiple, different human-like and non-human-like bodies”

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Call: “Digital interlocutors: Theory and practice of interactions between human and machines” (CHB journal section)

Call for Papers

Computers in Human Behavior
Digital interlocutors: Theory and practice of interactions between human and machines

http://www.journals.elsevier.com/computers-in-human-behavior/call-for-papers/call-for-papers-digital-interlocutors-theory-and-practice-of

Submission deadline: October 1, 2017

Robots and other machine communicators are emerging in all aspects of everyday life. They are increasingly performing social and workplace roles such as teachers, caregivers, surveillance, decision-makers and personal companionship. They have the ability to improve quality of human life through assistance, enabling, for instance, independent living or providing support in work-intensive, difficult and possibly complex situations. They also can be used as educators and motivators.

This special section of Computers in Human Behavior aims to examine the role of communication in human-robot interaction or social robotics. Specifically conceptualized as examining communication between people and digital interlocutors: theory and practice of interactions with digital interlocutors in the form of artificial conversation entities, artificially intelligent software agents, embodied machine communicators (robots) and technologically augmented persons (cyborgs, wearables, enhancements, etc.)… read more. “Call: “Digital interlocutors: Theory and practice of interactions between human and machines” (CHB journal section)”

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Microsoft Research advances touch-sensitive VR interfaces

[Microsoft is advancing the state-of-the-art in adding a sense of touch to presence experiences; see the original version of this story from SiliconANGLE for a 3:25 minute video. –Matthew]

MIcrosoft Research NormalTouch VR feedback

Microsoft Research paper points to touch-sensitive VR interfaces

by Kyt Dotson | Oct 17, 2016

Virtual reality headsets made by Oculus, HTC, Sony and others can drive powerful audio-visual immersion, but one aspect of immersive user interfaces is still literally out of reach. That’s what Microsoft Research aims to change.

This week, Microsoft Corp.’s research arm is publishing a white paper on a pair of new prototype systems that provide “haptic feedback” or touch feedback about virtual reality. Researchers there have produced two prototype controller systems that “push back” when a person interacts with a virtual object, according to the paper, which will be presented at the Association for Computer Machinery’s User Interface Software and Technology Symposium this week in Tokyo.… read more. “Microsoft Research advances touch-sensitive VR interfaces”

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Call: 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)

CALL FOR PAPERS

INTETAIN 2017
9th International Conference on Intelligent Technologies for Interactive Entertainment
June 20-22, 2017 – Funchal, Madeira
http://www.intetain.org

Digital technologies are woven deep into the fabric of our everyday existence. Play and entertainment serve a crucial role in determining how such technologies evolve, having served both as catalyst for the development of novel devices and interaction paradigms, as well as proposing novel uses for technology.

The 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017) celebrates the future of Interactive Entertainment by inviting researchers to submit contributions around developments and insights in art, design, science, and engineering regarding novel entertainment-focused devices, paradigms, reconceptualisations, and reconfigurations of entertainment experiences.

INTETAIN is a small gathering of curious minds, focused on supporting a community of practice. Instead of crowds of people who may miss the chance to connect in the face of overly tight timetabling, we prefer to have a select group of people conversing about a select group of papers.… read more. “Call: 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)”

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L’Oréal launches virtual reality hair education for salon stylists

[Here’s another interesting application of VR and presence – and note the explicit use of the term in this story from VentureBeat. More information can be found in coverage by Fast Company. –Matthew]

L'Oreal VR - stylist at work

L’Oréal launches virtual reality hair education for salon stylists

Dean Takahashi
November 1, 2016

Salon stylists may not be known as early adopters of new technology, but L’Oréal is targeting them with its virtual reality hair education program in a partnership with 8i and hair care brand Matrix.

The move is a recognition that consumers aren’t the only target for VR, which is expected to be a $30 billion market by 2020, according to Digi-Capital. To get there, business-to-business and educational applications will have to take off. In this case, L’Oréal hopes hair stylists will be able to avoid expensive training trips by using the VR app.… read more. “L’Oréal launches virtual reality hair education for salon stylists”

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