ISPR Presence News

Monthly Archives: October 2016

Call: VGVE 2017 – Video Games and Virtual Ethics

Call for Papers

VGVE 2017
Video Games and Virtual Ethics
Institute of Philosophy, School of Advanced Study, University of London
July 21-22, 2017
http://www.open.ac.uk/Arts/vgve2017/

Essay submissions are due by 1 March 2017

Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues.

Invited speakers:

  • Christopher Bartel (Philosophy, Appalachian State University)
  • Morgan Luck (Philosophy, Charles Sturt University)
  • Esther MacCallum-Stewart (Media Studies, University of the West of England)
  • Stephanie Patridge (Philosophy, Otterbein University)
  • Miguel Sicart (Game Studies, IT, University of Copenhagen)
  • Garry Young (Philosophy and Psychology, Nottingham Trent University)

CALL FOR PAPERS

Papers are invited that deal with issues relating to the ethics of video games.… read more. “Call: VGVE 2017 – Video Games and Virtual Ethics”

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‘The Simpsons’ celebrates 600th episode with virtual reality short

[Here’s another (fun) example of VR moving toward becoming mainstream; the story is from Mashable, where it includes three different images; more details are available in a press release at /Film. –Matthew]

The Simpsons wearing VR goggles

[Image: Source: /Film]

‘The Simpsons’ celebrates 600th episode with virtual reality short

By Adario Strange
October 17, 2016

Not everyone is convinced that virtual reality is the future, but at least one beloved institution, The Simpsons, has hopped onto the VR train.

In celebration of the series’ 600th episode, the show decided to offer its opening couch scene in VR using Google Cardboard, and the result is incredible.… read more. “‘The Simpsons’ celebrates 600th episode with virtual reality short”

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Call: CSCL 2017: 12th International Conference on Computer Supported Collaborative Learning

Call for Papers

CSCL 2017: The 12th International Conference on Computer Supported Collaborative Learning
June 18-21, 2017
Drexel University & The University of Pennsylvania
Philadelphia, Pennsylvania USA

Conference theme: Making a Difference – Prioritizing Equity and Access in CSCL

Deadline approaching. Papers due November 4th

Computer Supported Collaborative Learning is a premier conference of the International Society of the Learning Sciences that focuses on the study of social learning processes with and without technology as well as the development and evaluation of tools to enhance or improve collective thinking and learning. The conference is a major international event bringing together researchers with a wide variety of backgrounds and research interests including educational technology, design, HCI, information sciences, educational psychology, museum research, library science, curriculum and instruction, psychology, computer science, cognitive science, and many more. We welcome high quality conceptual, empirical, and theoretical contributions.… read more. “Call: CSCL 2017: 12th International Conference on Computer Supported Collaborative Learning”

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Your next interview could be in VR: Lloyds trials virtual tests for candidates

[The use of virtual reality (and presence) to evaluate job applicants as described in this story from Wired raises lots of important questions. The original story includes two more images, and more information is available from Lloyds Banking Group. –Matthew]

Example of virtual world to test Lloyds applicants

[Image: This is an example of a virtual world in which the Lloyds graduates will be tested. Credit: Lloyds Banking Group]

Your next interview could be in VR: Lloyds trials virtual tests for candidates

Lloyds Banking Group is launching a scheme that uses VR headsets to put job applicants to the test in virtual situations

By Victoria Woollaston
7 October 2016

Beyond gaming, there are a myriad ways companies are attempting to embrace virtual reality. The latest is in recruitment.

Lloyds Banking Group is launching a scheme that uses VR headsets to put job applicants to the test in virtual situations.… read more. “Your next interview could be in VR: Lloyds trials virtual tests for candidates”

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Call: Med-e-Tel 2017

CALL FOR ABSTRACTS

Med-e-Tel 2017
5-7 April 2017
Luxembourg

https://www.medetel.eu/?rub=educational_program&page=call_for_abstracts

Abstract Deadline: December 4, 2016

Join us at Med-e-Tel 2017 (5-7 April 2017) – 15th edition – and actively participate in the educational and information program of seminars, workshops, demonstrations and interactive panel discussions on eHealth, Telemedicine and ICT applications in medicine, health and social care. Med-e-Tel is the official event of the International Society for Telemedicine & eHealth (www.isfteh.org), the international federation of national associations who represent their country’s Telemedicine and eHealth stakeholders. Supported by a wide range of other national and international associations and institutions as well, this three day meeting and networking event brings together stakeholders and leading experts from around the world to present and share recent achievements and developments in the field.

Presentations at Med-e-Tel are not only for academics. Our diverse audience and speakers include members from government, industry, professional, and special interest sectors also.… read more. “Call: Med-e-Tel 2017”

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Modal VR launches next-generation large-scale, wireless VR platform for enterprises

[While Sony’s PlayStation VR debuts today (here‘s a review), another VR platform is in the works, as described in this story from Venture Beat; the original version includes two videos and two other images. A press release is available via Business Wire. –Matthew]

Modal VR 'before' graphic

Modal VR 'after' graphic

[Image: Source: Modal VR]

Nolan Bushnell’s Modal VR launches next-generation virtual reality platform for enterprises

Dean Takahashi
October 12, 2016

Nolan Bushnell, the cofounder of Atari and father of modern video games, is back with a new startup creating a virtual reality platform for enterprises.

Modal VR enables companies to set up virtual reality experiences that are life-size and large-scale, like setting up a field for a new kind of laser tag game or a shared virtual tourism experience.

Jason Crawford, CEO of Modal VR in Los Angeles, said in an interview that the company is creating hardware and software as part of its platform.… read more. “Modal VR launches next-generation large-scale, wireless VR platform for enterprises”

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Job: Associate Senior Lecturer in HCI at Uppsala University

Uppsala University
Associate Senior Lecturer in Human-Computer Interaction

Final submissions due: 1 November 2016

The department of Informatics and Media at Uppsala University, Sweden, announces a position as senior associate lecturer in Human Computer interaction. This research area includes the study of the interaction between humans and digital technology; an interaction which in turn forms new digital usage patterns and digital practices. The associate senior lecturer is expected to contribute to the research area of embodied interaction, focusing on pervasive, physical, and social play.

This is a full time position consisting of 50% research and 50% teaching. The post of associate senior lecturer may be held in the maximum of four years with the possibility of promotion to senior lecturer.

To be eligible for employment as an associate senior lecturer, applicants must hold a PhD (or have achieved equivalent scientific expertise) and show necessary teaching experience and skills.… read more. “Job: Associate Senior Lecturer in HCI at Uppsala University”

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How social responses to robots are influenced by cultural background

[Cliff Nass would have loved the work described in this PC Magazine story about cultural differences in social responses to robots. The original story includes more images. –Matthew]

Dr. Selma Abanovic from Indiana University with a robot

When Taking Robots Global, One Size Does Not Fit All

Even robots can get lost in translation. PCMag talks to Dr. Selma Sabanovic about the challenges of taking them global.

By Sophia Stuart
October 2, 2016

Whether it’s robots that dance, robot coworkers, sociable trash cans, or therapeutic devices, Dr. Selma Sabanovic from Indiana University has seen it all.

Dr. Sabanovic, an associate professor at the university’s School of Informatics and Computing, has been examining international robot development for many years. However, as her research has proved, most robots reflect their country of origin, and people’s responses to robots can be influenced by their cultural background. This could be a problem for the emerging global industry as, in purely economic terms, it’s hard to make serious cash as a manufacturer through exports if your robot gets lost in translation.… read more. “How social responses to robots are influenced by cultural background”

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Call: 2nd Joint UAE Symposium on Social Robotics (JSSR 2016)

Invitation and International Call for Presentations

2nd JOINT UAE SYMPOSIUM ON SOCIAL ROBOTICS (JSSR2016)
20-23 November 2016
United Arab Emirates University
New York University Abu Dhabi
http://conferences.uaeu.ac.ae/jssr2016/en/

To register or submit an abstract:
SocialRoboticsUAE@uaeu.ac.ae

Extended abstract deadline: October 17, 2016

THE FUTURE IS HERE

A future in which robots will be our social companions and will assist us in many of our activities is quickly approaching. To get ready for tomorrow, a new kind of integrated research is gaining unprecedented traction: the study of interactions between humans inspires the development of more sophisticated autonomous agents, scaffolding the creation of the next generation of social robots. At the same time, the study of interactions between intelligent social machines and people provides insights into human social cognition and can inform and validate the explanatory and predictive models advanced by the social sciences.

SOCIAL ROBOTICS

Social robotics connects these two trends, bringing together expertise from different scientific and technological areas such as human-robot interaction, software engineering, artificial intelligence, social and cognitive psychology, the behavioral and brain sciences, social cognition theory, cognitive philosophy and philosophical psychology.… read more. “Call: 2nd Joint UAE Symposium on Social Robotics (JSSR 2016)”

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VR comics allows users to “step into the page”

[This story from TechCrunch suggests interesting research questions about how different strategies and techniques can increase presence in a format part way between symbolic text and photo-realistic audio-video. The story includes a 1:30 minute video.–Matthew]

Madefire VR comics graphic

Digital comics startup Madefire launches its first virtual reality app

Posted October 10, 2016 by Anthony Ha

When digital comics startup Madefire announced its latest funding round a few days ago, co-founder and CEO Ben Wolstenholme said the company was getting ready to move into virtual and augmented reality. He lived up to that promise in very short order, launching a preview app for Samsung’s Oculus-powered Gear VR platform and demonstrating it at New York Comic Con.

Wolstenholme has told me before that he’s trying to create a “native digital experience” that’s still recognizable as a comics-reading experience. Judging from the demo, that’s still true with the new VR experience — there’s music, sound effects and animation, but you’re still basically reading a comic.… read more. “VR comics allows users to “step into the page””

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