Month: September 2016
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Jobs: Postocs in Cognitive Interaction Technology at Bielefeld University, Germany
Published:
Read more: Jobs: Postocs in Cognitive Interaction Technology at Bielefeld University, GermanyPostdoctoral Research Positions in Cognitive Interaction Technology Bielefeld University, Germany The Cluster of Excellence in Cognitive Interaction Technology (CITEC) at Bielefeld University, Germany (www.cit-ec.de) is aiming to fill up to 10 postdoctoral positions in all areas of cognitive interaction technology. This includes all areas of social interaction in Virtual Reality (including recognition, analytics, learning, and simulation) as well as human-aware AI for conversational agents, where the Postdoc would work in the Social Cognitive Systems Group led by Stefan Kopp and/or the Computer Graphics Group led by Mario Botsch. The official text of the announcement is below. Deadline for applications is…
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Presence humor: Sleeping student uses life-size photo of himself in class so it looks like he’s paying attention
Published:
Read more: Presence humor: Sleeping student uses life-size photo of himself in class so it looks like he’s paying attention[The school year is starting for many of us, so here’s a story about how a student supposedly created a (presence) illusion so he can appear attentive in class while he sleeps. The story from the Daily Mail includes the 11 second video and three images; the post and hundreds of comments about it are available on Reddit; and the creator, Zach King, has posted many other illusions on YouTube. For more light but thought-provoking presence items join the ISPR Presence Community Facebook group. –Matthew] The hilarious moment a sleeping student uses a life-size photo of himself in class so it…
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Call: Music in Video Games Panel – Royal Music Association Music and Philosophy Study Group Conference
Published:
Read more: Call: Music in Video Games Panel – Royal Music Association Music and Philosophy Study Group ConferenceRoyal Music Association Music and Philosophy Study Group Conference Kings College, London 13th – 14th July 2017 Music in Video Games Panel Conveners: William Gibbons and Derek Matravers There has been great deal of interest in the past few years within musicology and music theory in the contribution of music to the experience of playing video games. The topic has been relatively neglected in philosophy, although it is related to several extant discussions concerning other media. We would like to invite papers from any discipline which reflect on this topic, thus contributing to developing a philosophical take on the role…
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The future of mobile video is VR and presence
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Read more: The future of mobile video is VR and presence[Although the term isn’t used here, one could argue that the most intense and compelling sense of presence occurs at the center of the Venn diagram in this story from TechCrunch, another step toward what the author calls “the experience age.” –Matthew] The future of mobile video is virtual reality Posted Aug 30, 2016 by Mike Wadhera After the dust settles, the real takeaway from Instagram’s cloning of Snapchat is that the connected camera revolution is just beginning. Instagram Stories sends a powerful message to hundreds of millions of people for the first time: No moment is too small to…
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Call: Second International Conference on Communication & Media Studies
Published:
Read more: Call: Second International Conference on Communication & Media StudiesSecond International Conference on Communication & Media Studies University of British Columbia – Robson Square, Vancouver, Canada 16-17 November 2017 http://oncommunicationmedia.com/vancouver-conference-2017 CALL FOR PAPERS The Second International Conference on Communication & Media Studies will be held at the University of British Columbia – Robson Square, Vancouver, Canada, 16-17 November 2017. We invite proposals for paper presentations, workshops/interactive sessions, posters/exhibits, virtual lightning talks, virtual posters, or colloquia addressing one of the following themes: Theme 1: Media Cultures Mass versus niche media ‘Audience’ and practices of participation in media Cultural representation and power in media Popular culture in the media Feminist analyses…
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A teacher describes how he uses New York Times VR in the classroom
Published:
Read more: A teacher describes how he uses New York Times VR in the classroom[Here’s a detailed first-person description of how to use VR (and presence) in the classroom. It’s from the New York Times, where it includes more images. –Matthew] Reader Idea | New York Times Virtual Reality in the Classroom By The Learning Network August 31, 2016 Using virtual reality, or VR, in the classroom can help students learn about the world in a powerful new way, says Cayne Letizia. In this series of lessons, he uses Times VR reporting as a way to hook students on stories about everything from the refugee crisis to life on Pluto to the secret languages…
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