ISPR Presence News

Monthly Archives: August 2016

Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics Magazine

IEEE Consumer Electronics Magazine

Call for Papers for a Special Issue on
“Advanced Interaction and Virtual/Augmented Reality”

http://specialvr.ieee-cesoc.org/

Submission deadline: December 15th, 2016

FOREWORD

This Special Issue solicits papers discussing human-machine interaction approaches tailored to Consumer Electronics with a special emphasis on those pertaining Virtual and Augmented Reality, with the aim to provide a platform for engineers, researchers, industrial experts and other stakeholders to address related challenges.

TOPICS OF INTEREST

  • User Experience, Usability and Interaction Design
  • Sensing and Actuation Technologies
  • Adaptive, Personalized and Intelligent Interfaces
  • Interactive TV and Personal Multimedia Devices
  • Natural, Multi-Modal and Three Dimension Interfaces
  • Interaction Paradigms for the Internet of Things
  • Wearable and Mobile Devices and Applications
  • Immersive and Mixed Virtual Environments
  • Gaming, Social Technologies and Entertainment
read more. “Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics Magazine”
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Perils of presence: New AI writes like a human to effectively phish Twitter users

[This story from MIT Technology Review highlights the perils of presence – its value to those who want to use technology to fool people for nefarious purposes. The original story includes different images, coverage in PC Magazine provides more details including the fact that the creators of this new AI were inspired by the famous Eliza bot, and a story in Forbes reports on a phishing competition between a human and the AI (the AI wins). –Matthew]

Black Hat 2016 conference

[Image: Source: PC Magazine]

This AI Will Craft Tweets That You’ll Never Know Are Spam

Machine-learning software could be used as effective cybercriminal sidekicks.

by Tom Simonite
August 4, 2016

Last month, some people tweeting about Pokémon Go became unwitting subjects in an experiment that could presage a worrying new kind of online attack.

Industry researchers trained machine-learning software to write tweets like a human to reply to some people using the hashtag #Pokemon, in a demonstration of how advances in software that understands language could be used to trick people online.… read more. “Perils of presence: New AI writes like a human to effectively phish Twitter users”

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Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)

International Conference on Technology Innovation and Learning Technology (ICTILT 2016)
Boston, USA
December 27-28, 2016
http://www.ictilt.com/ictilt/

Paper Submission Date: 30th September 2016

This conference covers a wide range of fields in science and engineering innovation and aims to bring together engineering technology expertise. The professional from the industry, academia and government to discourse on research and development, professional practice, business and management in the science and engineering fields are welcome to the ICTILT 2016. This conference enables interdisciplinary collaboration between science and engineering technologists in the academic and industrial fields as well as networking internationally.

A new wave of technologies is disrupting innovation in the education sector now more than ever before. Phenomena and technologies such as learning analytics, cloud computing, maker spaces, 3-D printing, wearable technologies, cognitive profiling and augmented reality are just a few examples that have seen early adopters bringing new hope and optimism to the debate about the usefulness and relevance of new technologies and learning support.… read more. “Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)”

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The quest for the next human-computer interface

[It never uses the terms presence or telepresence, but this story from The Atlantic carefully considers the key issue in all presence phenomena: how technology mediates our experience. –Matthew]

Man wearing Zeiss VR One headset

[Image: A man tests a Zeiss VR One virtual reality headset in Barcelona, in February 2016. Albert Gea / Reuters]

The Quest For the Next Human-Computer Interface

What will come after the touch screen?

Adrienne LaFrance
Jul 11, 2016

A computer keyboard, at its most reliable, is barely noticeable to the person using it. It is designed to be felt, heard, and mostly ignored. Once you’re comfortable with the thing, you usually aren’t focused on the keys you’re pressing, or the gentle clack-clacking sound those keys makes. Instead, you’re immersed in whatever is happening on the screen.

Technology has always been a go-between in this way, a means by which humans relate to their environment.… read more. “The quest for the next human-computer interface”

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Call: Tangible Interaction and Cognition – OzCHI’16 Workshop

Call for Papers:
OzCHI’16 Workshop: Tangible Interaction and Cognition
To be held on 29 November

At the 28th Australian Conference on Human-Computer Interaction (HCI)
November 29 – December 2
Launceston, Tasmania, Australia

Website: https://tangiblehci.wordpress.com/

Deadline for submissions:  26 August 2016

This workshop will bring together researchers and practitioners working in the fields of tangible interaction and cognition to share their experiences of working on issues such as but not limited to embedded / embodied interaction, cognitive load, tangibles and education, the Internet of Things, and interaction design. The aim of the workshop is to generate discussion among participants of the issues faced by researchers working in tangible interaction and cognition. Workshop participants will adopt a hands-on approach to explore the potential of tangible interaction to further advance solutions to cognition-based issues. They will also draw on their own personal experiences to share insights and alternate perspectives of ways in which these two research fields stand to benefit from one another.… read more. “Call: Tangible Interaction and Cognition – OzCHI’16 Workshop”

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Virtual Reality is coming for weddings

[As this story from Fast Company illustrates, the rapid evolution of technology is creating many niche markets for VR and presence. The original story includes more images and two videos. –Matthew]

VR weddings graphic

Virtual Reality Is Coming For Weddings

“Imagine you had a grandmother who couldn’t make it to the wedding for some reason—now she could, with 360-degree goggles.”

Rina Raphael
07.15.16

Destination weddings can be fraught with guest-list politics. Do I have to invite my second cousin’s inappropriate girlfriend? I’m inviting my high school best friend, but only because I’m sure she’ll decline. But now, literally anyone can attend your wedding—virtually, at least.

“Everyone always tells you, When you’re planning a wedding, it’ll fly by, be sure to enjoy it, and I knew they were right,” says Will Goldstone, who had his London nuptials recorded with a Kodak SP360 4K Action camera.… read more. “Virtual Reality is coming for weddings”

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Call: MindCare 2016 – 6th International Symposium on Pervasive Computing Paradigms for Mental Health

CALL FOR PAPERS/PARTICIPATION:

MindCare – The 6th International Symposium on Pervasive Computing Paradigms for Mental Health
November 28-29, 2016
Barcelona, Spain

Website: www.mindcaresymposium.org

Paper submission due: September 1st, 2016

SCOPE

MindCare 2016 continues the tradition of being a place where technological, psychiatric and psychological disciplines meet. It hosts top researchers and practitioners focused on exploiting technological advancements to maintain and/or improve mental health.

Technology is allowing the acquisition of unprecedented information related to individuals’ mental wellbeing as well as the provision of novel methods of treatment. The MindCare Community leverages the opportunities offered by the technological advancements to provide an improved diagnosis, a better support to both healthy subjects and patients, but also to extend the theoretical knowledge.

We are soliciting high-quality papers in the following topics (but not limited to):

Sensing and data processing

  • Wearable computing
  • Smart environments
  • Biomedical devices
  • Speech Analysis
  • Big data for individual or public health
  • Computational Psychometrics
  • Combined sensing systems and infrastructures
  • Computer-enhanced self reporting
  • Machine learning and data mining methods

User experience

  • Novel interfaces
  • Usability studies
  • Visualizations
  • Augmented reality
  • Virtual reality approaches

Applications

  • Mental wellbeing support
  • Stress / Emotional response analysis
  • Affective computing
  • Serious games for mental health
  • Cognitive stimulation
  • Life-logging methods
  • Monitoring activities relevant to mental health
  • Psychological treatments of mental disorders
  • Systems to support patients and / or caregivers
  • Using technology to improve the understanding of cognitive processes
  • Tools for Neuropsychological Assessment and Rehabilitation
  • Mental health promotion and disorders prevention
read more. “Call: MindCare 2016 – 6th International Symposium on Pervasive Computing Paradigms for Mental Health”
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‘Robot concierge’ SAM brings presence-based assistance to senior living facilities

[This is a great example of the use of both social presence and medium-as-social actor presence to improve people’s lives. The story is from IEEE Spectrum, where it includes more images and the mentioned 2:16 minute video. –Matthew]

SAM in hallway

[Image: SAM is a mobile telepresence platform that autonomously navigates from room to room in a nursing facility, allowing staff to check in on residents on a regular schedule. Credit: Evan Ackerman/IEEE Spectrum.]

SAM Brings Much-Needed Robotic Assistance to Senior Living Facilities

By Evan Ackerman
August 2, 2016

Creating a successful robot company based around providing commercial services is not easy, although as of just the last few years, advances in robotics technology has at least made it possible. Companies like Savioke have shown that robotics has reached a point where autonomous platforms can operate in semi-structured environments, doing useful tasks reliably and cost effectively enough to make a compelling business case.… read more. “‘Robot concierge’ SAM brings presence-based assistance to senior living facilities”

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Call: International Conference on Agents and Artificial Intelligence – ICAART 2017

CALL FOR PAPERS

9th International Conference on Agents and Artificial Intelligence – ICAART 2017
24 – 26 February, 2017
Porto, Portugal

Website: www.icaart.org

Regular Papers:
Paper Submission: October 4, 2016
Authors Notification: November 28, 2016
Camera Ready and Registration: December 13, 2016

Position Papers:
Paper Submission: November 8, 2016
Authors Notification: December 13, 2016
Camera Ready and Registration: December 30, 2016

Workshops:
Workshop Proposal: November 7, 2016

Doctoral Consortium:
Paper Submission: December 26, 2016
Authors Notification: January 6, 2017
Camera Ready and Registration: January 16, 2017

Special Sessions:
Special Session Proposal: November 23, 2016
Paper Submission: December 9, 2016
Authors Notification: December 23, 2016
Camera Ready and Registration: January 2, 2017

Tutorials, Demos and Panels Proposals: December 29, 2016

Sponsored by:
INSTICC – Institute for Systems and Technologies of Information, Control and Communication

INSTICC is Member of:
FIPA – Foundation for Intelligent Physical Agents
WfMC – Workflow Management Coalition
OMG – Object Management Group

Logistics Partner:
SCITEVENTS – Science and Technology Events

In Cooperation with:
EUSFLAT – European Society for Fuzzy Logic and Technology
AEPIA – Spanish Association of Artificial Intelligence
EurAI – European Association for Artificial Intelligence
AI*IA – Associazione Italiana per l’Intelligenza Artificiale
International Fuzzy Systems Association
APRP – Associação Portuguesa de Reconhecimento de Padrões
AAAI – Association for the Advancement of Artificial Intelligence
IBERAMIA – IberoAmerican Society of Artificial Intelligence
APPIA – Portuguese Association for Artificial Intelligence

The purpose of the International Conference on Agents and Artificial Intelligence is to bring together researchers, engineers and practitioners interested in the theory and applications in the areas of Agents and Artificial Intelligence.… read more. “Call: International Conference on Agents and Artificial Intelligence – ICAART 2017”

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NVIDIA’s eye-tracking-based foveated rendering could revolutionize virtual reality

[Presence experiences can be enhanced when the mediating technology mimics human non-mediated perception. Foveated rendering allows this at least in part by using computer resources more efficiently. This story is from MIT Technology Review, and more information, including larger versions of these and other images and a 1:20 minute video, is available from NVIDIA. –Matthew]

NVIDIA foveation - None

NVIDIA foveation - Contrast-preserved

[Images: Sample image with no foveation (top) and with contrast-preserving foveation (bottom). Source: NVIDIA.]

Nvidia’s Eye-Tracking Tech Could Revolutionize Virtual Reality

A phenomenon first observed by Leonardo da Vinci is being used to make virtual images look more realistic.

by Simon Parkin
July 21, 2016

Look at a clock on a nearby wall. The focal point of your gaze should be in focus, while the scene around the clock is blurred, as if your brain is sketching your surroundings, or, in computer graphics terms, rendering a low-resolution version of the scene.… read more. “NVIDIA’s eye-tracking-based foveated rendering could revolutionize virtual reality”

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