Month: April 2016
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Call: Workshop on Ethics in the Design of Intelligent Agents (EDIA 2016)
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Read more: Call: Workshop on Ethics in the Design of Intelligent Agents (EDIA 2016)CALL FOR PAPERS WORKSHOP ON ETHICS IN THE DESIGN OF INTELLIGENT AGENTS (EDIA 2016) To be held in conjunction with ECAI 2016, 29th to 30th of August 2016, The Hague, The Netherlands http://ii.tudelft.nl/edia2016/ SCOPE The development of intelligent agents is experiencing a fruitful period of incredible progress and innovation. Nowadays, intelligent agents decide, act and interact in shared and dynamic environments under domain constraints, where they may interact with other agents and human beings to share tasks or execute tasks on behalf of others. Search engines, self-driving cars, electronic markets, smart homes, military technology, software for big data analysis, and…
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VR Bangers and AuraVisor to offer adult VR content in hotel rooms
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Read more: VR Bangers and AuraVisor to offer adult VR content in hotel rooms[This brief story from Venture Beat describes a novel application of presence; the fact that the content users experience is created in the same (or at least a similar) physical space may heighten the illusion. –Matthew] VR Bangers and AuraVisor to offer adult virtual reality content in hotel rooms Dean Takahashi April 18, 2016 Virtual reality porn company VR Bangers has partnered with headset manufacturer AuraVisor to offer a headset preloaded with adult content in hotel rooms. The headset will combine AuraVisor’s wireless VR headset technology with VR Banger’s “immersive porn.” It will initially be available in Las Vegas hotels,…
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Job: Researcher in Interactive Virtual and Augmented Reality at University of Bath
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Read more: Job: Researcher in Interactive Virtual and Augmented Reality at University of BathVacancy: Researcher in Interactive Virtual and Augmented Reality Applications are invited for a Research Associate in Interactive Virtual and Augmented Reality to work in a major new research centre at the University of Bath. We are seeking a talented and motivated researcher with excellent track record in human-computer interaction and/or 3D computer graphics. The post holder will work closely with computer vision and motion capture experts to research, develop and evaluate innovative 3D environments and interaction techniques for virtual and augmented reality. The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) is an exciting EPSRC funded large-scale…
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Ossic X 3D headphones create personalized presence for VR, games and music
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Read more: Ossic X 3D headphones create personalized presence for VR, games and music[This story about the Ossic X 3D headphones includes first-person descriptions of the “real-life” sound the device produces; it’s from Tech Insider, where it includes more images. In coverage by Wareable, Ossic a quote from co-founder and CEO Jason Riggs explicitly refers to presence: “Accurate 3D sound is going to be key. You don’t want to break the sense of presence, or break the illusion. The sounds that are coming from outside your FOV (field-of-view), will make you turn and look at them – and when you do, you want to turn and know exactly what and where it is.…
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Call: AIIDE-16, the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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Read more: Call: AIIDE-16, the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentAIIDE-16 The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment October 8-12, 2016 San Francisco Bay Area, CA, USA Submission deadlines: May 15, 2016: Workshop proposals May 27, 2016: Regular Paper & Demonstration Abstract Deadline May 31, 2016: Regular Paper & Demonstration Submission Deadline June 1, 2016: Late-Breaking Abstract Deadline June 13, 2016: Late-Breaking Paper Deadline June 30, 2016: Accept/Rejection Notification August 3, 2016, 5pm PDT: Camera-ready Version Deadline https://easychair.org/conferences/?conf=aiide16 General Chair: Nathan Sturtevant, University of Denver Program Chair: Brian Magerko, Georgia Tech AIIDE-16 – the Twelfth Conference on Artificial Intelligence and Interactive Digital Entertainment – is intended…
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IMAX launches IMAXShift, a virtual cycling studio
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Read more: IMAX launches IMAXShift, a virtual cycling studio[This story from The Stack describes a new IMAX venture that combines its presence-evoking film presentation technology with the group cycling experience. The original story includes a 4:31 minute video report from the program CBS This Morning. More information is available from the press release and the IMAXShift website, which features this promotional text: “Let The IMAX Experience® change the way you think about fitness. Crystal clear audio surrounds you as sharp, hyperreal visuals suck you into the massive screen. A unique ride that leaves you breathless before you even break a sweat.” –Matthew] IMAX launches IMAXShift, a virtual cycling…
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Call: 9th International Conference on Interactive Digital Storytelling (ICIDS 2016)
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Read more: Call: 9th International Conference on Interactive Digital Storytelling (ICIDS 2016)CALL FOR PAPERS ICIDS 2016 9th INTERNATIONAL CONFERENCE ON INTERACTIVE DIGITAL STORYTELLING November 15 -18, 2016 http://icids2016.ict.usc.edu The Institute for Creative Technologies The University of Southern California Los Angeles, USA Dear colleague, This year, the International Conference on Interactive Digital Storytelling (ICIDS 2016) will take place at the Institute for Creative Technologies, University of Southern California, Los Angeles, USA. It also features a collaboration with the ninth edition of Intelligent Narrative Technologies (INT9), a related series of gatherings that holds Artificial Intelligence as its focus. ICIDS has its origin in a series of related international conferences that ran between 2001…
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The future is presence: Ang Lee’s 3D-4K-120fps film preview stuns viewers at NAB
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Read more: The future is presence: Ang Lee’s 3D-4K-120fps film preview stuns viewers at NAB[Even though most people won’t see Ang Lee’s new film in 3D, 4K resolution and 120 frames per second, this presentation is said to be historic and a glimpse into the possible future of cinema, and it clearly involves (tele)presence. As reported by Variety, the people who attended said it was “as though I was there,” it provided an “almost VR-like sense of presence,” “it was literally as if you were there,” and was “as immersive and involving an image play as I’ve ever seen.” Coverage in The Verge includes the assessment that “It truly was more like looking through…
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Call: Future Technologies Conference 2016
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Read more: Call: Future Technologies Conference 2016Future Technologies Conference 2016 – FTC 2016 6-7 December 2016 San Francisco, United States Sponsored by HPCC Systems Conference Website: www.SAIConference.com/FTC2016 FTC attracts researchers, scientists and technologists from some of the top companies, universities, research firms and government agencies from around the world. Join us for FTC 2016, the world’s pre-eminent forum for reporting technological breakthroughs in the areas of Computing, Artificial Intelligence, Security, Robotics, Electronics and Communications. Click here for conference topics. The conference is predicated on the successful conferences by The Science and Information (SAI) Organization that have been held in the UK since 2013. FTC 2016 combines…
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Excedrin ‘Migraine Experience’ lets non-sufferers ‘see’ what debilitating headaches feel like
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Read more: Excedrin ‘Migraine Experience’ lets non-sufferers ‘see’ what debilitating headaches feel like[Most presence experiences are meant to be positive, or at least neutral; this one is purposely unpleasant. Unfortunately I know well that not replicating the pain of a migraine means the presence experience is a limited replication, but it can still be quite useful. Both stories below are from the New York Daily News; the first one features Excedrin’s 2:07 minute video and additional pictures. Excedrin’s press release is available via PR Newswire. And coverage by Chip Chick provides this detail: “Excedrin had a custom rig drawn up that combines augmented reality and virtual reality to get people to see…
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Planned Parenthood’s new VR experience simulates clinic harassment
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Read more: Planned Parenthood’s new VR experience simulates clinic harassment[Reading an analysis of an issue or description of an experience is fundamentally different than the VR-evoked sense of having the experience. This first-person report of a VR simulation of harassment at a Planned Parenthood clinic is from Broadly; a link to a 7:12 minute navigable video version is provided at the end below. For an interview with Dawn Laguens, executive producer of Across the Line and executive vice president of Planned Parenthood Federation of America, and Nonny de la Peña, co-creator of Across the Line, see coverage from Democracy Now. –Matthew] Planned Parenthood’s New Virtual Reality Video Simulates Clinic…
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Call: SMPTE 2016 Annual Technical Conference and Exhibition
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Read more: Call: SMPTE 2016 Annual Technical Conference and ExhibitionCall for Papers for SMPTE 2016 SMPTE 2016 Annual Technical Conference & Exhibition Hollywood, California 24-28 October, 2016 https://www.smpte.org/ATC Deadline for Submissions of Abstracts is 22 April, 2016 The Society of Motion Picture and Television Engineers® (SMPTE®), a leader in motion-imaging standards and education for the communications, media, entertainment, and technology industries, is seeking proposals for technical papers for the SMPTE 2016 Annual Technical Conference & Exhibition (SMPTE 2016) – Monday, 24 Oct. – Friday, 28 Oct. 2016 in Hollywood, California. The Technical Conference takes place 25-27 October. This is the year of the SMPTE centennial celebration so be part…
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