Month: March 2016
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Call: Contextual Collaboration: Where Automation and People Meet – COOP 2016 Workshop
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Read more: Call: Contextual Collaboration: Where Automation and People Meet – COOP 2016 WorkshopCALL FOR PARTICIPATION: One-day Workshop on Contextual Collaboration: Where Automation and People Meet in conjunction with COOP 2016 http://www.coop2016.unitn.it May 23rd, 2016 Trento, Italy Workshop Website: https://hci.sbg.ac.at/coop2016-automation Important dates: March 26th, 2016: Submission of Position Papers March 31st, 2016: Notification of acceptance April 22nd, 2016: Camera-ready version May 23rd, 2016: Workshop at COOP TOPIC AND AIM: This day-long workshop will focus on collaboration with autonomous systems and in automated environments. Due to trends towards autonomous driving and smart industrial automation (e.g., Internet of Things and cyber-physical systems), people are more and more surrounded by (semi-) autonomous systems. The way people…
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Meet the Euphonia, a talking robotic head from 1846
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Read more: Meet the Euphonia, a talking robotic head from 1846[Here is a vivid and ultimately sad reminder that (in this case social) presence has a long history; the story is from Atlas Obscura and features more images. –Matthew] [Image: A close-up of the Euphonia. The Euphonia’s face was impressively realistic but was reported to look very unsettling while in motion. (Photo: Public Domain)] Text-To-Speech in 1846 Involved a Talking Robotic Head With Ringlets Meet the Euphonia, a machine that boasted the ability to replicate human speech. by Addison Nugent March 09, 2016 On a summer day in 1846 at London’s grand Egyptian Hall, Joseph Faber unveiled one of the…
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Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)
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Read more: Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)iscMME 2016 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME) http://www.iscmme.leeds.ac.uk/ Tuesday 14th June 2016 School of Music, University of Leeds, Leeds LS2 9JT, United Kingdom Deadline for submission: 28th April 2016 Call for Proposals iscMME 2016 welcomes the submission of a wide range of Sci-Arts research with particular focus on Music, Multimedia and Electronics. Submissions fall into three categories: (i) papers & presentations; (ii) demonstrations or installations (iii) performances. Details and requirements for each category are specified below. All submissions will be reviewed by the iscMME programme committee. Proposals for categories (i), (ii), and (iii) should be…
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BigScreen lets you share and use your entire PC desktop inside VR
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Read more: BigScreen lets you share and use your entire PC desktop inside VR[BigScreen and other technologies like it may be the future of presence – shared virtual social experiences with “just as many possibilities as the real world”; the story from Upload includes more pictures. –Matthew] ‘BigScreen’ Lets You Share and Use Your Entire PC Desktop Inside VR by David Jagneaux March 11th, 2016 I was sitting on a couch in a comfortable and decadent penthouse-style apartment overlooking a beautiful city landscape at night time. The horizon was peppered with lights and buildings in the distance. In front of me was a floating flatscreen monitor, hovering at an angle below my neck,…
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Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PARTICIPATION CHI PLAY 2016 The 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Austin, Texas October 16 – 19, 2016 http://chiplay.org Twitter: #chiplay Submission Deadlines: April 18, 2016: Full papers May 27, 2016: Workshop and course proposals, Student game competition July 15, 2016: Doctoral consortium, industry case studies, and works-in-progress CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality…
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VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day
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Read more: VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day[This story suggests another likely-to-be-popular use of VR and presence, one reminiscent of the Lonesome Gal radio show from more than six decades ago. The story from RocketNews24 includes many more pictures.—Matthew] VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day Ai Shinozaki, one of Japan’s hardest-working models, extends some VR hospitality. Casey Baseel Feb 15, 2016 Ai Shinozaki could probably make a comfortable living doing nothing more than smiling for the camera, seeing as how she covers the three Bs of the Japanese modeling world: baby-faced, busty, and (frequently) bikini-clad. Nevertheless, the 23-year-old Tokyo…
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Call: CYNETART Competition 2016
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Read more: Call: CYNETART Competition 2016Open Call CYNETART Competition 2016 CYNETART International Festival for Computer Based Art November 10th – 16th, 2016 Dresden, Germany http://www.cynetart.de/cfp/2016/ Deadline: 1st of May, 2016 2016 marks the 20th anniversary of the CYNETART International Festival for Computer Based Art, held at its main venue HELLERAU – European Centre for the Arts Dresden and many satellite venues around the city. 20 years of CYNETART Festival is the reflection of the zeitgeist, the presentation of artistic quality and an invitation to the audience to discover something new. It is an extraordinary venue for public presentations and the performance of inter- and trans-disciplinary…
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Audience takes centre stage in pioneering virtual reality dance film
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Read more: Audience takes centre stage in pioneering virtual reality dance film[This article from The Guardian highlights the challenges and potential of using emerging technologies to deepen our experience of presence in the performing arts. –Matthew] [Image: Stuck in the Middle With You, a new virtual reality dance production commissioned by Acmi and Sydney Dance Company. Photograph: Wendell Levi Teodoro] Audience takes centre stage in pioneering virtual reality dance film Acmi join forces with Sydney Dance Company for an immersive film that combines choreography with virtual reality, allowing the audience to view the production from all angles Jana Perkovic Monday 7 March 2016 How do you capture a stage show on…
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Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)
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Read more: Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)Call For Papers – Special Session on Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPD 2016) http://cts2016.cisedu.info/2-conference/special-sessions—cts-2016/ss05-cepd2016 As part of The 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) The 17th Annual Meeting June 06 – 10, 2016 The Rosen Plaza Hotel Orlando, Florida, USA http://cts2016.cisedu.info In Cooperation with the ACM, IEEE, IFIP Submission Deadline: April 01, 2016 SCOPE This track solicits works related to the design, development, analysis and evaluation of technologies and systems that will support senior citizens and people with various types of disabilities. It also includes human behavior analysis solutions…
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This virtual reality slaughterhouse could turn you vegetarian
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Read more: This virtual reality slaughterhouse could turn you vegetarian[This story presents a vivid example of how presence experiences can be intense and impactful. It’s from VICE’s Munchies channel, where it includes additional images and related links. More coverage is available from NPR and The Huffington Post UK, the latter authored by the executive director of iAnimal. The interactive 7:13 minute video is available via the link in the story below and on YouTube. By the way, this story makes me glad I’m a vegetarian. –Matthew] This Virtual Reality Slaughterhouse Could Turn You Vegetarian By Charles Parkinson March 8, 2016 Bleeding animal carcasses, piglets torn from their mothers, and…
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Jobs: 4 PhD student positions in Social Robotics at KTH, Stockholm
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Read more: Jobs: 4 PhD student positions in Social Robotics at KTH, StockholmThe School of Computer Science and Communication, Department of Speech, Music and Hearing at KTH – Royal Institute of Technology in Stockholm is looking for up to four PhD students in the area of Social Robotics. JOB DESCRIPTION The field of social robotics was recently presented as a targeted field of innovation in a VINNOVA Innovation agenda (http://www.speech.kth.se/socialrobotics/ ). The PhD positions are supported by a number of externally funded research projects that start in 2016. Within the greater scope of social robotics, TMH is hiring up to 4 PhD students in four connected but distinct areas.* DATA-DRIVEN METHODS FOR…
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Researchers propose a code of conduct for the use of VR
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Read more: Researchers propose a code of conduct for the use of VR[This press release from Johannes Gutenberg University Mainz describes a new article proposing a code of conduct for the use of VR, prompted by its potential to evoke presence – the article includes this passage: “Some of the risks and ethical concerns that we have already encountered in the early days of the internet will reappear, though with the added psychological impact enabled by embodiment and a strong sense of presence.” I’ve written, in Cheryl Bracken and Paul Skalski’s book “Telepresence in Everyday Life,” about the need for an even broader set of ethical guidelines for presence. –Matthew] First code…
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