Month: January 2016
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Call: Eurohaptics 2016
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Read more: Call: Eurohaptics 2016Dear Colleagues, We are pleased to announce the second call for papers for Eurohaptics 2016. The conference will run from 4-7 July and will be hosted in London at Imperial College. Technical papers can now be submitted to the Springer OCS system either via https://ocs.springer.com/ocs/home/EUROHAPTICS2016 or using the ‘submissions’ tab of www.eurohaptics2016.org. Workshop proposals should be submitted via email (m.diluca@bham.ac.uk). Deadline for technical papers and workshop proposals is the 1st February 2016 The conference seeks to cover all aspects of haptics, including Perception and psychophysics in real and simulated environments, Engineering and computing to provide effective haptic interactions, Neuroscience Creative…
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Experience the Puppy Bowl in virtual reality
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Read more: Experience the Puppy Bowl in virtual reality[Research question: Are puppies cuter when you experience them in VR? This story from Popular Mechanics (where it features a different image) mentions a few interesting possible sporting event applications of VR as the technology evolves. For information on the different ways to see the Puppy Bowl players in VR see the Discovery website and for full details on the event, see the press release. –Matthew] [Image: Source: PCProactive] The Most Exciting (Dog-Related) Sporting Event Will Show Practices in VR Why would you watch the Super Bowl when you can strap on some Goggles and go hog wild at the…
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Call: Image Temporality: The Relation of Time, Space and Reception of Visual Media (Yearbook of Moving Image Studies)
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Read more: Call: Image Temporality: The Relation of Time, Space and Reception of Visual Media (Yearbook of Moving Image Studies)Call for Abstracts/Articles Yearbook of Moving Image Studies Image Temporality: The Relation of Time, Space and Reception of Visual Media Deadline for Abstracts: August 1, 2016 Deadline for Articles: January 9, 2017 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from scientists, scholars, artists and film makers for the third issue entitled »Image Temporality: The Relation of Time, Space and Reception of Visual Media«. YoMIS will be enriched by disciplines like media and film studies, image science, (film) philosophy, art history, game studies and other research areas related to the moving image in general.…
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Nadine and EDGAR: NTU scientists unveil social and telepresence robots
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Read more: Nadine and EDGAR: NTU scientists unveil social and telepresence robots[This news release from Nanyang Technological University highlights developments in robotics and artificial intelligence that help independently acting social robots and user-inhabited telepresence robots evoke presence. Pretty amazing, and progress is sure to continue… –Matthew] [Image: Prof Nadia Thalmann (left) posing beside Nadine. NTU-built EDGAR telepresence robot (right).] NTU scientists unveil social and telepresence robots Published on: 29-Dec-2015 Say hello to Nadine, a “receptionist” at Nanyang Technological University (NTU Singapore). She is friendly, and will greet you back. Next time you meet her, she will remember your name and your previous conversation with her. She looks almost like a human…
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Jobs: PhD studentships in IGGI (Intelligent Games, Game Intelligence) at Goldsmiths, Essex and York
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Read more: Jobs: PhD studentships in IGGI (Intelligent Games, Game Intelligence) at Goldsmiths, Essex and YorkPhD Studentships at IGGI (Intelligent Games, Game Intelligence) at Goldsmiths, Essex and York Full details: http://www.iggi.org.uk/apply/ The network (which includes Goldsmiths, Essex and York and is supported by UK’s EPSRC) focuses on R&D linking computer games with A.I. At Goldsmiths, Presence research that relates to games includes: movement computing (in relation to gestures, dance, sports, robotics, creative activities (art, music)) machine and deep learning: e.g. for the management and design of graphical assets procedural genesis (e.g. of cities, characters, behaviours) scientific visualisation, gamification and crowd sourcing. Deadline to apply (up to 4 positions available at Goldsmiths, and similarly at York,…
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Presence Picture #12: ‘Virtual Bowie Coupe’ on train to exhibit in Grongen, Netherlands
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Read more: Presence Picture #12: ‘Virtual Bowie Coupe’ on train to exhibit in Grongen, Netherlands“Train passengers take a virtual reality journey through the life of the British pop star David Bowie, which is exhibited in a ‘Virtual Bowie Coupe’ in the train from Zwolle to Groningen/Netherlands/.” The Getty Image is from The Telegraph on this sad day, 9 January 2016. After the virtual journey in the train compartment, the passengers can visit a new exhibition about David Bowie in the Groninger Museum, curated by the Victoria and Albert Museum in London; details from the museum are here. RTV Oost [translated via Google] has more details, three other images, and a 1:32 minute video and…
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Call: International Workshop on Movement and Computing (MOCO’16)
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Read more: Call: International Workshop on Movement and Computing (MOCO’16)International Workshop on Movement and Computing (MOCO’16) July 5-6 2016, Thessaloniki, Greece University of Macedonia, Greece Aristotle University of Thessaloniki, Greece Organized by MINES ParisTech, France In cooperation with Paris 8 University, France http://moco16.movementcomputing.org/ Following on from the two previous successes of the International Workshop on Movement and Computing (MOCO’14) at IRCAM (Paris, France) in 2014, as well as MOCO’15 at Simon Fraser University (Vancouver, Canada) in 2015, we are pleased to announce MOCO’16, which will be hosted in Thessaloniki, Greece. MOCO’16 will be organized by MINES ParisTech, (France) in co-operation with the Paris 8 University (France), the University of…
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Presence history: In thrall of the traveling stereopticon
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Read more: Presence history: In thrall of the traveling stereopticon[It’s easy to forget that the pursuit of presence experiences has a very long history; the fascinating, if long, story below is from the Otago Daily News where it includes a 5 image photo gallery. –Matthew] [Image: A Magic Lantern Slide Lecture on St. Peter’s Basilica, 1897. An illustration from the December 1897 catalogue of T. H. McAllister Company, Manufacturing Opticians, New York. Source: Art History Resources.] In thrall of travelling stereopticon Tue, 5 Jan 2016 In The Lives of Colonial Objects, even the seemingly ordinary can offer exceptional insights into New Zealand’s cultural fabric. The following extract from the…
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Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)
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Read more: Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)Call for Papers Fifth International Symposium on New Frontiers in Human-Robot Interaction A two-day symposium at AISB 2016, 5th – 6th April 2016, Sheffield, United Kingdom http://www.mahasalem.net/AISB2016/HRI-AISB2016-Symposium.html Submission Deadline: Monday, 11 January 2016 MOTIVATION Human-Robot Interaction (HRI) is a growing research field with many application areas that could have a big impact not only economically, but also on the way we live and the kind of relationships we may develop with machines. Due to its interdisciplinary nature different views and approaches towards HRI need to be nurtured. The first symposium on “New Frontiers in Human-Robot Interaction” was held as part…
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vTime brings immersive social networking to mobile VR
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Read more: vTime brings immersive social networking to mobile VR[vTime brings us yet closer to the goal of a practical, cross-platform, mobile-capable, real-time, immersive virtual social environment that effectively evokes spatial and social presence. This story is from Road to VR, where it features more images and a 1:07 minute promotional video; a separate Road to VR story includes an 18:29 minute interview inside vTime with the Product Development Director. –Matthew] First Look: ‘vTime’ is a “Sociable Network” for Mobile VR, Available Today on Gear VR By Scott Hayden Dec 21, 2015 Starship, a Liverpool-based digital entertainment studio, has today released vTime on the Gear VR store, the mobile…
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Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info Systems
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Read more: Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info SystemsCall For Papers: Usage of Simulations, Educational Games and Gamification in Education (Minitrack) IS in Education, IS Curriculum, Education and Teaching Cases (SIGED) (Track) (http://amcis2016.aisnet.org/index.php/sessions/track-list#SIGEDanchor) 22nd Americas Conference on Information Systems, August 11 – 13, 2016, San Diego (http://amcis2016.aisnet.org) The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education. Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites both research papers and teaching…
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Icaros fitness machine powers your workouts with virtual reality
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Read more: Icaros fitness machine powers your workouts with virtual reality[Can presence in virtual environments motivate us to return to the gym? Will machines like the Icaros come to dominate the gym of the future? This story is from Gizmag, where the original includes a 10 image photo gallery. –Matthew] Icaros fitness machine powers your workouts with virtual reality C.C. Weiss December 23, 2015 The idea of blending exercise with video games isn’t a new one. Nintendo got plenty of hype years ago with the Wii and offerings like Wii Fit, and there’ve been multiple other examples of virtual-physical exercise equipment, such as the Pro-Form Le Tour de France Indoor…
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