ISPR Presence News

Monthly Archives: January 2016

Call: International Workshop on Movement and Computing (MOCO’16)

International Workshop on Movement and Computing (MOCO’16)
July 5-6 2016, Thessaloniki, Greece

University of Macedonia, Greece
Aristotle University of Thessaloniki, Greece

Organized by MINES ParisTech, France
In cooperation with Paris 8 University, France

http://moco16.movementcomputing.org/

Following on from the two previous successes of the International Workshop on Movement and Computing (MOCO’14) at IRCAM (Paris, France) in 2014, as well as MOCO’15 at Simon Fraser University (Vancouver, Canada) in 2015, we are pleased to announce MOCO’16, which will be hosted in Thessaloniki, Greece. MOCO’16 will be organized by MINES ParisTech, (France) in co-operation with the Paris 8 University (France), the University of Macedonia, Thessaloniki (Greece) and Aristotle University of Thessaloniki (Greece).

The vision of MOCO’16 is to bring together academics, researchers, engineers, designers, technologists, technocrats, creative artists, anthropologists, museologists, ergonomists and other practitioners interested in the phenomenon of the symbiosis between the human and the creative process, e.g.… read more. “Call: International Workshop on Movement and Computing (MOCO’16)”

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Presence history: In thrall of the traveling stereopticon

[It’s easy to forget that the pursuit of presence experiences has a very long history; the fascinating, if long, story below is from the Otago Daily News where it includes a 5 image photo gallery. –Matthew]

Magic Langern slideshow 1897

[Image: A Magic Lantern Slide Lecture on St. Peter’s Basilica, 1897. An illustration from the December 1897 catalogue of T. H. McAllister Company, Manufacturing Opticians, New York. Source: Art History Resources.]

In thrall of travelling stereopticon

Tue, 5 Jan 2016

In The Lives of Colonial Objects, even the seemingly ordinary can offer exceptional insights into New Zealand’s cultural fabric.

The following extract from the book sheds light on a magic lantern of sorts.

Frank Stanert packed up his stereopticon, its attendant glass slides, gas cylinders and additional equipment, at the end of April 1892 and left Philadelphia for a summer camp in Minnesota.… read more. “Presence history: In thrall of the traveling stereopticon”

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Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)

Call for Papers

Fifth International Symposium on New Frontiers in Human-Robot Interaction
A two-day symposium at AISB 2016
, 5th – 6th April 2016, Sheffield, United Kingdom

http://www.mahasalem.net/AISB2016/HRI-AISB2016-Symposium.html

Submission Deadline: Monday, 11 January 2016

MOTIVATION

Human-Robot Interaction (HRI) is a growing research field with many application areas that could have a big impact not only economically, but also on the way we live and the kind of relationships we may develop with machines. Due to its interdisciplinary nature different views and approaches towards HRI need to be nurtured.

The first symposium on “New Frontiers in Human-Robot Interaction” was held as part of AISB 2009 in Edinburgh, Scotland; the second symposium was run in conjunction with AISB 2010 in Leicester, England; the third symposium took place during AISB 2014 at Goldsmiths, University of London, England; the fourth symposium was hosted by AISB 2015 in Kent, England.… read more. “Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)”

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vTime brings immersive social networking to mobile VR

[vTime brings us yet closer to the goal of a practical, cross-platform, mobile-capable, real-time, immersive virtual social environment that effectively evokes spatial and social presence. This story is from Road to VR, where it features more images and a 1:07 minute promotional video; a separate Road to VR story includes an 18:29 minute interview inside vTime with the Product Development Director. –Matthew]

vTime beach screenshot

First Look: ‘vTime’ is a “Sociable Network” for Mobile VR, Available Today on Gear VR

By Scott Hayden
Dec 21, 2015

Starship, a Liverpool-based digital entertainment studio, has today released vTime on the Gear VR store, the mobile platform’s latest social VR app. I got a chance to check out vTime’s alpha and sat down with Paul Hollywood, the studios product development director, to find out more.

vTime is essentially organized like a social network, allowing you to search other users by name and subsequently send friend requests.… read more. “vTime brings immersive social networking to mobile VR”

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Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info Systems

Call For Papers:

Usage of Simulations, Educational Games and Gamification in Education (Minitrack)

IS in Education, IS Curriculum, Education and Teaching Cases (SIGED) (Track)
(http://amcis2016.aisnet.org/index.php/sessions/track-list#SIGEDanchor)

22nd Americas Conference on Information Systems, August 11 – 13, 2016, San Diego
(http://amcis2016.aisnet.org)

The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education. Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites both research papers and teaching cases related to the theme. This mini-track accepts a wide range of research methods and methodologies. Topics of interest include, but are not limited to:

  • Research, case studies, empirical studies of serious games, simulations and ramification in classroom settings
  • Gamification in online courses and MOOCS
  • Designing serious games
  • Game mechanics for serious games
  • Adoption and diffusion of serious games and simulations in the classroom
  • Teacher attitude towards the usage of games in classroom settings
  • Effectiveness and efficiency of serious games and simulation
  • Student interaction with serious games and simulations
  • Assessment in serious games
  • Usage of the games and simulations as proxy for assessment
  • Game analytics
  • Ethical considerations
  • Implementation issues
  • Interactive digital storytelling based games
  • Game integration in the educational curriculum
  • Quality assurance

IMPORTANT DATES:

January 4, 2016: Manuscript submissions for AMCIS 2016 begin

March 2, 2016: AMCIS manuscript submissions closes for authors at 10:00am PST (includes Completed Research, Emergent Research Forum (ERF), Professional Development Symposia (PDS), and Panel submissions)

INSTRUCTIONS FOR AUTHORS: http://amcis2016.aisnet.org/index.php/programs/paper-sessionsread more. “Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info Systems”

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Icaros fitness machine powers your workouts with virtual reality

[Can presence in virtual environments motivate us to return to the gym? Will machines like the Icaros come to dominate the gym of the future? This story is from Gizmag, where the original includes a 10 image photo gallery. –Matthew]

Icaros fitness machine

Icaros fitness machine powers your workouts with virtual reality

C.C. Weiss
December 23, 2015

The idea of blending exercise with video games isn’t a new one. Nintendo got plenty of hype years ago with the Wii and offerings like Wii Fit, and there’ve been multiple other examples of virtual-physical exercise equipment, such as the Pro-Form Le Tour de France Indoor Cycle.

Icaros’ idea of virtual reality fitness goes well beyond those predecessors and beyond other forms of exercise gaming with virtual reality headsets. Designed by HYVE Innovation Design, which also brought us the carbon fiber Gridboard and electric skateboard paddling, the Icaros machine looks like some type of torture device or kinky sex machine.… read more. “Icaros fitness machine powers your workouts with virtual reality”

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Job: PhD student in HCI: Rich and Natural Interaction, at Chalmers U. of Technology

PhD student position in Human-Computer Interaction (HCI): Rich and natural interaction

Chalmers University of Technology, Gothenburg, Sweden

Application deadline: 17 January 2016

http://www.chalmers.se/en/about-chalmers/vacancies/Pages/default.aspx?rmpage=job&rmjob=3496

INFORMATION ABOUT THE DEPARTMENT AND THE DIVISION

The Department of Applied Information Technology (AIT) offers education and carries out research within the areas informatics, interaction design, learning, communication, cognitive science and visualization in close collaboration with industry and public sector. Development of the individual’s knowledge and ability to analyze, understand and handle different aspects of IT, interaction between people and interaction between people and technology are at focus. AIT is located at Campus Lindholmen and is part of both the University of Gothenburg and Chalmers University of Technology. URL: http://ait.gu.se/english

The Division of Interaction Design concerns the interaction between people and products in which information technology is a central component. URL: http://ait.gu.se/english/interactiondesign

The t2i Lab is one of the research groups within the Division of Interaction Design; it is a group of researchers and graduate students exploring how emerging interactive technologies can benefit problem solving and collaboration.… read more. “Job: PhD student in HCI: Rich and Natural Interaction, at Chalmers U. of Technology”

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Can virtual nature help keep astronauts sane in space?

[If presence can produce even a subset of the benefits of nonmediated nature it could be immensely valuable in space travel and other contexts, as described in this story from Popular Science (which includes the mentioned video); more information is in a Dartmouth press release and see a related story from 2014 in ISPR Presence News. –Matthew]

Virtual Wembury screenshot

[Image: Screengrab from Virtual Wembury. Virtual simulation of a seaside village in the UK. It’s almost like the real thing.]

Can Virtual Reality Help Keep Astronauts Sane In Space?

Scientists are sending Oculus Rift headsets deep into the Arctic to find out

By Sarah Fecht
Posted January 4, 2016

Nature is good for us. Scientists are still working out the technical details, but so far evidence indicates that seeing sunlight, trees, and other green stuff helps your mental health.

Unfortunately, there aren’t a lot of forests in space, and that sucks for the future astronauts we’ll send to Mars and back.… read more. “Can virtual nature help keep astronauts sane in space?”

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Job: 3 year Research Fellow on Acoustic Levitation project at U. of Sussex

Research Fellow in Human-computer Interaction for Acoustic Levitation (Fixed Term) Ref 537

University of Sussex
School of Engineering and Informatics
Department of Informatics

Full time, fixed term for 36 months
Salary range: starting at £31,656 and rising to £37,768 per annum
Closing date for applications: 01 February 2016
Expected start date: 01 March 2016 or soon after

http://www.sussex.ac.uk/aboutus/jobs/537

An exciting new position has become available to join the newly formed Interact lab at the School of Engineering and Informatics of the University of Sussex, to assist in the development of novel interactions using acoustic levitation systems.

This is a joint project with Prof. Bruce Drinkwater from the University of Bristol and has been funded by EPSRC. The project team comprises of this research fellow in Sussex, a research fellow at Bristol, an artist-in-residence, a project technician and Carbon Visuals (a data-physicalisation company).… read more. “Job: 3 year Research Fellow on Acoustic Levitation project at U. of Sussex”

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You are the goalie: VR experience at Madison Square Garden puts fans in the game

[It’s one thing to watch professional sports team members play, quite another to experience what they do on the field – it seems likely that virtual experiences like the one described in this story from Fortune will increase fans’ interest in the sport and admiration for players. For more, see the 1:49 minute video on YouTube. –Matthew]

StriVR for the NY Rangers at Madison Square Garden

Now Anyone Can Play Goalie for the New York Rangers

VR experience at Madison Square Garden puts fans in the goal vs. NHL players.

By John Gaudiosi
December 30, 2015

Over the years, only a small group of brave men have had the chance to strap on the pads and blockers and stare down 100 mph slap shots through colorfully decorated hockey masks on the ice at Madison Square Garden. But that’s all changed now, thanks to virtual reality.

Startup STRIVR (sports training in virtual reality) has made it possible for any fan to experience life as New York Rangers goalie Henrik Lundqvist on home ice.… read more. “You are the goalie: VR experience at Madison Square Garden puts fans in the game”

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