Month: December 2015
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Call: Cross-Surface 2016: Second International Workshop on Interacting with Multi-Device Ecologies “in the wild”
Published:
Read more: Call: Cross-Surface 2016: Second International Workshop on Interacting with Multi-Device Ecologies “in the wild”Call for Papers Cross-Surface 2016: Second International Workshop on Interacting with Multi-Device Ecologies “in the wild” In conjunction with ACM CHI 2016 May 7-12, 2016, San Jose, California, USA http://cross-surface.com/ IMPORTANT DATES Early Submission Deadline: December 10, 2015 (5pm PDT) Early Notification: December 21, 2015 Submission Deadline: January 5, 2016 (5pm PDT) Notification to Authors: January 15, 2016 Camera-Ready Papers: February 12, 2016 (5pm PDT) Workshop: May 7 or May 8, 2016 (TBA) Note: The early submission deadline will allow you to get notification of acceptance before the end of 2015 in order to leverage 2015 Q4 budgets. WORKSHOP THEME…
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Family reactions to VR: Presence is compelling ‘magic’ once you try it
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Read more: Family reactions to VR: Presence is compelling ‘magic’ once you try it[This story from CNET is a nice description of where VR is and might be heading – if it succeeds it’ll be because of the ‘magic’ of presence. See also a related piece in Venture Beat in which a father describes what happens when he introduces his 5 year old daughter to VR. –Matthew] Home for the holidays with my family, and virtual reality Commentary: To my family, no matter what their age, VR is magic…but it takes someone to put it on their heads in the first place. December 2, 2015 by Scott Stein “Oh my god, it’s so…
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3D faces evoke more emotion because of presence
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Read more: 3D faces evoke more emotion because of presence[This research report from Aalto University about emotional reactions to 3D faces is interesting not only because of the role of presence but the implications for media producers; as coverage in Quartz notes, “it could help them hone the 3D effect to really make the viewer feel the emotions of the characters in the game [or other 3D experience].” –Matthew] [Image: Six stereoscopic image pairs used in the experiment. The images can be seen in 3D by ‘looking through’ the image.] 3D amplifies emotions evoked by facial expressions The research findings have implications for emotion research, entertainment industry and 3D…
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Call: The Power of Presence: ISPR Preconference for International Communication Association (ICA) 2016 in Japan
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Read more: Call: The Power of Presence: ISPR Preconference for International Communication Association (ICA) 2016 in Japan[Please consider joining us for this very special event next summer in Japan! If you have questions about anything, please feel free to contact me. –Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century A preconference of the 2016 conference of the International Communication Association (ICA) Co-sponsored by the International Society for Presence Research (ISPR) June 8, 2016 (with optional demonstrations and guided sightseeing events June 7) Submission of extended abstracts: February 8, 2016 http://tinyurl.com/ICA-ISPR-2016 OVERVIEW Join us at Kyoto Shigaku Kaikan in Kyoto,…
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Call: CHI 2016 Workshop on Tangibles for Health
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Read more: Call: CHI 2016 Workshop on Tangibles for HealthCall for Participation CHI 2016 Workshop on Tangibles for Health San Jose, CA, USA, 7th OR 8th May 2016 http://www.tangibles4health.com The impact of HCI in Health and Wellbeing has gained prominence in the last few years. Whilst this work has significantly pushed forward the field, most work has focused around the development and study of “apps” running on commercial smartphones. Tangible User Interfaces (TUIs), using physical objects to interact with computer systems, offer many physical and interaction qualities that have potential to benefit the eHealth community. For example, supporting physical rehabilitation through interactive tangible objects, using 3D printing to provide…
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“Eight Phases” VR installation leads participants to enlightenment
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Read more: “Eight Phases” VR installation leads participants to enlightenment[Virtual environments need not be photo-realistic to evoke presence and have impacts on users; this story about an interesting VR installation is from Fast Company, where it includes a large photo gallery. —Matthew] Reaching Enlightenment Through Virtual Reality Tune in and drop out. Diana Budds December 1, 2015 The Eight Phases of Enlightenment, a virtual-reality installation by the artist Aramique, starts off as if you’re in the eye of a storm of fireflies. In a video, the glowing spots set against a black background swirl faster and start to congeal into a glowing orb before exploding in a flash of…
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Call: Morality Play: The Design of Games for Ethical Engagement (Games and Culture special issue)
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Read more: Call: Morality Play: The Design of Games for Ethical Engagement (Games and Culture special issue)Call for Papers Games and Culture Special Issue Morality Play: The Design of Games for Ethical Engagement Guest editors: Malcolm Ryan, Rowan Tulloch and Paul Formosa Questions of morality are a pervasive topic for media and the arts. Across every medium we see artists engaging audiences with challenging moral questions concerning topics such as war, crime, corruption, fidelity and the abuse of power. Questions of morality have long been central to how we understand ourselves, our lives, and our cultural contexts; and in turn our art forms have reflected, embodied, and challenged beliefs about right and wrong. Games, however, seem…
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TGI Fridays UK gives diners virtual Christmas dog-sled ride through Lapland
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Read more: TGI Fridays UK gives diners virtual Christmas dog-sled ride through Lapland[You can have some Christmas presence (sorry!) at TGI Fridays in the UK this year; will this become a trend? The story is from The Daily Mirror, where it features many more images and a 1:14 minute video. The unscientific poll at the end of the story currently has 75% indicating support for the idea. The VR promotion follows last year’s “Mistletoe drones” – see CNET for details. –Matthew] Fancy dinner in Lapland? Customers at TGI Fridays offered ‘virtual reality’ trips to festive wonderland You won’t even have to get on a plane to experience the true magic of Christmas…
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