Call: Cross-Surface 2016: Second International Workshop on Interacting with Multi-Device Ecologies “in the wild”

Call for Papers

Cross-Surface 2016: Second International Workshop on Interacting with Multi-Device Ecologies “in the wild”

In conjunction with ACM CHI 2016
May 7-12, 2016, San Jose, California, USA

http://cross-surface.com/

IMPORTANT DATES

Early Submission Deadline: December 10, 2015 (5pm PDT)
Early Notification: December 21, 2015
Submission Deadline: January 5, 2016 (5pm PDT)
Notification to Authors: January 15, 2016
Camera-Ready Papers: February 12, 2016 (5pm PDT)
Workshop: May 7 or May 8, 2016 (TBA)

Note: The early submission deadline will allow you to get notification of acceptance before the end of 2015 in order to leverage 2015 Q4 budgets.

WORKSHOP THEME

In this workshop, we will review and discuss challenges and opportunities for Human-Computer Interaction in relation to cross-surface interaction in the wild based on the bring-your-own-device (BYOD) practice. We aim to bring together researchers and practitioners working on technical infrastructures for cross-surface computing, studies of cross-surface computing in particular domains as well as interaction challenges for introducing cross-surface computing in the wild, all with a particular focus on BYOD. Examples of application domains are: cultural institutions, work places, public libraries, schools and education.

The objective of this workshop is to map the potentials and challenges derived from the participants’ experiences in designing, building and studying systems in and for the wild from a researchers’ and practitioners’ perspective. The potentials and challenges will be organized around four themes:

1. Applications and use cases

What are the use cases and application domains for BYOD-based cross-surface interaction? Which concrete challenges do these pose (e.g. public vs. private settings) and which type of device configurations do they afford or provide (personal device to personal device, or inclusion of stationary shared surfaces)?

2. Expectations and familiarity

How can we make use of people’s familiarity with a range of devices and applications? What role does initial motivation and expectation play when potential users encounter cross-surface systems? How can we support different levels of familiarity and use knowledge associated with the personal ecology in the development of cross-surface systems?

3. Beyond interaction techniques

How do people make sense of the interplay between their personal device and the surrounding cross-surface ecology? How can we support discoverability and learnability of interactions, inform users of action possibilities and provide feedback about cross-surface connections? How can users configure cross- surface setups that support their activities?

4. Technological infrastructure

Which enabling technologies are needed to allow users to bring their personal devices to participate in multi-surface interaction? How can these technologies be deployed, democratized and shared with a broader audience? What are the major current technological stopping blocks in supporting seamless cross-surface interaction with personal devices?

Topics of interest include (but are not limited to):

  • Cross-device interaction
  • Bring-your-own-device (BYOD) scenarios and domains
  • Artifact and tool ecologies
  • Interactive surfaces and spaces
  • Interaction challenges with multi- and cross-surface interactions
  • Discoverability of possible cross-device interactions
  • Multi-device ubicomp ecologies
  • Interactions across multiple surfaces
  • Cross-device interactions using both mobiles and wearables (e.g., smartwatches)
  • Multi-device interactions
  • Spatial reconfigurations of displays
  • Spatially distributed interfaces
  • Multi-screen workplaces
  • Distributed user interfaces

SUBMISSIONS

We solicit position papers of up to 4 pages in the ACM SIGCHI Extended Abstracts Format that describe original research and outline a person’s interest and experience in the workshop topic. Submissions will be juried by the organizing committee based on originality and relevance and selected papers will be made available on the workshop website beforehand. Supplementary material (e.g., videos) can be submitted as well and will also be made available on the website.

Contributions must be submitted through the EasyChair submission system and should be in PDF format. More details can be found on the workshop website. If you have any further questions, we encourage you to contact the organizers at <s.houben [at] ucl.ac.uk, j.vermeulen [at] cs.bham.ac.uk, clemens [at] cs.au.dk>.

SPECIAL ISSUE

Workshop participants will be invited to submit an extended full article of their submission for a special theme issue on “Interaction with Device Ecologies in the Wild” in the Personal and Ubiquitous Computing journal that will appear late 2016. The call is also open to high-quality, original articles.

http://cross-surface.com/special-issue/

ORGANIZING COMMITTEE

Steven Houben (University College London, UK)
Jo Vermeulen (University of Birmingham, UK)
Clemens Klokmose (Aarhus University, Denmark)
Nicolai Marquardt (University College London, UK)
Johannes Schöning (Hasselt University, Belgium)
Harald Reiterer (University of Konstanz, Germany)
Mario Schreiner (University of Konstanz, Germany)
Henrik Korsgaard (Aarhus University, Denmark)

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