Call: 7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference (IEEE GEM 2015)

Call for Papers – IEEE GEM 2015
7th IEEE Consumer Electronics Society
Games, Entertainment, Media Conference
14 – 16 October 2015, Toronto

http://www.ieee-gem.org/

The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue will provide an opportunity for the demonstration and study of the ways in which games and game technologies are transforming the educational and cultural landscape. The exhibition area will allow researchers, developers, industry professionals, and artists to demonstrate how they are using these technologies in research, as teaching tools, and as means of modifying behavior in any number of fields.

The IEEE GEM 2015 conference is a platform for disseminating innovative research and development work on game, entertainment, and media technologies, applying lessons learned, and developing new ideas through audience interaction. Participation from all sectors including academia, industry, and government is welcome. The IEEE GEM 2015 conference brings together researchers, developers, industry, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes, and to impact society. IEEE GEM 2015 also provides an important forum for future game, entertainment, and media development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world.

The conference will take place at the University of Toronto Chestnut Conference Centre in the heart of downtown Toronto, near Toronto’s iconic city hall, and in close proximity to the University of Toronto’s main campus.

Important Deadlines:

Submission deadline:
Full, and short papers: Monday, June 15, 2015
Extended abstracts – Friday, July 31, 2015
Workshop, tutorial, panel and demo proposals – Friday, July 31, 2015

Notification:
Full, and short papers: Friday, July 31, 2015
Extended abstracts – Friday, August 21, 2015
Workshop, tutorial, panel and demo proposals – Friday, August 21, 2015

Final submission:
Full, and short papers: Monday, August 17, 2015
Extended abstracts – Friday, August 28, 2015
Workshop, tutorial, panel and demo proposals – Friday, August 28, 2015

Submissions:

We invite submissions of various types including papers, workshops, courses, tutorials, panels, and demos in all areas of gaming that fall within the scope of the conference.

PAPERS:

Paper submissions must present original, unpublished research or experiences. Papers under review elsewhere MUST NOT be submitted to the IEEE GEM. Papers should properly place the work within the field, cite related work, and clearly indicate the innovative aspects of the work and its contribution to the field. The following categories of papers will be accepted:

LONG (FULL) PAPERS (5-8 PAGES):
Should present original reports of substantive new/original work – eight page maximum. Accepted full papers will be presented in the form of a 20 minute presentation at the conference. Individual presentations will be grouped by topic into sessions by conference organizers.

SHORT PAPERS (3-4 PAGES):
Should present interesting recent results or novel thought-provoking ideas that are not quite ready for a regular full-length paper. Four page maximum. Accepted short papers may be presented in the form 20 minute presentation at the conference or as a poster (to be determined by the conference organizers).

POSTERS (1-2 PAGES):
Late-¬breaking advances and work-in-progress reports from ongoing research are encouraged to be submitted as posters – two page maximum. Accepted papers will be presented in the form of a poster presentation at the conference. A number of accepted papers may be invited to expand to full length for submission to the IEEE Transactions of Consumer Electronics, the American Journal of Play or the Journal of Game Design and Development Education after the conference (these papers mustcomply with the requirements of their respective journals).

WORKSHOPS:

We invite workshop proposals in all areas of gaming that fall within the scope of the conference and particularly welcome proposals that will focus on and promote discussion on new and emerging trends. Workshops will be held on October 22, 2014. Proposals are restricted to a maximum of four pages in length and must include the following information:

  • Contact information (name, affiliation, phone number, email) of the organizer(s).
  • Workshop objective/purpose.
  • Indicate whether you would like your workshop to be scheduled for half or full day.
  • Background and relevance of the topic.
  • Expected workshop outcomes (publications, activates, “take-home” skills development, etc.). If the workshop will involve a separate call for papers, it can be done independent of the IEEE GEM 2014 and the resulting papers may be published in special issue journals, online, etc.
  • Relevant bio information of the workshop leader(s).
  • Names of potential participants and expected number of participants (if available).
  • Due dates (schedule of submission and review of submitted material for your workshop).
  • Anticipated audio/visual and other equipment needs.

COURSES AND TUTORIALS:

Courses and tutorials will be held on October 13, 2015. We encourage hands-on activities for course/tutorial participants. Course and tutorial proposals are restricted to a maximum of two pages in length and must include the following information:

  • Course/tutorial title.
  • Contact information (name, affiliation, phone number, email) of the organizer(s).
  • Course/tutorial objective/purpose.
  • Duration of the course/tutorial.
  • Background and relevance of the topic.
  • Expected course/tutorial outcomes.
  • Relevant bio information of the course/tutorial leader(s).
  • Anticipated audio/visual and other equipment needs.

PANELS:

Panel proposals are restricted to a maximum of one page in length and must include the following information:

  • Title.
  • Contact information (name, affiliation, phone number, email) of the panel organizer(s).
  • Panel topic and objective/purpose.
  • Duration of the panel.
  • Expected panel outcomes.
  • Relevant bio information of the panel leader(s) and any known participants.
  • Anticipated audio/visual and other equipment needs.

VISUAL ART:

Artists will have an opportunity to present work and research in exhibition and/or lecture format. Visual art submissions may include a link to the artist’s portfolio and a written statement, restricted to a maximum of one page. Statements should include the following information:

  • Artwork / Presentation Title.
  • Contact information (name, affiliation, phone number, email) of the artist.
  • Link to artist’s portfolio.
  • Relevant bio information of the artist and any known collaborators.
  • Anticipated audio/visual and other equipment needs.

DEMOS:

Demo proposals are restricted to a maximum of one page in length and must include the following information:

  • Title.
  • Contact information (name, affiliation, phone number, email) of the demo presenter.
  • Relevant bio information of the panel leader(s) and any known participants.
  • Description of the demo.
  • Anticipated audio/visual and other equipment needs.
  • Submission Formatting

All submissions (papers, workshop, course, tutorial, panel, and demo proposals) must adhere to IEEE formatting — Portable Document Format (PDF) formatted in two-column conference style. Please see the IEEE proceedings template available via the following URL: http://www.ieee.org/conferences_events/conferences/publishing/templates.html

All full paper, short paper and poster submissions will follow a double-blind review process whereby the authors will not know the names of the reviewers of their papers, and the reviewers will not know the names of the authors of the papers they are reviewing. To facilitate a double-blind review, for your initial submission, we are asking that author information (name(s), affiliation(s), etc.) be removed (please ensure that you do leave some empty space at the beginning of your initial manuscript after the title to allow author information to be added to the care-ready (final) submission). Furthermore, avoid phrases such as “we previously proposed…” or “our previous work…” that may identify the authors, remove information that may identify the authors in the acknowledgements, avoid providing links to websites that may identify authors, and if supplying any supplemental material, avoid including information that may identify the authors.

All submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to the conference, contributions, and readability. All accepted papers (full, short, and poster), workshop, tutorial and demo proposals will be included in the distributed conference proceedings and the online IEEE Xplore digital library.

At the time of the camera-ready submission, authors of accepted papers will also be required to complete a copyright form.

Selected accepted papers will be invited to expand to full length for submissions to the IEEE Transactions of Consumer Electronics, and possibly other journals (these selected papers must comply with the requirements of their respective journals).

Please submit your paper or workshop, tutorial, and demo proposals via the EasyChair conference system available via the following URL: http://easychair.org/conferences/?conf=2015ieeegem

Conference Committee:

Conference Chair: Elena Bertozzi, Quinnipiac University
Conference Co-chair: Bill Kapralos, University of Ontario Institute of Technology Nahum Gershon, MITRE
Program Committee Chair: Jim Parker, University of Calgary
Art Chair: Johannes DeYoung, Yale University
Demos Chair: TBD
Treasurer: Nahum Gershon

Program Committee:

  • Bill Kapralos, University of Ontario Institute of Technology
  • Nahum Gerson, The MITRE Corporation, Bedford, Massachusetts, USA
  • Elena Bertozzi, Quinnipiac University, Hamden, Connecticut, USA
  • Jim Parker, University of Calgary, Calgary, Alberta, Canada
  • Johannes DeYoung, Yale University, New Haven, CT
  • TBD

Contact:

Contact Charlotte Kobert, IEEE Consumer Electronics Society, ckobert@ieee.org for sponsorship and registration questions.

For speaker, paper, workshop or other program questions, contact Elena Bertozzi (elena.bertozzi@quinnipiac.edu), Bill Krapalos (Bill.Kapralos@uoit.ca), Nahum Gershom (schmooz@mac.com), Jim Parker() or Johannes DeYoung ().

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