ISPR Presence News

Monthly Archives: March 2015

Call: ACM Interactive Tabletops and Surfaces 2015

Call for Participation: Papers & Notes

ACM Interactive Tabletops and Surfaces (ITS) 2015
Funchal, Madeira, Portugal
November 15-18, 2015

http://www.its2015.org

ACM ITS is the premier venue for research in the design, development and use of new and emerging interactive surface technologies. ACM ITS 2015 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces (including tabletops, large displays, mobile, and mini devices). The conference embraces innovations in a wide variety of areas including design, software, hardware, understanding of use, and applications or deployments of interactive surfaces. This year’s event will be held at the Vidamar Resort Madeira hotel on the wonderful island of Madeira in Portugal.

Important Dates:

  • July 3, 2015 5:00 p.m. PDT: Deadline for initial submissions
  • August 21, 2015: Notifications
  • Sept 11, 2015: Camera-ready deadline
read more. “Call: ACM Interactive Tabletops and Surfaces 2015”
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Michigan State tests telepresence robots for online students

[Telepresence robots are changing the experience for teacher and students at Michigan State in this article from Campus Technology; more details from are available directly from MSU, and Slate has a similar story about the introduction of the robots in high schools. –Matthew ]

Kubi telepresence at MSU

Michigan State Tests Telepresence Robots for Online Students

By Leila Meyer
02/24/15

Michigan State University in East Lansing, MI, has been experimenting with telepresence robots that let online students participate in face-to-face classes.

The university offers a doctoral program in educational psychology and educational technology, which is available in both face-to-face and distance education formats, but the university has integrated the two options into a synchronous, hybrid model — a single, integrated program with online students typically participating via Skype or similar telepresence system on a fixed monitor in the classroom. However, integrating the local and online students into the same classes made it difficult to ensure that both groups of students were treated equally.… read more. “Michigan State tests telepresence robots for online students”

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Call: Moving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image Processing

Moving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image Processing.
Conference of Moving Image Sciences In Kiel, Germany, 19th And 20th November 2015

Call for Papers:

For human perception, processing and cognition of moving images (whether they are interactive or not) the systems of the mental and the physical are crucial. Only in the interactive context of bodily participation, sensual addressing and cognitive organization emerges the phenomenal and semiotic dimension of understanding and experience; that shapes the actions of processing and cognition of media stimuli. The conference focusses on the diverse and complex interactions between the images and their specific media, the actions of perception and processing, which can be captured and analysed in connection with somatic and mental processes.

In this context questions are raised about phenomenological and/or semiotic analysis of the processes of perception and reception of multimodal artefacts, about the diagrammatical and temporal structure of moving images (like movies or games), or about the role of sensomotoric processing of interactive images, which seems to be a crucial part of the reception of interactive images.… read more. “Call: Moving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image Processing”

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Reach into the Uncanny Valley with the Augmented Hand Series

[This installation creates an interesting set of embodiment illusions; the creators explain the origins and purpose of the project in the second half of this post from the Leap Motion blog, which includes lots of pictures and videos. –Matthew ]

Augmented Hand installation

Reach into the Uncanny Valley with the Augmented Hand Series

Golan Levin / March 5, 2015

An earlier version of this post appeared on flong.com.

The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. Originally conceived in 2004, the project was developed at the Frank-Ratchye STUDIO for Creative Inquiry in 2013-2014 through a commission from the Cinekid Festival of children’s media.

The installation consists of a box into which the visitor inserts their hand, and a touchscreen interface which displays their ‘reimagined’ hand, altered by various dynamic and structural transformations.… read more. “Reach into the Uncanny Valley with the Augmented Hand Series”

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Call: Virtual, Augmented and Mixed Reality – Changing the Face of Learning (conference stream)

Virtual, Augmented and Mixed Reality – Changing the Face of Learning
Special Conference Stream within The Experiential Learning in Virtual Worlds Project 5th Global Meeting
Sunday 10th May – Tuesday 12th May 2015
Dubrovnik, Croatia

Abstracts deadline: Friday 13th March 2015

CALL FOR PRESENTATIONS:

There has been an explosion of interest in virtual, augmented and mixed reality in recent years. Oculus Rift and Google Glass were among the first off the block, but competition has been hotting up since both devices appeared. Much of the attention has focused on the advances in technology that herald such devices, but less attention has been paid to their affordances for learning. This special conference stream offers a unique opportunity to discuss these issues alongside a range of complementary topics related to experiential learning in virtual worlds. Presentations are invited from academics, researchers, VR developers and users who want to join the debate.… read more. “Call: Virtual, Augmented and Mixed Reality – Changing the Face of Learning (conference stream)”

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The future of consumer tech is about making you forget it’s there

[This story focuses on a central aspect of presence, the technology becoming invisible to the user; it’s from Fast Company, where you’ll find several more pictures. By the way, note the Samsung “Presence sensor” in the image (upper right in the middle). –Matthew ]

Samsung SmartThings products

The Future of Consumer Tech Is About Making You Forget It’s There

Microsoft, Samsung, GoPro, and others take their best guesses at the next five years of consumer electronics.

By Jared Newman
February 27, 2015

When Apple introduced the iPad 2 in 2011, it laid out a noble goal for the future of technology.

“Technology alone is not enough,” an Apple ad proclaimed. “Faster, thinner, lighter, those are all good things, but when technology gets out of the way, everything becomes more delightful, even magical. That’s when you leap forward.”

With the iPad, the notion of technology getting out of the way meant designing a computer so easy to use that the apps took center stage.… read more. “The future of consumer tech is about making you forget it’s there”

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Call: Student Conference on Music, Multimedia and Electronics (iscMME 2015)

iscMME 2015

The Interdisciplinary Centre for Scientific Research in Music (ICSRiM)
Student Conference on Music, Multimedia and Electronics (iscMME)

School of Music, University of Leeds, Leeds LS2 9JT, United Kingdom

Monday 15th June 2015

Call for Proposals

iscMME 2015 welcomes the submission of a wide range of Sci-Arts research with particular focus on Music, Multimedia and Electronics. Submissions fall into four categories: (i) papers & presentations; (ii) demonstrations or installations (iii) performances. Details and requirements for each category are specified below. All submissions will be reviewed by the iscMME programme committee.

Proposals for categories (i), (ii), and (iii) should be an abstract (500 words maximum) detailing the research. Proposals for categories (ii) and (iii) should include technical requirements. All proposals should be submitted via easychair at: http://easychair.org/conferences/?conf=iscmme2015

iscMME themes include but are not limited to: Trans-domain mapping, multi-sensory systems, interactive multimedia system, multimodel interface, instrument augmentation, gesture analysis, networked and distributed performance, digital audio processing and analysis, technology-enhanced education, music creativity, computational musicology, machine perception, physical computing, algorithmic composition, live electronics, live coding, laptop performance, electroacoustic and acousmatic composition, digital aesthetic, music imaging, bio-music, human/technology interfaces, new musical interfaces, and scientific research in music.… read more. “Call: Student Conference on Music, Multimedia and Electronics (iscMME 2015)”

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New VR system from HTC and Valve: Glowing hands-on reviews

[Several reporters who experienced a demo of the Valve and HTC collaboration Vive VR system at recent conferences have written mostly glowing reviews (see stories in BBC News, PC World, Re/Code, Venture Beat and a review roundup in the Christian Science Monitor). The most enthusiastic, and the one that most explicitly mentions presence, is in Gizmodo – here’s an excerpt: “What this headset nails—and I mean f***ing nails—is a sense of presence. A sense that you’re not just seeing a different world, but that your actual body is being transported there. Strap on the Vive and you are somewhere else. I slapped at fish in a shipwreck, walked like a giant through a battlefield, cooked in a virtual kitchen, and it felt so unbelievably real.” The detailed review below is from Slashgear, where you can find several more pictures and five videos.… read more. “New VR system from HTC and Valve: Glowing hands-on reviews”

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Call: International Conference Series in Games and Literary Theory – Third Annual Conference

International Conference Series in Games and Literary Theory
Third Annual Conference

Hosted by Loyola University New Orleans, Department of English & School of Mass Communication

New Orleans, Louisiana USA
November 20-22, 2015

The Games and Literary Theory Conference Series addresses the scope and appeal of interdisciplinary approaches to the study of games and games’ impact on other fields in the Humanities. It began in 2012 as a PhD seminar and workshop arranged by the Department of English at the University of Malta in collaboration with IT University of Copenhagen and subsequently expanded into an annual conference. The inaugural Games and Literary Theory conference convened at the University of Malta in 2013 (http://gamesandliterarytheory.wordpress.com/); the 2nd annual conference was held at the University of Amsterdam in 2014 (http://www.uva.nl/en/about-the-uva/organisation/faculties/content/faculteit-der-geesteswetenschappen/shared-content/events/conferences/2014/11/games-and-literary-theory.html). The 3rd annual Games and Literary Theory conference is scheduled to meet in the USA at Loyola University New Orleans during November 2015.… read more. “Call: International Conference Series in Games and Literary Theory – Third Annual Conference”

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Never break presence: New AMD technology platform for immersion and responsiveness in VR environments

[As I mentioned in a post in the ISPR Members Facebook group yesterday, I’ve noticed what seems to be an increase in the use of the term presence in the tech industry and press; here’s a good example from AMD; this is the company’s press release but it’s been covered in venues like Slashgear and Forbes, and Sasa Marinkovic, the head of software marketing for AMD’s computing and graphics group, writes about it in detail in a new piece in TechCrunch titled “First Rule of VR: Don’t Break the Presence.” –Matthew ]

AMD slide from Game Developer Conference 2015 - First Rule of VR is Don't Break Presence

AMD Takes Aim at Exceptional Content, Comfort and Compatibility With New LiquidVR(TM) Technologies

Never Break Presence: New AMD Technology Platform Is Architected for Immersion and Responsiveness in Virtual Reality Environments

Published: Mar 3, 2015

SAN FRANCISCO, CA, Mar 03, 2015 (Marketwired via COMTEX) — Today, at the Game Developer Conference in San Francisco, AMD AMD, +0.96% announced an initiative to deliver the best possible VR experience for developers and users through new AMD technologies and partnerships.… read more. “Never break presence: New AMD technology platform for immersion and responsiveness in VR environments”

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