Month: January 2015
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Call: Art.CHI
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Read more: Call: Art.CHICall for Participation – Proposal for Catalogue Entries and further artworks Art.CHI http://art-chi.org The Art.CHI workshop brings together artists working in interactive media who wish to explore and discuss the HCI issues around their work. In addition to the workshop we are also publishing a catalogue of Art.CHI work at CHI2015. So in this call we are asking for Catalogue submissions in the same format as our previous artworks call. In addition we have one or two places available at the workshop and are extending the call for artwork presentations to 19th January The catalogue submissions and artwork proposals can…
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‘Futuristic Archaeology’ creates museum diorama illusion in Mongolian desert
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Read more: ‘Futuristic Archaeology’ creates museum diorama illusion in Mongolian desert[From The Creators Project blog, where the post includes more images] Giant Billboards Paint a Discordant Portrait of Mongolian Desertification By Emerson Rosenthal — Jan 13 2015 A large-scale museum diorama popped up in the Mongolian plains, challenging the unending ebb and flow of history by making apparent the borders between the actual and the ideal. Created by Paris-based Korean photographer Daesung Lee, the giant billboard that anchors his Futuristic archaeology project is adorned with images of desertification in Mongolia—that is, the places where, due to environmental and human factors, the drying landscape is threatening centuries-old traditions. “Environmental changes directly…
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Call: “Fun and Engaging Computing Technologies for Health” – Special issue of Entertainment Computing
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Read more: Call: “Fun and Engaging Computing Technologies for Health” – Special issue of Entertainment ComputingSpecial issue of Entertainment Computing “Fun and Engaging Computing Technologies for Health” http://www.journals.elsevier.com/entertainment-computing/call-for-papers/special-issue-on-fun-and-engaging-computing-technologies/ BACKGROUND Health technologies and systems have been changing significantly in the last few years. There has been a transition from clinical and institutionally centralised scenarios to a more and more personalized and ubiquitous approach that uses joyful and engaging experiences to foster patients and caregivers acceptance and adoption. However, little is known about the effectiveness of these systems, the way in which to better design, develop, and evaluate them, and how different, and sometimes opposite needs – fun and health – can be managed throughout its development.…
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Oculus Rift Crescent Bay hands-on with 3D audio
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Read more: Oculus Rift Crescent Bay hands-on with 3D audio[From Slashgear, where the story includes more pictures and a 2:48 minute video] Oculus Rift Crescent Bay hands-on with 3D Audio Chris Burns Jan 12, 2015 We entered the room Oculus VR had prepared for us not knowing exactly what we were in for. Not the Samsung Gear VR – surely not – that’s already nearly a consumer product. Instead, Oculus had a padded room ready for us. Not because the SlashGear team is ready for straight jackets, but because this demonstration required that we be in as quiet an environment as possible. This demonstration – of the newest Oculus…
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Call: “HCI at the Boundary of Work and Life” – Special issue of Personal and Ubiquitous Computing
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Read more: Call: “HCI at the Boundary of Work and Life” – Special issue of Personal and Ubiquitous ComputingCall for Papers: Special Issue of Personal and Ubiquitous Computing on “HCI at the Boundary of Work and Life” Guest Editors: Erik Grönvall, Luigina Ciolfi, Gabriela Avram, Chiara Rossitto, Louise Barkhuus http://hciworkandlife.wordpress.com/ This special issue of Personal and Ubiquitous Computing (Springer) on “Human-Computer Interaction at the Boundary of Work and Life” aims to explore how HCI themes, concepts, design and technical sensibilities can be extended and applied to practices blurring the boundary between work and life. Technology has moved from workplaces to become part of nearly every aspect of everyday life. Similarly, HCI research spans not only work settings and…
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Explore sci-fi film corridors in “Maze Walkthrough”
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Read more: Explore sci-fi film corridors in “Maze Walkthrough”[From Kill Screen, where the story includes more images and a video] Sci-fi film corridors re-purposed as a videogame maze by Chris Priestman January 05, 2015 Corridors are a significant architectural space in a lot of science fiction films. Perhaps you haven’t considered this before given the brevity of their screen time. And that’s largely due to the corridor’s purpose as an interstitial space that connects rooms, meaning they are usually walked or ran through, and not dwelled upon. One of the first lessons in filmmaking is to cut out any unnecessary footage when editing, and the example used is…
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Job: PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds at KTH Royal Institute of Technology
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Read more: Job: PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds at KTH Royal Institute of TechnologyFull PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds, KTH Royal Institute of Technology, Stockholm, Sweden JOB DESCRIPTION KTH Computer Science and Communication (CSC) announce a PhD position in real-time simulation and perception of interactive virtual characters and crowds. This position concerns the real-time simulation of social behaviours (appropriate facial expressions, gaze, gestures and other movements) for virtual individuals, groups and crowds using state-of-the-art computer game engines, such as Unity and Unreal. A core task in the project involves programming computational models of social behaviour related to empathy, emotion contagion and prosociality for creating compelling interactions…
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Experience missing masterpieces in the virtual Museum of Stolen Art
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Read more: Experience missing masterpieces in the virtual Museum of Stolen Art[From The Creators Project blog, where the post includes more images and a 0:58 minute video] Find Missing Masterpieces Inside the Museum of Stolen Art By Becky Chung — Jan 7 2015 You’re strolling through a gallery space and out of one corner of your eye, you spot a sculpture of a pastoral landscape painting. In the next room stands an abstract bronze sculpture. “For looted art go to your right, for art theft go to your left,” says an invisible woman who guides you through the exhibit. This is not an ordinary museum: it’s the home of artworks whose…
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Call: AISB AI & Games 2015: 6th AISB Symposium on AI & Games
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Read more: Call: AISB AI & Games 2015: 6th AISB Symposium on AI & GamesCall For Papers AISB AI & Games 2015: 6th AISB Symposium on AI & Games 20 April, Kent University, UK DEADLINE Monday 19 January 2014 ALL submissions The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. Papers connecting games to all areas of computational intelligence and traditional AI are considered. ACCEPTED SUBMISSIONS: Extended Abstracts (2-4 pages) Posters (one slide) Demos (max 2 pages description of what is going to be demonstrated) Tutorials (max 2…
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Feels real: Hands and eyes on HP’s Zvr Virtual Reality Display
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Read more: Feels real: Hands and eyes on HP’s Zvr Virtual Reality Display[From Tom’s Hardware, where the story includes more images and a 4:05 minute video] Feels Real: Hands And Eyes On HP’s Zvr Virtual Reality Display By Seth Colaner January 8, 2015 We’ve seen enough “new and exciting” tech over the years to know that PR and marketing hype has little to do with how good or bad a product turns out to be (especially when the press photos look abnormally amazing). As a result, we’re typically skeptical of any new products that look too good to be true on paper, and when we caught wind of HP’s Zvr “virtual reality”…
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Call: International Association of Societies of Design Research (IASDR) 2015 Congress
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Read more: Call: International Association of Societies of Design Research (IASDR) 2015 CongressCall for Papers The International Association of Societies of Design Research IASDR 2015 Congress in Brisbane, Australia 2 – 5 November 2015 http://iasdr2015.com During this congress we will explore the interaction of design research with science, technology and the arts. This continual INTERPLAY provides opportunities to explore interaction between cross-disciplinary knowledge and various design research approaches. IASDR 2015 aims to establish trans-disciplinary research platforms across diverse domains to foster new research and education opportunities and stimulate innovation. The congress provides a global forum for presentation and discussion of the INTERPLAY of design research and applications across all domains of design,…
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Personify virtual meeting app creates immersive 3-D experience
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Read more: Personify virtual meeting app creates immersive 3-D experience[From Entrepreneur; for more information see “Transforming the UI—Designing Tomorrow’s Interface Today (Part 2)” on Intel’s Developer Zone website] CES 2015 This App Will Make Your Next Virtual Meeting Awesome Emily Price, Technology Writer January 05, 2015 LAS VEGAS — One new video conferencing app is looking to change how you have virtual meetings. Called Personify, the computer and mobile app transforms your average run-of-the-mill video call into an immersive 3-D experience that feels more like an in-person meeting than a conversation with your computer screen.…
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