ISPR Presence News

Monthly Archives: January 2015

Job: PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds at KTH Royal Institute of Technology

Full PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds,
KTH Royal Institute of Technology, Stockholm, Sweden

JOB DESCRIPTION

KTH Computer Science and Communication (CSC) announce a PhD position in real-time simulation and perception of interactive virtual characters and crowds.

This position concerns the real-time simulation of social behaviours (appropriate facial expressions, gaze, gestures and other movements) for virtual individuals, groups and crowds using state-of-the-art computer game engines, such as Unity and Unreal. A core task in the project involves programming computational models of social behaviour related to empathy, emotion contagion and prosociality for creating compelling interactions within groups of virtual characters and between virtual characters and human users. The research evaluation methodology will include, in addition to other methods, perceptual studies with human participants. The position will be affiliated with the Visualisation Studio and HPCViz Department, KTH and is partially-funded by the upcoming EU Horizon 2020 project ProSocialLearn, a consortium of nine leading European industry and university partners focusing on the use of computer games technology for prosocial educational scenarios involving virtual characters.… read more. “Job: PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds at KTH Royal Institute of Technology”

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Experience missing masterpieces in the virtual Museum of Stolen Art

[From The Creators Project blog, where the post includes more images and a 0:58 minute video]

Museum of Stolen Art animated gif

Find Missing Masterpieces Inside the Museum of Stolen Art

By Becky Chung — Jan 7 2015

You’re strolling through a gallery space and out of one corner of your eye, you spot a sculpture of a pastoral landscape painting. In the next room stands an abstract bronze sculpture. “For looted art go to your right, for art theft go to your left,” says an invisible woman who guides you through the exhibit. This is not an ordinary museum: it’s the home of artworks whose whereabouts are currently unknown, and it’s only accessible via Oculus Rift and a Playstation controller.

Welcome to the Museum of Stolen Art, the first virtual reality museum dedicated to art theft. It’s a large, spacious, and minimal space, where you can walk around at your own pace as an audio guide explains the history of different pieces, and it’s a whole lot more interesting than scrolling through Interpol’s public data archives.… read more. “Experience missing masterpieces in the virtual Museum of Stolen Art”

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Call: AISB AI & Games 2015: 6th AISB Symposium on AI & Games

Call For Papers

AISB AI & Games 2015:
6th AISB Symposium on AI & Games
20 April, Kent University, UK

DEADLINE Monday 19 January 2014 ALL submissions

The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. Papers connecting games to all areas of computational intelligence and traditional AI are considered.

ACCEPTED SUBMISSIONS:

  • Extended Abstracts (2-4 pages)
  • Posters (one slide)
  • Demos (max 2 pages description of what is going to be demonstrated)
  • Tutorials (max 2 pages description of planned tutorial content)

SUBMISSION PROCEDURE:

All submissions are via the EasyChair website. See the symposium web site: http://easychair.org/conferences/?conf=aigames15

SCOPE:

Computer games now form an important sector of the computing and entertainment industries, but the need for better artificial intelligence in games is deeply felt and recognised by the industry.… read more. “Call: AISB AI & Games 2015: 6th AISB Symposium on AI & Games”

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Feels real: Hands and eyes on HP’s Zvr Virtual Reality Display

[From Tom’s Hardware, where the story includes more images and a 4:05 minute video]

HP Zvr 3D heart simulaton at CES 2015

Feels Real: Hands And Eyes On HP’s Zvr Virtual Reality Display

By Seth Colaner
January 8, 2015

We’ve seen enough “new and exciting” tech over the years to know that PR and marketing hype has little to do with how good or bad a product turns out to be (especially when the press photos look abnormally amazing). As a result, we’re typically skeptical of any new products that look too good to be true on paper, and when we caught wind of HP’s Zvr “virtual reality” display, our hype detector kicked on just a bit.

Withholding judgment until we could see this VR display for ourselves, we visited HP at CES 2015 to see the HP Zvr for ourselves. Rarely does a product exceed our initial expectations, but this delivered.… read more. “Feels real: Hands and eyes on HP’s Zvr Virtual Reality Display”

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Call: International Association of Societies of Design Research (IASDR) 2015 Congress

Call for Papers

The International Association of Societies of Design Research
IASDR 2015 Congress in Brisbane, Australia
2 – 5 November 2015

http://iasdr2015.com

During this congress we will explore the interaction of design research with science, technology and the arts. This continual INTERPLAY provides opportunities to explore interaction between cross-disciplinary knowledge and various design research approaches. IASDR 2015 aims to establish trans-disciplinary research platforms across diverse domains to foster new research and education opportunities and stimulate innovation.

The congress provides a global forum for presentation and discussion of the INTERPLAY of design research and applications across all domains of design, science, technology and arts.

IASDR (The International Association of Societies of Design Research) was established on November 1, 2005. The purpose of the Association is to promote research and study into the activity of design in all its many fields of application, through encouraging collaboration on an international level between independent societies of design research.… read more. “Call: International Association of Societies of Design Research (IASDR) 2015 Congress”

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Personify virtual meeting app creates immersive 3-D experience

[From Entrepreneur; for more information see “Transforming the UI—Designing Tomorrow’s Interface Today (Part 2)” on Intel’s Developer Zone website]

Personify app as presented on product web site

Personify app in use

CES 2015

This App Will Make Your Next Virtual Meeting Awesome

Emily Price, Technology Writer
January 05, 2015

LAS VEGAS — One new video conferencing app is looking to change how you have virtual meetings. Called Personify, the computer and mobile app transforms your average run-of-the-mill video call into an immersive 3-D experience that feels more like an in-person meeting than a conversation with your computer screen.… read more. “Personify virtual meeting app creates immersive 3-D experience”

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Call: Journal of Game-Supported Interactive Learning

Call for Papers
Journal of Game-Supported Interactive Learning

Dear Colleague,

The journal is a peer-reviewed scholarly journal published by ILCS and MacroWorld Pub., in both print and online version for research on all aspects of the use of game in learning and teaching in all sectors of education. Journal of Game-Supported Interactive Learning is an international, refereed, multi-disciplinary, peer-refereed journal providing a platform for the publication of high quality and discussion of the latest scientific research, concepts, review papers and comparative analyses and exemplars that can deeply influence the role of game-supported technologies on learning, development, instruction and teaching. All manuscripts must be prepared in English and are subject to a rigorous and fair peer-review process. Articles submitted to this journal must be original and not have been published elsewhere.

Topics may include, but are not limited to: learning theory, learning technologies, cognition and technology, new uses of technology in education, instructional design theory and application, integration of information resources, issue-or results-focused case studies, online learning, computer game applications in education, simulations and gaming, and other aspects of the use of technology in the learning process.… read more. “Call: Journal of Game-Supported Interactive Learning”

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NailCanvasVR lets you ‘virtually’ experiment with nail polish designs

[From Road to VR, where the story includes a 1:33 minute video]

NailCanvasVR screenshot

NailCanvasVR Lets You ‘Virtually’ Experiment With Nail Polish Designs

January 3, 2015 by Scott Hayden

Have a hard time getting past the character selection screen of video games because you’re too busy picking out the perfect clothes and styling your hair just right? If so, there’s some fashion-oriented VR applications popping up that might be right down your alley, namely Voxcell Design’s NailCanvasVR, a tech demo that uses the Leap Motion hand-tracking controller, letting you virtually change the color and design of your nails without all of that nasty acetone (that you keep smelling up the bathroom with).

Voxcell Design has been producing nail fashion software from their Japan based studio since 2009, when they first released a Windows version of NailCanvas, an application that was eventually rebuilt in 2012 for the iPhone.… read more. “NailCanvasVR lets you ‘virtually’ experiment with nail polish designs”

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Call: MATES 2015 – 13th German Conference on Multiagent System Technologies

Call For Papers

MATES 2015: SMART THINGS WORKING TOGETHER
13th German Conference on Multiagent System Technologies

Held in conjunction with INFORMATIK’2015
Cottbus, Germany, September 28 – October 2, 2015
http://www.mates2015.de

INTRODUCTION

The MATES conference series aims at the promotion of and the cross-fertilization between theory and application of intelligent agents and multiagent systems. It provides an interdisciplinary forum for researchers and members of business and industry to present and discuss latest advances in multiagent systems and agent-based computing with prototyped or fielded systems in various application domains.

In 2015, the MATES conference will be co-located with the 45th Symposium of the German Computer Science Association GI (INFORMATIK 2015).

Moreover, the event will also host a Doctoral Consortium to support young researchers of this broad field in their PhD studies.

The motto of the 2015 edition of MATES will be “SMART THINGS WORKING TOGETHER”.… read more. “Call: MATES 2015 – 13th German Conference on Multiagent System Technologies”

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3D Sound Labs’ Neoh headphones: “closest thing to real life sound I’ve ever heard”

[From Technology Tell, where the story includes three different images]

3D Sound Labs' Neoh headphones

Hands on @ CES 2015: 3D Sound Labs Neoh

by Aaron Kraus on January 5, 2015

3D sound is a pretty catchy buzzword, but how do you actually recreate the three dimensionality of sound like we hear in every day life? 3D Sound Labs’ newly-announced Neoh headphones provide the closest thing to real life sound I’ve ever heard by using a very simple bit of tech: the accelerometer.… read more. “3D Sound Labs’ Neoh headphones: “closest thing to real life sound I’ve ever heard””

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