Full PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds,
KTH Royal Institute of Technology, Stockholm, Sweden
JOB DESCRIPTION
KTH Computer Science and Communication (CSC) announce a PhD position in real-time simulation and perception of interactive virtual characters and crowds.
This position concerns the real-time simulation of social behaviours (appropriate facial expressions, gaze, gestures and other movements) for virtual individuals, groups and crowds using state-of-the-art computer game engines, such as Unity and Unreal. A core task in the project involves programming computational models of social behaviour related to empathy, emotion contagion and prosociality for creating compelling interactions within groups of virtual characters and between virtual characters and human users. The research evaluation methodology will include, in addition to other methods, perceptual studies with human participants. The position will be affiliated with the Visualisation Studio and HPCViz Department, KTH and is partially-funded by the upcoming EU Horizon 2020 project ProSocialLearn, a consortium of nine leading European industry and university partners focusing on the use of computer games technology for prosocial educational scenarios involving virtual characters.… read more. “Job: PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds at KTH Royal Institute of Technology”