ISPR Presence News

Monthly Archives: October 2014

Call: REMIX London 2014 Summit on Culture, Technology and Entrepreneurship

[From the Museums Computer Group (MCG) electronic list (posted on October 7, 2014)]

Hello,

As I know a number of list members have attended previous REMIX Summits on Culture, Technology & Entrepreneurship so I thought list members might be interested in the launch of this year’s REMIX London 2014 Summit which is our European event.

It takes place at Google Town Hall, the new event space at Google’s London HQ on 2-3 December 2014. Please note there are just 150 tickets available due to the nature of the venue and the last two events both sold out.

A short intro to REMIX can be found below as well as the first 20 speakers of the 75 to be announced over the next few weeks.

In brief, our line-up this year includes…

  • Fabien Riggall, Founder, Secret Cinema – the immersive cinema specialists recently broke the world record for ticket sales for a live cinema event for their recent Back to the Future show where they recreated the town of Hill Valley
  • Justine Roberts, Founder & CEO, Mumsnet – learn how to build online communities from a massively successful site with over 10 million visits per month
  • Amit Sood, Director, Cultural Institute, Google – the latest from the head of Google’s culture team
  • Eleanor Ford, Innovation Director, Time Out – Eleanor is behind the transformation of this iconic brand which now has an online audience in excess of 25 million people per month
  • Ruth Mackenzie CBE, Interim CEO / Launch Director – a partnership between the BBC and ACE to provide a new platform for digital art which re-launched with a giant hackathon at Tate Modern earlier this year
  • Sir Nicholas Kenyon, Managing Director, Barbican Centre – hear from the MD of The Barbican, who recently unveiled Digital Revolution on the future of the arts and the changing cultural landscape
  • Fergus Linehan, Festival Director, Edinburgh International Festival – the new Director of the Edinburgh International Festival looks at the trends shaping the experience economy
  • Chris Wild, Director, Retronaut.com
read more. “Call: REMIX London 2014 Summit on Culture, Technology and Entrepreneurship”
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Future of film: Panoramic display systems, live audience interaction onscreen

[From The Hollywood Reporter]

BARCO's Escape theater

Future of Film: Even Bigger Screens and, Yep, Cinema Selfies

A panoramic theater opens in L.A. on Sept. 19 as other new tech includes live audience interaction onscreen

09/02/2014 by Carolyn Giardina

As exhibitors try to fend off competition from ever-bigger home theater systems, movie houses may soon take their cues from the ’50s. Back then, to counter the arrival of TV, Hollywood retaliated by offering bigger — and wider — images onscreen, culminating in Cinerama. That panoramic theater configuration, which faded out by the end of the ’60s, left behind the landmark Cinerama Dome on Sunset Boulevard. But a new generation of even more ambitious theaters — possibly even including cinema’s first holodeck — is waiting in the wings.… read more. “Future of film: Panoramic display systems, live audience interaction onscreen”

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Call: xCoAx 2015: 3rd International Conference on Computation, Communication, Aesthetics and X

xCoAx 2015: 3rd International Conference on Computation, Communication, Aesthetics and X
Dates: 25-26 June 2015
Location: Glasgow, UK
Website: http://xcoax.org/

Deadline for submissions: 18 January 2015

Computational tools and media, from traditional computers and software to the latest wearable artifacts, sensors, haptic interfaces and more, have dramatically transformed the landscape of arts, design, and several other cultural forms.

xCoAx is an exploration of this environment in the form of a multi-disciplinary enquiry on aesthetics, computation, communication and the elusive x factor that connects them all.

xCoAx is meant as a hub for the exchange of ideas and the discovery of interdisciplinary and international synergies, with the participation of a diverse confluence of computer scientists, media practitioners and theoreticians working on the frontiers of digital arts and culture.

Our focus has always been on critical and stimulating intersections: between the computable and the uncomputable, the communicable and the incommunicable, the chaos of creativity and the rules of algorithms, the human and the machine, in a constant search for new directions in aesthetics.… read more. “Call: xCoAx 2015: 3rd International Conference on Computation, Communication, Aesthetics and X”

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Walkinside 3D visualization software helps oil, gas and chemical industries with training and more

[From Siemens’ Pictures of the Future magazine, where the story includes another image and a 2:22 minute video; see also a story (with video) in Bloomberg]

COMOS Walkinside screenshot

Simulation and Virtual Reality: Training in the Virtual World

3D visualization software makes it possible for users to immerse themselves in a virtual model of a facility. In-depth training sessions prepare technicians for future challenges.

Stefan Schröder
1 October 2014

In an oil industry nightmare, a leaky pipe on a production platform has caught fire. The flames spread rapidly, and dense black smoke rises from the lower deck. The crew has to respond within seconds to prevent a disaster. Despite the heat, service technician Björn Meyers keeps his cool. He quickly triggers an alarm and makes his way to an evacuation point while firefighters begin to put out the flames. The fire is quenched in no time and the danger is over.… read more. “Walkinside 3D visualization software helps oil, gas and chemical industries with training and more”

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Call: Multimodal, Multi-Party, Real-World Human-Robot Interaction (ICMI 2014 Workshop)

Call for Participation

ICMI 2014 Workshop on Multimodal, Multi-Party, Real-World Human-Robot Interaction
Istanbul, Turkey, 16 November 2014
http://www.macs.hw.ac.uk/~mef3/icmi-2014-workshop-hri/

Late-breaking abstracts are being accepted until 31 October
See below for submission details

ABSTRACT:

The development of robots capable of interacting with humans has made tremendous progress in the last decade, leading to an expectation that in the near future, robots will be increasingly deployed in public spaces, for example as receptionists, shop assistants, waiters, or bartenders. In these scenarios, robots must necessarily deal with situations that require human-robot interactions that are short and dynamic, and where the robot has to be able to deal with multiple persons at once. To support this form of interaction, robots typically require specific skills, including robust video and audio processing, fast reasoning and decision making mechanisms, and natural and safe output path planning algorithms. This physically embodied, dynamic, real-world context is the most challenging possible domain for multimodal interaction: for example, the state of the physical environment may change at any time; the input sensors must deal with noisy and uncertain input; while the robot platform must combine interactive social behaviour with physical task-based action such as moving and grasping.… read more. “Call: Multimodal, Multi-Party, Real-World Human-Robot Interaction (ICMI 2014 Workshop)”

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‘Interstellar’ launches immersive space trip with IMAX, Oculus Rift

[From Space.com, where the story includes other images and a 2:33 minute video; for first-person reports on the exhibit, see The Mary Sue and Complex]

Interstellar exhibit in NY

‘Interstellar’ Launches Immersive Space Trip with IMAX, Oculus Rift

By Tariq Malik, Managing Editor   |   October 06, 2014

NEW YORK — Grab your spacesuits, space fans. The folks behind “Interstellar,” arguably the most anticipated space film of the year, are offering a sneak peek inside the movie’s centerpiece spaceship Endurance. And all it takes is a few minutes of your time.

For a limited time, Paramount Pictures and IMAX are inviting the public to take a free three-minute tour of the Endurance in a special traveling exhibit that began its cross-country tour today (Oct. 6). The experience uses the Oculus Rift Development Kit 2 to transport space fans aboard the Endurance virtually, allowing a truly immersive ride aboard the fictional spacecraft at the heart of “Interstellar.”… read more. “‘Interstellar’ launches immersive space trip with IMAX, Oculus Rift”

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Call: IS-EUD 2015 – Symposium on End User Development: My world, my device, my program

IS-EUD 2015 CALL FOR PARTICIPATION

Symposium on End User Development: My world, my device, my program
Madrid, 26-29 May 2015
http://www.iseud.net/

THEME

In an increasingly connected world, we use computer technology in more and more of our work practices and everyday routines. End users face the challenge of adapting and combining these devices and technologies for their potentially various and differing purposes, and engage in creative, often collaborative, activities to make the infrastructures fit their practice.

End-user development has established itself as a research discipline that connects the ergonomics of programming with the users’ needs and abilities to shape the technological infrastructures they live in. The research does not aim at making everybody a programmer, but at allowing everybody to be in control of the technologies they live and work with at a degree of complexity of their choice. This includes improving the concepts and interfaces for programming and configuration as well as supporting end users in their activities to share, delegate and collaborate.… read more. “Call: IS-EUD 2015 – Symposium on End User Development: My world, my device, my program”

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Power of presence: Shelley Palmer on having son attend family event via BeamPro

[From Shelly Palmer, Managing Director, Digital Media Group at Landmark Ventures/ShellyPalmer; the original post includes additional pictures]

Shelley Palmer family event includng remote attendee via BeamPro

BeamPro: From Parlor Trick to Paradigm Shift

October 5, 2014

This picture of my family was taken last week. You may notice that one of my sons looks like a talking head on a video monitor. Three weeks ago, he moved to Hong Kong. This is the story of how he attended a very important family gathering (from 8,047 miles away) using his iPhone as a 3G hotspot, his MacBook Air and a remarkable device called the BeamPro from Suitable Technologies.

I became aware of the BeamPro at a trade show a year or so back. To me it seemed like a complete parlor trick. Truly, what is the point of a remote-controlled webcam? Moving it has to be clunky at best and the experience is cute, but ultimately meaningless… or so I thought.… read more. “Power of presence: Shelley Palmer on having son attend family event via BeamPro”

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Call: Larp Census 2014

Call for Participants:
Larp Census 2014

We want to count every larper, including you!

It only takes 1 minute to answer the main questions

Full details and the Census:
http://www.larpcensus.org/home/enread more. “Call: Larp Census 2014”

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NY installation recreates Nevada desert power plant in real time

[From The Wall Street Journal, where the story includes a different image]

Solar Reserve by John Gerrard

[Image: John Gerrard, Solar Reserve (Tonopah, Nevada), 2014. Simulation, installation view, Lincoln Center, New York. Courtesy of the artist, Simon Preston, New York and Thomas Dane, London. Photo by Iñaki Vinaixa. Source: The Creators Project]

John Gerrard’s ‘Solar Reserve’ Comes to Lincoln Center

‘This Is as Handmade as Painting or Sculpture; We Have to Build the Entire Terrain’

By Andy Beta
Oct. 2, 2014

On a sunny day last week, John Gerrard was wondering how the solar power plant he was installing at Josie Robertson Plaza in Lincoln Center would look to passersby.

The Ireland-based artist was staring at the towering, 28-by-24-foot LED wall, situated between David Koch Theater and Avery Fisher Hall and framed by the Lincoln Center for the Performing Arts building, that will show his work, “Solar Reserve (Tonopah, Nevada) 2014,” opening Friday.… read more. “NY installation recreates Nevada desert power plant in real time”

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