Month: September 2014
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Call: American Telemedicine Association (ATA) 2015 conference
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Read more: Call: American Telemedicine Association (ATA) 2015 conferenceCall for Presentations American Telemedicine Association (ATA) 2015 May 3-5, 2015 Los Angeles, California USA http://www.americantelemed.org/ata-2015/call-for-presentations Submission Deadline: September 17, 2014 ATA 2015 is the world’s largest meeting and trade show focused on the use of telecommunications in healthcare. The meeting will bring into focus hundreds of presentations about the rapidly evolving and fast growing areas of connected healthcare including telemedicine, telehealth, mobile health and remote health monitoring. This is your opportunity to share critical research findings, innovations, and best practices before thousands of leaders in healthcare, technology and public policy from around the world. Presentations will be selected by…
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Planned 3D-SPACE museum with VR exhibit in L.A.
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Read more: Planned 3D-SPACE museum with VR exhibit in L.A.[From VRFocus; more information, including a 2:51 minute video, is available at IndieGoGo] New LA-Based 3D Museum with VR Exhibit Launches Crowd-Funding Campaign Jamie Feltham September 11, 2014 As fans of the technology know, history is currently being made in the virtual reality (VR) space. Companies such as Oculus VR continue to make strides in developing head-mounted displays (HMD) that make the concept, once limited to fiction, a viable consumer market. Some of that history is set to be documented along with other 3D media in a new Los Angeles-based museum that has recently launched an IndieGoGo campaign.…
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Job: Asst. Prof. in Game Studies and Critical Game Making at UC Davis
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Read more: Job: Asst. Prof. in Game Studies and Critical Game Making at UC DavisUC DAVIS – ASSISTANT PROFESSOR IN GAME STUDIES AND CRITICAL GAME MAKING The University of California, Davis invites applicants for a tenure-track faculty position in game studies and critical game making. The appointee will join a growing interdisciplinary team of researchers engaged in collaborative work on media ecologies and digital humanities. Expertise in game studies and/or game making, evidence of excellence in research, a clear commitment to undergraduate education, and the promise of outstanding teaching at the graduate level are required. Applicants should have theoretical and practical knowledge of game design tools and methods, as well as a strong scholarly…
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Study: Loneliness affects judgments about whether faces are real or artificial
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Read more: Study: Loneliness affects judgments about whether faces are real or artificial[From Businessweek; for more information see the coverage in Medical Xpress and the study in the journal Psychological Sciences] The Lonely Can’t Tell Other People From Dolls By Drake Bennett September 11, 2014 In the movie Cast Away, Tom Hanks, playing a man stranded alone on the proverbial desert island, turns a volleyball into his closest friend. A new study suggests that, even under less extreme circumstances, loneliness primes us to lower the bar on who, or what, we’ll befriend. The study, in Psychological Science, attempted to determine “how differences in our need to connect with other people could affect…
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Call: 20th Annual CyberPsychology, CyberTherapy & Social Networking Conference
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Read more: Call: 20th Annual CyberPsychology, CyberTherapy & Social Networking ConferenceCall for Abstracts – 20th Annual CyberPsychology, CyberTherapy & Social Networking Conference Preconference Workshops: June 29th, 2015 Scientific Program: June 30th – July 2nd 2015 University of California San Diego (UCSD) – La Jolla, California Conference website: http://www.interactivemediainstitute.com/cypsy20 Dear Colleagues, It is with great enthusiasm that I invite you to the CyberPsychology, CyberTherapy & Social Networking Conference to help celebrate our 20th Anniversary Conference (CYPSY20)! CYPSY20 will be held on the University of California San Diego (UCSD) campus in La Jolla, California from the 29th of June to the 2nd of July, 2015. The CYPSY Conference began in 1996 and…
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FOVE uses eye tracking to make VR more immersive
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Read more: FOVE uses eye tracking to make VR more immersive[From TechCrunch, where the story includes more images and a 12:27 minute video] FOVE Uses Eye Tracking To Make Virtual Reality More Immersive September 9, 2014 by Catherine Shu FOVE wants to ramp up by the virtual reality experience by creating the world’s first consumer-oriented headmount display to use eye tracking. The Tokyo-based startup was founded by CEO Yuka Kojima and CTO Lochlainn Wilson and is launching today on the Disrupt SF stage. Fove’s name comes from the words “field of view” and “fovea,” or the part of the eye that is responsible for sharp central vision. The headmount combines…
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Call: Special issue of Games and Culture: Digital Gaming and Ageing
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Read more: Call: Special issue of Games and Culture: Digital Gaming and AgeingCall For Papers Special issue of Games and Culture: Digital Gaming and Ageing http://www.cfpaginganddigitalgaming.com/ GUEST EDITORS: Hannah R. Marston, Institute of Movement and Sport Gerontology, German Sport University Cologne Charles Musselwhite, Centre for Innovative Ageing, Swansea University, Wales, UK Shannon Freeman, School of Health Sciences, University of Northern British Columbia, Canada We’re pleased to announce an upcoming issue of the Games & Culture Journal dedicated to the study of digital gaming and ageing. The ageing population is becoming a challenge for governments, practitioners and researchers alike. Worldwide statistics show, how the current and future estimated projections are increasing. With this…
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Miraisens demos new tech that lets you ‘touch’ 3-D images
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Read more: Miraisens demos new tech that lets you ‘touch’ 3-D images[From Phys.org, where the story includes two more pictures; for more information see the Miraisens press release, which uses the term presence extensively] [Image: A journalist tries to use “3D-Haptics Technology”, at a press preview in Tsukuba, suburban Tokyo on September 1, 2014] Japan firm showcases ‘touchable’ 3D technology Sep 01, 2014 Technology that generates touchable 3D imagery was unveiled in Japan Monday, with its developers saying users could pull and push objects that are not really there. Know-how that could improve a gaming experience, or allow someone to physically shape objects that exist only on a computer, will soon…
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Call: Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015)
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Read more: Call: Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015)Call for Participation The Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015) Surya University, Indonesia (21 KM from Jakarta Airport) September 10-12, 2015 http://sdiwc.net/conferences/iceee2015/ All registered papers will be included in SDIWC Digital Library You are invited to participate in The Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015) that will be held at Surya University, Indonesia (21 KM from Jakarta Airport) on September 10-12, 2015. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures. The conference welcomes papers on…
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I Tried PETA’s VR Game that simulates being slaughtered as a chicken
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Read more: I Tried PETA’s VR Game that simulates being slaughtered as a chicken[From Yahoo! Tech, where the story includes several more pictures and a 2:32 minute video] [Image: A UC Berkeley student tests PETA’s “I, Chicken” virtual reality experience. (Alyssa Bereznak/Yahoo Tech)] I Tried a Virtual Reality Game Made by PETA That Simulates Being Slaughtered as a Chicken Alyssa Bereznak, Tech Columnist Sep 5, 2014 I hear the sound of the wind and the clucking of birds behind me. The sky above me is bright and blue, filled with fluffy clouds and framed by a beautiful mountain landscape. Sapphire-hued creeks surround me. I look around and then I see myself, reflected in a…
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Call: Ambient Gaming Workshop (AMGAM’14)
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Read more: Call: Ambient Gaming Workshop (AMGAM’14)Call for Contributions: AMII2014: Ambient Play and Informal Learning Ambient Gaming Workshop (AMGAM’14) November 11, 2014 Eindhoven Deadline for submission: 01 October 2014 Notification of acceptance: 15 October 2014 Workshop: 11 November 2014 Web: http://www.playfitproject.nl/ambientgamingworkshop/ Download full call: http://www.playfitproject.nl/wp-content/uploads/Workshop@AmI2014_PlayLearning_final.pdf ABOUT AMBIENT GAMING AND PLAY The definition of play is often restricted to a specific ‘time and place’. Digital play can be more integrated in a spatial, temporal and social sense owing to new media, social networks, modern technology and (social) interaction. This enables to design for playful activities that are seamlessly integrated within our daily lives in such a way…
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Integral Reality combines best of digital and analog worlds
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Read more: Integral Reality combines best of digital and analog worlds[From Wired] [Image: Sergey Galyonkin/Flickr] The War for Our Digital Future: Virtual Reality vs. Integral Reality By Dan Ostrower, CEO of the innovation and design consultancy Altitude 08.29.14 Like most people I spend much of the day digitally connected, gazing at screens that make my life and work more interesting and productive. Yet for all the positives that connectivity provides us there’s also a downside lurking in those glowing pixels. They’re just not real. So as we extend our Internet time, we risk getting sucked into an isolated virtual reality that lacks the richness, emotional relevance and real experiences engendered…
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