Call: Special issue of Games and Culture: Digital Gaming and Ageing

Call For Papers
Special issue of Games and Culture: Digital Gaming and Ageing

http://www.cfpaginganddigitalgaming.com/

GUEST EDITORS:
Hannah R. Marston, Institute of Movement and Sport Gerontology, German Sport University Cologne
Charles Musselwhite, Centre for Innovative Ageing, Swansea University, Wales, UK
Shannon Freeman, School of Health Sciences, University of Northern British Columbia, Canada

We’re pleased to announce an upcoming issue of the Games & Culture Journal dedicated to the study of digital gaming and ageing.

The ageing population is becoming a challenge for governments, practitioners and researchers alike. Worldwide statistics show, how the current and future estimated projections are increasing. With this in mind, researchers and health practitioners have been attempting to identify suitable and innovative information and communication technologies (ICT’s) approaches to facilitate healthy ageing, rehabilitation and maintain quality of life (QoL) and independence. One of the more common and fashionable ICT’s has been digital gaming, primarily in the area of fall prevention and health rehabilitation.

Over the last several years, there has been growth in research focusing primarily on health rehabilitation, utilizing consoles such as the Nintendo Wii, Sony PlayStation Eye toy utilizing commercial and purpose built software and hardware. Since 2010, Microsoft released the Kinect console and in 2013, the Kinect One has been available, enabling users to engage with the environment with more detailed sensor detection, heart rate trackers and the ability to track up to 6 individuals. However, with this technology being exploited in small samples worldwide, in clinics and laboratories, little is known about the needs, requirements, theoretical understanding of digital games for an ageing population.

THEMES:
We call for papers in the following (non-exclusive) list of topics:

  • Research Methods – Approaches
  • Design/development
  • Digital Gaming & Vulnerable Populations
  • Health Benefits – Physical, Cognitive
  • Design – Physical Space
  • Gender
  • Barriers & Enablers
  • Intergenerational Perspectives
  • Exergaming

IMPORTANT DATES:
Proposal submission should be a maximum 1000 words:  Thursday 9th October 2014. 5pm CET
Notification of acceptance:  14th November 2014
Full paper submission:  14th February 2015. 5pm CET
Revisions Notification:  15 March 2015
Final Manuscripts (after revisions):  Friday 8th May 2015. 3pm CET
Journal Publishing:  September 2015

GAMES AND CULTURE:
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal’s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.

Further information about the journal can be found at the website:  http://www.uk.sagepub.com/journalsProdDesc.nav?prodId=Journal201757&ct_p=manuscriptSubmission&crossRegion=eur#tabview=title

Accepted languages:  English

SUBMISSION DETAILS:
Authors are asked to submit a proposal of a 1000 words that will be reviewed for acceptance. Authors of selected proposals will be notified and will then be requested to submit full papers which will go through the usual blind/peer-review process of Games & Culture. Final papers must be formatted with CECS publication guidelines.

  • Proposal submissions should be send to all of the guest editors, with the reference of “special edition Games & Cultures – Submission <Name>” in the subject heading.

Proposal submissions should contain the following information:

  • Names of all authors and affiliations
  • Correspondence details of 1st author
  • References SHOULD NOT be included in the 1000 word count
  • Only use references that are actually cited in the body of text
  • All submissions should be original work & should not have been submitted else where
  • Formatting guidelines: double-spaced, in 12-point Times New Roman font

All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt. Authors will be required to set up an online account on the SageTrack system powered by ScholarOne. Manuscripts will be sent out anonymously for editorial evaluation. Obtaining permission for any quoted or reprinted material that requires permission is the responsibility of the author. Submission of a manuscript implies commitment to publish in the journal. Authors submitting manuscripts to the journal should not simultaneously submit them to another journal, nor should manuscripts have been published elsewhere in substantially similar form or with substantially similar content. Authors in doubt about what constitutes prior publication should consult the Editor.

CONTACTS:
If you have any questions or queries regarding your prospective abstract submission please contact all guest editors, and include the following in the subject heading: “Special Edition Games & Cultures – Question”.

Email Addresses:

Dr. Hannah R. Marston
marstonhannah@hotmail.com

Dr. Charles Musselwhite
c.b.a.musselwhite@swansea.ac.uk

Dr. Shannon Freeman
Shannon.Freeman@unbc.ca

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