ISPR Presence News

Monthly Archives: September 2014

Call: Special issue of Games and Culture: Digital Gaming and Ageing

Call For Papers
Special issue of Games and Culture: Digital Gaming and Ageing

http://www.cfpaginganddigitalgaming.com/

GUEST EDITORS:
Hannah R. Marston, Institute of Movement and Sport Gerontology, German Sport University Cologne
Charles Musselwhite, Centre for Innovative Ageing, Swansea University, Wales, UK
Shannon Freeman, School of Health Sciences, University of Northern British Columbia, Canada

We’re pleased to announce an upcoming issue of the Games & Culture Journal dedicated to the study of digital gaming and ageing.

The ageing population is becoming a challenge for governments, practitioners and researchers alike. Worldwide statistics show, how the current and future estimated projections are increasing. With this in mind, researchers and health practitioners have been attempting to identify suitable and innovative information and communication technologies (ICT’s) approaches to facilitate healthy ageing, rehabilitation and maintain quality of life (QoL) and independence. One of the more common and fashionable ICT’s has been digital gaming, primarily in the area of fall prevention and health rehabilitation.… read more. “Call: Special issue of Games and Culture: Digital Gaming and Ageing”

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Miraisens demos new tech that lets you ‘touch’ 3-D images

[From Phys.org, where the story includes two more pictures; for more information see the Miraisens press release, which uses the term presence extensively]

Miraisens 3D haptics demo

[Image: A journalist tries to use “3D-Haptics Technology”, at a press preview in Tsukuba, suburban Tokyo on September 1, 2014]

Japan firm showcases ‘touchable’ 3D technology

Sep 01, 2014

Technology that generates touchable 3D imagery was unveiled in Japan Monday, with its developers saying users could pull and push objects that are not really there.

Know-how that could improve a gaming experience, or allow someone to physically shape objects that exist only on a computer, will soon be available to buy, said Miraisens, a high-tech firm based outside Tokyo.… read more. “Miraisens demos new tech that lets you ‘touch’ 3-D images”

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Call: Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015)

Call for Participation

The Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015)

Surya University, Indonesia (21 KM from Jakarta Airport)
September 10-12, 2015
http://sdiwc.net/conferences/iceee2015/

All registered papers will be included in SDIWC Digital Library

You are invited to participate in The Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015) that will be held at Surya University, Indonesia (21 KM from Jakarta Airport) on September 10-12, 2015. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.

The conference welcomes papers on the following (but not limited to) research topics:… read more. “Call: Fourth International Conference on E-Learning and E-Technologies in Education (ICEEE2015)”

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I Tried PETA’s VR Game that simulates being slaughtered as a chicken

[From Yahoo! Tech, where the story includes several more pictures and a 2:32 minute video]

Student experiencing "I, Chicken"

[Image: A UC Berkeley student tests PETA’s “I, Chicken” virtual reality experience. (Alyssa Bereznak/Yahoo Tech)]

I Tried a Virtual Reality Game Made by PETA That Simulates Being Slaughtered as a Chicken

Alyssa Bereznak, Tech Columnist
Sep 5, 2014

I hear the sound of the wind and the clucking of birds behind me. The sky above me is bright and blue, filled with fluffy clouds and framed by a beautiful mountain landscape. Sapphire-hued creeks surround me.

I look around and then I see myself, reflected in a discarded tire’s hubcap: a cartoonish white and brown feathered bird with a big chicken booty. My beak is small, my eyes like two black pinpoints.

A voice — the God of the chickens? I wonder— speaks:

“You are a chicken living free in a field next to a farm,” she coos.… read more. “I Tried PETA’s VR Game that simulates being slaughtered as a chicken”

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Call: Ambient Gaming Workshop (AMGAM’14)

Call for Contributions:

AMII2014: Ambient Play and Informal Learning
Ambient Gaming Workshop (AMGAM’14)
November 11, 2014
Eindhoven

Deadline for submission:  01 October 2014
Notification of acceptance:  15 October 2014
Workshop:  11 November 2014

Web:  http://www.playfitproject.nl/ambientgamingworkshop/

Download full call:  http://www.playfitproject.nl/wp-content/uploads/Workshop@AmI2014_PlayLearning_final.pdf

ABOUT AMBIENT GAMING AND PLAY

The definition of play is often restricted to a specific ‘time and place’. Digital play can be more integrated in a spatial, temporal and social sense owing to new media, social networks, modern technology and (social) interaction. This enables to design for playful activities that are seamlessly integrated within our daily lives in such a way that the boundaries between other activities and play disappear or blur; we call this ambient games and play. Ambient gaming and play can be an effective means to persuade people to take part in certain activities, such as educational activities or physical exercise.… read more. “Call: Ambient Gaming Workshop (AMGAM’14)”

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Integral Reality combines best of digital and analog worlds

[From Wired]

Silhouette of man using Oculus Rift

[Image: Sergey Galyonkin/Flickr]

The War for Our Digital Future: Virtual Reality vs. Integral Reality

By Dan Ostrower, CEO of the innovation and design consultancy Altitude
08.29.14

Like most people I spend much of the day digitally connected, gazing at screens that make my life and work more interesting and productive. Yet for all the positives that connectivity provides us there’s also a downside lurking in those glowing pixels. They’re just not real. So as we extend our Internet time, we risk getting sucked into an isolated virtual reality that lacks the richness, emotional relevance and real experiences engendered by the analog world.

Facebook made a big bet on the virtual reality vision of the future with its recent $2 billion acquisition of Occulus RV, developer of the powerful new virtual reality headset Rift. Rift directly stimulates parts of the brain’s visual cortex, immersing users in an engineered hyper-reality.… read more. “Integral Reality combines best of digital and analog worlds”

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Call: First International Workshop on Emotion for Sociable Agents (at HAI 2014)

Call for Papers:
First International Workshop on Emotion for Sociable Agents
(ESA14; http://www.social-robot.info)

on October 28, 2014

in conjunction with Human Agent Interaction (HAI) 2014
(http://hai-conference.net/hai2014/)

in Tsukuba, Japan

EXTENDED DEADLINE:  September 5, 2014

Please contact us at:  esa-contact@social-robot.info

IMPORTANT DATES:

September 5, 2014, 23:59 PST  –  Paper submission deadline (extended)
September 15, 2014  –  Notification of acceptance
September 26, 2014  –  Camera ready submission
October 28, 2014  –  See you in Tsukuba

WORKSHOP DESCRIPTION:

In our aim to build soft- and hardware agents that are to appear intelligent and to interact seamlessly with humans we must not neglect the importance of emotions in social interaction. In human interaction, emotions can influence both motivation and conversational content. It is assumed that this is also true for human-agent interaction because social signals (like emotional expressions) produced by computational agents are processed in a similar manner as signals which are produced by humans.… read more. “Call: First International Workshop on Emotion for Sociable Agents (at HAI 2014)”

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VR while on a real roller coaster: The Augmented Reality Thrill Ride Project

[From Fast Company’s Co.Design, where the story includes a 2:50 minute video; much more information is available on the VR Coaster web site]

Man wears Oculus Rift while on roller coaster

Wheeee! What It’s Like To Wear A Virtual Reality Headset On A Roller Coaster

Why would you wear an Oculus Rift on a roller coaster? Why WOULDN’T you?!?

Mark Wilson
August 29, 2014

You know how you go get froyo, and at first it seems like enough to just top it with a few pieces of fresh fruit. “This is perfection,” you think, “the simple pleasures.” And then you’re beckoned to the sprinkles, Oreo crumbles, the radioactively pink frosted animal crackers, and piping hot caramel sauce that call your name like a siren. By the time you’re done, it looks like a clown’s intestines exploded all over your probiotic treat.

At first glance, the Augmented Thrill Ride Project, by University of Applied Sciences Kaiserslautern professor Thomas Wagner, seems like somebody just went ahead and topped that crazy froyo cup with a full ice cream sundae.… read more. “VR while on a real roller coaster: The Augmented Reality Thrill Ride Project”

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Call: What’s in a dyad? Interaction and Exchange in Social Media – SocInfo 2014 Workshop

Call for Contributions

SocInfo 2014 Workshop:
What’s in a dyad? Interaction and Exchange in Social Media

Workshop website:  http://dyad.di.unito.it
Conference website:  http://socinfo2014.org/

Conference: 6th International Conference on Social Informatics (SocInfo 2014) @ Barcelona, Spain in November 10-13, 2014
Submission deadline:  September 8, 2014

A great deal of work has used computational methods to investigate the intensity, structure, topic and sentiment of social interactions. But neither information alone nor structure in isolation can be considered fully responsible for the complexity of social life, whether on- or offline. Online interactions can be conceptualized as a social exchange, and also as a process through which meaning emerges through dialogue between the two partners, i.e. a dyad. We aim for the DYAD workshop to examine online interactions from a number of rich perspectives.

Invited speakers include Cristian Danescu-Niculescu-Mizil (Max Planck Institute SWS), Bruno Gonçalves (Aix-Marseille Université), and Carlos Diuk-Wasser (Facebook, Inc.)… read more. “Call: What’s in a dyad? Interaction and Exchange in Social Media – SocInfo 2014 Workshop”

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Designs use the Internet of Things to create emotional long-distance interactions

[From Wired, where the story includes a photo gallery; see DesignBoom for more images and two videos]

Sending A Kiss

[Image: Sending a kiss. Credit: Jonathan Levinson]

Using the Internet of Things to Create Cute Long-Distance Interactions

By Joseph Flaherty
08.28.14

A child resting their head on a parent’s shoulder. A squeeze of the thigh during a scary movie. These silent gestures are a critical part of the language of love, but no words, or even emoji, can properly capture them. Israeli design student Daniel Sher has recently tried to bring these ephemeral feelings onto the Internet of Things with a collection of designs called Saying Things That Can’t Be Said.

The collection takes form in three objects. I’m With You looks like an origami pine cone and acts like a walkie-talkie for heartbeats. One half of a pair holds the object over the heart and the beat is transmitted to the owner of the other half.… read more. “Designs use the Internet of Things to create emotional long-distance interactions”

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