ISPR Presence News

Monthly Archives: September 2014

Call: ‘As Above, So Below: Drone Culture’ – Special issue of Culture Machine

CALL FOR PAPERS
As Above, So Below: Drone Culture
Special issue of Culture Machine, Vol.16 (2015)
Edited by Rob Coley and Dean Lockwood (University of Lincoln, UK)
http://www.culturemachine.net

The colloquium, ‘As Above, So Below’, held at the University of Lincoln in May 2014, proved the topic of drone culture to be a productive and resonant point of access for discussions of novel forms of life, power, and social and cultural logics in the twenty-first century. The 2015 special issue of the peer-reviewed open access journal, Culture Machine, will combine papers commissioned from selected speakers at the colloquium together with new contributions. We are particularly keen to gather international perspectives.

The implications of the drone are still unfolding, however its valence as, in Benjamin Noys’s words, the ‘signature device of the present moment’ is indisputable. Certain discourses, practices and lines of investigation are already established.… read more. “Call: ‘As Above, So Below: Drone Culture’ – Special issue of Culture Machine”

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Airbus patents a VR helmet that’ll make you forget you’re on a plane

[From Wired, where the story includes more pictures]

Airbus VR patent drawing

Airbus Patents a VR Helmet That’ll Make You Forget You’re on a Plane

By Alex Davies
09.16.14

In a world where economy-class seats are getting thinner and lavatories are shrinking, any flight longer than an hour can feel like a traveling prison. Aircraft manufacturer Airbus is abetting the shift, but a recent patent filing shows it hasn’t forgotten about you, the passenger who actually has to sit in these miserable flying cells. It’s considering helmets that will let you forget you’re in an airplane at all.… read more. “Airbus patents a VR helmet that’ll make you forget you’re on a plane”

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Call: ‘Gaming Bodies’ – ICA 2015 Game Studies Preconference

Call for Participation

Gaming Bodies
ICA Game Studies Preconference
May 21, 2015 – San Juan, Puerto Rico

Deadline: December 1, 2014

Digital games have complicated notions of what a body is and what it means during and apart from play. Both digital and physical bodies are understood to influence – or be influenced by – gameplay experiences according to their unique traits, states, abilities, materialities, and governing systems. In gamespaces, digital bodies may be considered both as signifiers and agents of players’ intention and as independent entities functioning according to their inherent design. On the other side of the interface, physical bodies may be considered both as manipulators of game content and as being influenced by game events that they help create. In many ways, these interplays between digital and physical bodies are central to notions of play.

The goal of this pre-conference is to shed light on the natures, functions, and interplays of digital and physical bodies in games, and how bodies are engaged in and influenced by play.… read more. “Call: ‘Gaming Bodies’ – ICA 2015 Game Studies Preconference”

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Why artificial intelligence is the future of religion

[From Salon]

Scene from the film "A.I."

[Image: Scene still from “A.I.”]

Why artificial intelligence is the future of religion

Robotics and Christianity have a longer history than you’d expect, and they’re only growing more entangled

Michael Schulson, Religion Dispatches
Sunday, Sep 14, 2014
This article originally appeared on Religion Dispatches.

There are places you never expect to be in life. For me, this was certainly one of them: in a conference room in suburban Charlotte on the campus of Southern Evangelical Seminary, with an enormous old Bible on a side table, shelves of Great Books lining the walls, and, on the conference table itself, a 23-inch-tall robot doing yoga.

Meet the Digitally Advanced Virtual Intelligence Device, a NAO (now) robot known as “D.A.V.I.D.”

Weighing [in] at a little over 11 pounds and costing $16,000 (the seminary was given a discount from Aldebaran, NAO’s French manufacturer, and a donor covered the cost), D.A.V.I.D.… read more. “Why artificial intelligence is the future of religion”

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Call: 4th Annual Symposium on Communicating Complex Information (SCCI)

4th Annual Symposium on Communicating Complex Information (SCCI)
February 23-24, 2015
East Carolina University
Greenville, NC USA

http://workshop.design4complexity.com/SCCI2015-home.php

Call for Proposals

Building on the success of the previous three conferences, the Symposium on Communicating Complex Information (SCCI) explores the relationships between and within the contexts that affect complex information, information design, information architecture, user experience, and usability. It seeks to examine how design and content choices influence people’s behavior when interacting with complex information, and how the knowledge of situational context improves the design of complex information systems.

The intention of SCCI is to foster an integrated approach to the design of complex information by bringing together members from a range of research and practitioner communities. It strives to build upon what we already know about communicating complex information and to clarify our understanding of what issues urgently need further research.… read more. “Call: 4th Annual Symposium on Communicating Complex Information (SCCI)”

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VR Travel: Marriott Transporters take you to Maui and London

[From Wired, where the story includes many more images and a 0:25 minute video of the Teleporter experience]

Marriott Teleporters in NYC

[Image: The two Teleporters standing in New York City. Starting September 18, one will be near City Hall, the other will be at the Marriott Marquis. Courtesy of Marriott Hotels/Framestore]

The Future of Travel Has Arrived: Virtual-Reality Beach Vacations

By Peter Rubin
09.18.14

I’m the only person in the hotel lounge. It’s night, and darkness lingers beyond the windows. Despite the room’s emptiness, there’s a feeling of warmth; a fireplace crackles, and music mixes with the hum of subdued conversation and clinking glasses. Ahead of me on the wall is a topographic map of Hawaii. I approach it slowly, looking around the room as I go. There’s a long bar to my right, clusters of low-slung tables and chairs to my left, some with laptops on them—MacBook Airs, from the look of them.… read more. “VR Travel: Marriott Transporters take you to Maui and London”

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Call: Game Studies at National Popular Culture/American Culture Association 2015 conference

Game Studies Area: 2015 PCA/ACA National Conference

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, April 1 through Saturday April 4, 2015 at the New Orleans Marriott.

Below, please find:

I. Topics of Interest
II. Submission Process
III. Information about the Conference
IV. Contact Information

——

I. Topics of Interest

The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome. Possible topics include but are not limited to:

  • new game mediums and platforms (Facebook, iPhone/iPad/iPod, etc)
  • representation or performance of race, class, gender and sexuality in games
  • gaming culture, game specific cultures, and multicultural and cross-cultural issues
  • game development, design, authorship and other industry issues
  • game advertising, reviews, packaging, promotion, integrated marketing and other commercial concerns
  • political and legal entailments such as regulation, censorship, intellectual property
  • ludology, textual criticism, media ecology, narratology, etc as paradigms for games studies
  • player generated content in MUDs and MMORPGs, Mods, maps and machinima
  • game genres, platforms, consoles, console wars and connections to other media
  • serious games for education, business, healthcare, (military) training, etc
  • space and place in games, play spaces, virtual/physical communities, mobile gaming and localization
  • digital literacy, discourse practices, social norms and norming, the politics of play
  • public discourse/controversy over violence, militarism, sex, criminality, racism, etc in games
  • game pedagogy and classroom practices, gamification, learning as play
read more. “Call: Game Studies at National Popular Culture/American Culture Association 2015 conference”
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AirVR turns iPad Mini, iPhone 6 Plus into portable VR goggles

[From The Verge, where the story includes many images and a 1:19 minute video]

Man wearing AirVR

You can now attach your iPad directly to your face to experience virtual reality

AirVR wants to turn your iPad Mini and iPhone 6 Plus into portable virtual reality goggles

By Carl Franzen
September 16, 2014

It was only a matter of time. The iPad has been adapted for all sorts of intriguing and surprising purposes over the years (including, recently, a sex toy). Meanwhile, a number of enterprising organizations and individuals have sought to create makeshift virtual reality goggles out of people’s readily available mobile devices (e.g. Google Cardboard). Now the two trends have converged: AirVR is a Kickstarter project from Toronto design firm Metatecture that seeks $20,000 in funding from backers to create an inexpensive headset for converting your iPad Mini (Retina) or soon-to-be-delivered iPhone 6 Plus into a portable virtual reality viewer.… read more. “AirVR turns iPad Mini, iPhone 6 Plus into portable VR goggles”

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Call: Editors for “Real Virtual Hardware” issue of Journal of Virtual Worlds Research (JVWR)

Call for Editors: “Real Virtual Hardware” issue of Journal of Virtual Worlds Research (JVWR)

http://www.jvwresearch.org/index.php/2011-06-12-18-46-09/10-cfps/65-2ncfp-hardware-editors

We are looking for a Prime Editor and 1-2 co-editors (you can join as a group) to lead this “Real Virtual Hardware” issue due to be published 2015Q3. If you have an interest and background in the field, as well as experience in academic editing, please send us your CV and a cover letter explaining why you are the perfect person to the task. Email the lot to info@jvwresearch.org.

These days’ news is all about technology: Apple Watch; Samsung’s Gear VR headset for smartphones; Oculus Rift acquisition by Facebook; and more. This period is therefore a timely occasion to examine the importance of Virtual Reality hardware and its current and future presence in the market.

Virtual worlds are now being augmented with hardware that includes:

We are looking for research papers on and not limited to:

  • Description of current and new hardware
  • Research on new interfaces
  • New market analyses that stems from new hardware
  • Users perception & insights
  • Market impacts
  • And more

Final decision about the editor will be made by end of October or earlier based on the information we get.… read more. “Call: Editors for “Real Virtual Hardware” issue of Journal of Virtual Worlds Research (JVWR)”

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Douglas Trumball’s 120 fps 4K 3D immersive film format

[From The Hollywood Reporter, where the story includes a 6:34 minute video]

Douglass Trumball demos MAGI system

[Image: Douglas Trumbull at Toronto International Film Festival’s Future of Cinema conference, September 11, 2014; image from Mike Edgell]

Future of Film: VFX Legend Douglas Trumbull’s Plan to Save the Movies

The 72-year-old, who’s best known for his work on ‘2001: A Space Odyssey,’ says he’s figured out how to win the battle against big TVs and smartphones — from a studio on his farm in the Berkshires

9/2/2014 by Scott Feinberg
A version of this story appeared in the Sept. 12 issue of The Hollywood Reporter.

On a sunny August day in the Berkshires of western Massachusetts, Douglas Trumbull, the 72-year-old visual effects legend, welcomes me to Little Brook Farm, the sprawling 50-acre property on which he lives and works with his wife of 13 years, Julia Trumbull, as well as an assortment of free-range donkeys, goats, chickens, roosters, cats and dogs.… read more. “Douglas Trumball’s 120 fps 4K 3D immersive film format”

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