ISPR Presence News

Monthly Archives: June 2014

Call: 6th International Conference on Intelligent Human-Computer Interaction (IHCI 2014)

CALL FOR PAPERS

6th International Conference on Intelligent Human-Computer Interaction
IHCI 2014

Evry, France, December 8-10, 2014

http://ihci2014.telecom-sudparis.eu

Important dates:
Papers submission before June 30, 2014 (extended)
Notification by September 10, 2014
Final version due September 30, 2014
Venue: December 8-10, 2014 (in Evry, France)

The international conference on Intelligent Human-Computer Interaction (IHCI) is a forum for the presentation of technological advances and research results at the crossroads of human-computer interaction, artificial intelligence, signal processing and computer vision. It brings together engineers and scientists from various application fields and from around the world.

The 6th edition in the series, IHCI 2014, will be held in Evry (near Paris), France, on December 8-10, 2014.… read more. “Call: 6th International Conference on Intelligent Human-Computer Interaction (IHCI 2014)”

Posted in Calls | Leave a comment

Enter an alternate sensory reality with Max Cooper’s 4D sound show

[From The Creators Project, where the post includes several more pictures and two videos]

Max Cooper's 4D Soundsystem

Enter An Alternate Sensory Reality With Max Cooper’s 4D Sound Show

By DJ Pangburn — Jun 5 2014

When people talk about alternate reality, the typically describes a psychedelic experience or a science fictional world—an experience that produces something outside normal reality. The conceptualization is usually visual, perhaps because humans process visual cues much more quickly and accurately than sounds. But, a new 4D sound system is letting electronic music producer Max Cooper bring the concept of alternate reality to the world of audio, which for too long has played second fiddle to alternate visual worlds.… read more. “Enter an alternate sensory reality with Max Cooper’s 4D sound show”

Posted in Presence in the News | Leave a comment

SoftBank’s personal, emotional robot Pepper debuts, soon available to consumers

[From PC World, where the story includes other pictures; much more information is available from SoftBank; a 0:46 minute video is available on YouTube]

SoftBank's Pepper robot interacting at home

Meet Pepper, the ‘love-powered’ humanoid robot that knows how you’re feeling

Tim Hornyak
Jun 5, 2014

If the thought of a humanoid robot in your home makes your skin crawl, meet the friendly Pepper.

Pepper is a cute, wisecracking personal robot designed to bring joy to everyone, and Japanese mobile carrier SoftBank wants people to start buying it next year for the price of a high-end PC.

The phone giant unveiled the autonomous, sophisticated machine on Thursday along with partners Aldebaran Robotics of France and China’s Foxconn, the world’s largest manufacturer of electronics.… read more. “SoftBank’s personal, emotional robot Pepper debuts, soon available to consumers”

Posted in Presence in the News | Leave a comment

ISPR News: New informal discussion venue for ISPR members

ISPR has established a new benefit for our members, a forum for informal posts and discussion about all things related to (tele)presence. The closed Facebook group is called “ISPR Members” and we hope it will replace the more interactive functions of the old Presence-L listserv (the predecessor of ISPR Presence News).

We’re opening the group to both past and current members of ISPR, including anyone who has attended one of the 15 ISPR (and pre-ISPR) Presence conferences. Of course unfortunately there’s no perfect or universal venue for this, but if you use (or have been thinking of using) Facebook and you are or have been an ISPR member, please join the over 50 people who have already joined the group. If you’re interested but not a past or current member, please consider joining ISPR.

The ISPR Members Facebook group is here: http://www.facebook.com/groups/ISPR.Members/read more. “ISPR News: New informal discussion venue for ISPR members”

Posted in ISPR News | Leave a comment

Job: Senior Lecturer in Interaction Design at Malmo University (Sweden)

Senior Lecturer in Interaction Design with a focus on physical computing

General information about Malmö University

Since its inception in 1998, Malmö University has grown into the country’s ninth largest institution of higher education with 25 000 students. Its education and research programmes are distinguished by their multidisciplinary, problem-oriented approach and social relevance. The university offers students a range of educations in five faculties: Culture and Society, Education and Society, Health and Society, Odontology, and Technology and Society.

The Faculty of Culture and Society

The Faculty of Culture and Society is a multidisciplinary faculty that includes the School of Arts and Communication (K3), the Department of Global Political Studies, the Department of Urban Studies and the Department of Language and Linguistics.

School of Arts and Communication (K3) at the Faculty of Culture and Society

K3 is a multidisciplinary school with approximately 75 employees and 900 full-time students.… read more. “Job: Senior Lecturer in Interaction Design at Malmo University (Sweden)”

Posted in Jobs | Leave a comment

Microsoft’s “3-D Audio” gives virtual objects a voice

[From MIT Technology Review, where the story includes two images; see also Tape Op’s March 2014 article “The Future of Audio Engineering”]

Virtual audio graphic

[Image: Tape Op]

Microsoft’s “3-D Audio” Gives Virtual Objects a Voice

Headphones that make sounds seem to come from specific points in space could be the perfect counterpoint to virtual reality goggles.

By Tom Simonite on June 4, 2014

Just as a new generation of virtual reality goggles for video games are about to hit the market, researchers at Microsoft have come up with what could be the perfect accompaniment—a way for ordinary headphones to create a realistic illusion of sound coming from specific locations in space.

In combination with a virtual reality device like the Oculus Rift, the new system could be used to make objects or characters in a virtual world sound as well as look like they are at a specific point in space, even if that is outside a person’s field of view.… read more. “Microsoft’s “3-D Audio” gives virtual objects a voice”

Posted in Presence in the News | Leave a comment

Job: Disney Interactive Associate Game User Research Analyst

[From Disney Careers]

Job Posting Title:  Assoc Game User Research Analyst

General Summary:

The Associate User Research Analyst is responsible for running usability research studies and collaborating with teams throughout Disney Interactive. Using our internal research facility and the latest usability research methods, the user research analyst will gather insights to help improve the quality and usability of our games. They will organize, conduct, and provide analysis for our product testing efforts.… read more. “Job: Disney Interactive Associate Game User Research Analyst”

Posted in Jobs | Leave a comment

Would you let a robot take your blood?

[This story from I Programmer isn’t technically news, but as someone with a medical condition that requires regular phlebotomies, I found it particularly thought-provoking.

–Matthew ]

Veebot phlebotomy robot

A Robot With A Hypodermic Needle

Written by Lucy Black
27 July 2013

Would you let a robot take your blood? The answer to this question illuminates our real relationship to machines that aspire to rise above the robot vac. Is there another sort of uncanny valley?

Veebot is a very clever use of some basic image processing plus some very accurate positioning mechanisms. It first locates a good vein using infrared. Once it has a target it switches to ultrasound to make sure that there is enough blood flow to make it worth inserting the needle.… read more. “Would you let a robot take your blood?”

Posted in Presence in the News | Leave a comment

Call: UK Museums On The Web conference (UKMW14): Museums Beyond the Web

UK Museums On The Web conference (UKMW14): Museums Beyond the Web

Submission deadline: June 30, 2014

The Museums Computer Group will be holding our annual UKMW conference at the Natural History Museum on Friday November 7 2014. This year our theme is ‘Museums Beyond the Web’.

What does ‘the web’ mean to those of us working with digital and museums today? Increasingly, our visitors’ online experiences are moving away from the humble browser (though perhaps email will always be with us). From simple mobile apps and games to the internet of things and wearable technology, new forms are displacing the World Wide Web as our primary experience of being connected to the internet.

While new technologies offer ever-more different ways of being digital, digital disciplines are advancing rapidly. Is ‘experience’ the new core of digital for visitors? Is ‘service design’ a better way of looking at what we do than ‘web design’ or even ‘user experience’?… read more. “Call: UK Museums On The Web conference (UKMW14): Museums Beyond the Web”

Posted in Calls | Leave a comment

Virtual reality could find its first home outside the home

[From Hypergrid Business, where the column includes a 0:32 minute promotional video for Chuck E. Cheese’ “Virtual Ticket Blaster”]

Oculus Rift mall kiosk from AET

[Image: Belarus-based Amusement & Edutainment Technologies pairs an Oculus Rift with moving seats to create its 3D entertainment attraction. (Image courtesy AET.)]

Virtual reality could find its first home outside the home

by Kevin Williams · May 29, 2014

The arcade industry was decimated back in the mid-90’s by the advancements in consumer console games as well as a failure to adapt to changing player demographics.

Virtual reality could bring it back.

As a side benefit, virtual reality arcades could help drive the development of the technology, whet public appetite for virtual reality games, and allow people to get used to wearing head-mounted displays.

In addition, since these kinds of applications are typically very short — a few minutes, at most — they sidestep the concerns of long exposure inducing simulation-sickness with some players.… read more. “Virtual reality could find its first home outside the home”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z