Month: March 2014


  • Call: 36th Annual Humanities and Technology Conference

    CALL FOR PAPERS 36TH ANNUAL HUMANITIES AND TECHNOLOGY CONFERENCE St. Thomas University, Miami Gardens, Florida 06 – 08 November 2014 Deadline: August 1, 2014 http://htronline.weebly.com/hta-conference-2014.html We are happy to announce the call for papers for the 36th annual Humanities and Technology Association Conference. The main track for this year’s conference will be Technology and Politics. Papers are particularly welcome that address the democratization of science and technology; political ecology and digital activism; hyperobjectivities and technological mediations; biopolitics, including macro- and micro-biopolitics; technology of subjectivities, including the techno-politics of sexuality; surveillance technologies; digital policing and technologies of warfare (cyber, drone, etc.);…

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  • Japanese rockstar Yoshiki engages in piano battle with hologram of himself

    [From GizMag, where the story includes additional pictures] Japanese rockstar Yoshiki engages in piano battle with hologram of himself By Nick Lavars March 20, 2014 Following in the virtual footsteps of Tupac Shakur, at the SXSW festival last weekend Japanese musical icon Yoshiki used a hologram not just in an attempt to add a little flair to his performance, but to indulge those fans who can’t quite get enough of him. Yoshiki, a musician, songwriter, composer, record producer, front man of heavy-metal band X Japan and classical soloist, appeared on stage at the music and technology festival to a rousing…

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  • Call: 14th International Conference on Intelligent Virtual Agents (IVA 2014)

    CALL FOR PAPERS Fourteenth International Conference on Intelligent Virtual Agents (IVA 2014) August 27-29, 2014, Boston, Massachusetts, USA Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as facial expressions, speech and gesture. They are capable of real-time perception, cognition and action that allow them to participate in dynamic social environments. IVA 2014 is an interdisciplinary annual conference and the main leading scientific forum for presenting research on modeling, developing, and evaluating intelligent virtual agents with a focus on communicative abilities and social behavior. In…

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  • 3-D display offers chilling look at Nagasaki after A-bomb attack

    [From The Asahi Shimbun, where the story includes additional images] 3-D display offers chilling look at Nagasaki after A-bomb attack March 05, 2014 By Miyuki Kanno / Staff Writer NAGASAKI–A new 3-D imaging display system allowing viewers to experience the devastation of Nagasaki immediately after the 1945 atomic bombing opened here on March 3. Virtual Genshiya (Virtual atomic wasteland), developed by Takashi Fujiki, a professor of technology education at Nagasaki University, uses computer graphics to give viewers a panoramic view of a 500-meter radius of ground zero just after the blast. The system is on display at the Art and…

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  • Call: Arts,Design & Virtual Worlds – Special session at Cyberworlds 2014

    Calls for Papers: ARTS,DESIGN & VIRTUAL WORLDS SPECIAL SESSION http://artsvirtualworlds.artsmachine.org at CYBERWORLDS 2014 INTERNATIONAL CONFERENCE http://www.cw2014.unican.es/home 6-8 OCTOBER 2014, SANTANDER, SPAIN University of Cantabria, Spain Chair: Dr. Gianluca Mura, Politecnico di Milano University, Italy SUBMISSION DEADLINE: 15 MAY, 2014 Send your paper to: gianluca.mura@polimi.it More information from http://artsvirtualworlds.artsmachine.org/ Submissions include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page, abstract). The papers must be written in English, carefully proofread, and formatted to Conference Publishing Services Manuscript Formatting Guidelines from http://www.computer.org/portal/web/cscps/formatting Please use the following template for preparing your papers from: http://www.artsmachine.org/web/docs/IEEECS_CPS.zip or http://www.artsmachine.org/web/docs/IEEECS_CPS_LaTeX.zip…

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  • Zuckerberg on the future of Oculus VR and “feeling truly present”

    [There has been lots of coverage of Facebook’s purchase of Oculus VR, including predictions and concerns about the implications (e.g., see stories at Fast Company and Time). Here’s how Facebook founder Mark Zuckerberg describes the future of VR and presence in his announcement on Facebook] Mark Zuckerberg March 25 near Palo Alto, CA I’m excited to announce that we’ve agreed to acquire Oculus VR, the leader in virtual reality technology. Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people…

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  • Call: Symposium on Emotional AI at BICA 2014

    Call for Participation Symposium on Emotional AI at BICA 2014 (International Conference of the Biologically Inspired Cognitive Architectures Society) MIT, Boston, MA, Nov 7-9 2014 This symposium will focus on emotions in artificial intelligence, a topic of increasing interest in many areas of research and development. We invite submissions in the form of papers or presentations reviewing recent/ongoing original work, and especially software demonstrations of different aspects of emotions in AI. Suggested topics include: Advancing taxonomies and models of emotion Generating emotions in AI AI recognition of emotions in humans Emotional content and tone in AI conversation Uses for emotion…

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  • Sulon Technologies enters VR race with new kind of immersive experience

    [From VentureBeat, where the story includes an additional image] [Image: Dhanushan Balachandreswaran of Sulon Technologies. Image Credit: Dean Takahashi.] Sulon Technologies enters the virtual reality race with a new kind of immersive experience March 19, 2014 Dean Takahashi Sulon Technologies is unveiling a new kind virtual reality platform that will turn any room into a fanciful virtual space. Sulon is showing off its demo of The Cortex virtual reality “spatial gaming” platform at the Game Developers Conference in San Francisco. In doing so, the company is trying to win over the hearts of game developers in what is becoming a…

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  • Call: Authenticity – Theme issue of Rethinking History: The Journal of Theory and Practice

    Call for Publications Theme: Authenticity Publication: Rethinking History: The Journal of Theory and Practice Date: Theme Issue 21:2 (2017) Deadline: 1.1.2016 Rethinking History: The Journal of Theory and Practice seeks paper proposals for a theme issue devoted to the topic of ‘Authenticity’. ‘Why’, the New Statesman asked in March 2013, ‘are we so obsessed with the pursuit of authenticity?’ Phenomena as diverse as snobbish hipster lionising of artisan coffee and organic food, the craze for vintage clothing and scandals over James Frey’s fake misery memoir or Beyoncé’s lip-synching at Barack Obama’s inauguration in 2013 all seem to testify to pervasive…

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  • iRobot’s Colin Angle on why people build strong attachments to robots

    [From New Scientist via Slate; more information about AVA 500 is available from TechWeekEurope] [Image: The Roomba iRobot. Courtesy of Jing a Ling/Flickr] My Roomba’s Name Is Roswell Why people build strong attachments to robots By Celeste Biever Colin Angle is co-founder and CEO of iRobot in Bedford, Mass. The company recently created a brushless version of the Roomba vacuum, and this week released a telepresent robot called Ava 500. Its Packbots will also look for bombs at the football World Cup in Brazil this year. Celeste Biever: People dress up Roomba vacuum cleaners. Soldiers mourn bomb-disposal Packbots.…

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  • Call: 12th International Symposium on Smart Graphics

    Call for Papers: 12th International Symposium on SMART GRAPHICS August 27-29, 2014 Taipei, Taiwan http://www.smartgraphics.org/ Submission deadline: April 15, 2014 (New) ABOUT SMART GRAPHICS The International Symposium on Smart Graphics will bring together researchers from Computer Graphics, Visualization, Art & Graphics Design, Cognitive Psychology and Artificial Intelligence, all working on different aspects of computer-generated graphics and the user experiences they enable. This year’s meeting will be held in Taipei, Taiwan. Advances in computer graphics have made visual media the heart of the user interface, and it is clear that graphics will play a dominant role in knowledge work, entertainment, and…

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  • For Sony’s Project Morpheus, “presence is the killer app”

    [From Digital Trends, where the story includes more images] Sony’s long-standing interest in virtual reality gives Project Morpheus an edge By Adam Rosenberg  —  March 23, 2014 The most impressive thing that Sony’s Project Morpheus could possibly do in its 2014 Game Developer’s Conference reveal is work, and work well. The virtual reality headset immediately carries all of the same promise evident in the most recent iterations of Oculus VR’s Rift offering, and we’ve only just seen it for the first time. Of course, Sony’s been working on Morpheus in secret, compared to Oculus’ much more public crowd-funded development. “We’ve…

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