Month: November 2013


  • Call: The Culture of the Artificial – Symposium at AISB- 50

    Call for Papers: The Culture of the Artificial symposium, at AISB- 50 Goldsmiths, London, 1-­‐4 April 2014 As part of the AISB-‐50 Annual Convention 2014 to be held at Goldsmiths, University of London, on April 1st-4th 2014 [http://aisb50.org/] The convention is organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) [http://www.aisb.org.uk/] Overview In 1964, when AISB was founded, computing was largely associated with the repetitive operations of the large mainframe machines employed by the military, by industry and by space programmes. Alan Turing, who had died prematurely just a decade before, had formalised the…

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  • Clifford Nass, communication professor, dies at 55

    [This is terrible news, both personally and professionally. From the Stanford Daily] [Image: Courtesy of Linda A. Cicero] Clifford Nass, communication professor, dies at 55 By Ileana Najarro November 4, 2013 Clifford Nass, professor of communication and director of the Communication Between Humans & Interactive Media (CHIMe) Lab, died of a heart attack this weekend at age 55. James Fishkin, chair of the Communication Department, said Nass was attending the Stanford Faculty and Staff Program of the Stanford Sierra Camp when the fatal heart attack occurred. Fishkin added that the news came as a shock. “He was a force of…

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  • Call: Emotions and Technology: Communication of Feelings for, with, and through Digital Media

    Call for Chapters for: EMOTIONS AND TECHNOLOGY: COMMUNICATION OF FEELINGS FOR, WITH, AND THROUGH DIGITAL MEDIA Editors: Sharon Tettegah (University of Illinois, Urbana-Champaign) & Richard E. Ferdig (Kent State University, USA) Technology, learning, cognition and the social-emotional life focus on emotions and affective interactions with and through technology.  In some cases, these interactions are user to user supported by the technology.  In other situations, these interactions are between the user and the technology.  Emotions and social interactions here refer to such things as anger, love, lust, jealousy, hatred demonstrated by either the human or the technology.  These interactions might happen…

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  • Do we need 4K resolution for immersive VR?

    [From Gamasutra, where the post includes a picture] [Image: Wikipedia] Do We Need 4K Resolution For Immersive Virtual Reality? by Ivan Blaustein on 10/29/13 The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Oculus HD and Beyond Shortly after shipping 10,000 developer kits, the folks at Oculus announced that they had made an HD Prototype of the Rift that has a 5? screen and a resolution of 1920 x 1080. Oculus set up a booth at the…

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