Month: August 2013


  • Call: GameDays 2014, 4th International Conference on Serious Games

    GameDays 2014, 4th International Conference on Serious Games Technische Universität Darmstadt, Germany April 1-4, 2014 http://www.gamedays2014.de The GameDays are fully dedicated to Serious Games and technologies, research concepts and methods for the creation, control/management and evaluation of Serious Games in a broad spectrum of application domains beyond pure entertainment. Scientists and practitioners are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, reports of new research approaches that cover related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily…

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  • Video banking: Lights, camera… transactions & interactions?

    [From The Financial Brand, where the story includes many images and infographics] Lights, Camera… Transactions & Interactions? There is no substitute to talking to consumers when and where they need person-to-person help with their finances. Two-way video banking lets financial institutions keep customer engagements personal and expand the reach while cutting back on their expensive branch investments. August 19, 2013 Telepresence holds great promise for retail banking, but most early-movers are missing the boat. Rather than reinventing the teller experience, banks should pursue video banking as an omnichannel mechanism to improve customer engagement, according to the new report, “Video Banking:…

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  • Centuries-old maps of Rome used to create new exhibition’s virtual, walkable experience

    [From PRWeb] Emory’s Gaming Platform Recovers Urban History—a Virtual Experience of Rome at the Carlos Museum This is the first time a gaming platform has been used at Emory University to recover urban history through an immersive and interactive reconstruction. Atlanta, GA (PRWEB) July 24, 2013 The celebrated bird’s-eye view map of Giovanni Battista Falda, published in 1676, will be transformed into a virtual, walkable, experience of Rome using the gaming platform NVis360, as part of the Carlos Museum’s special exhibition, “Antichità, Teatro, Magnificenza: Renaissance and Baroque Images of Rome,” on view from August 24 through November 17, 2013.…

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  • Call: ISPR 2014 in Vienna – August 30 deadline approaching

    [The August 30 deadline for submitting work for our next exciting and fulfilling conference adventure, ISPR 2014 in Vienna next March, is near. For the latest information see the conference web site and Facebook group. And please help spread the word by distributing this post to your social networks… –Matthew Lombard] Call for Papers ISPR 2014: The 15th International Conference on Presence International Society for Presence Research Vienna, AUSTRIA March 17th – 19th 2014 Web site: http://presence2014.univie.ac.at Facebook group:

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  • Call: Learning Analytics in Massively Multiuser Virtual Environments and Courses – Special issue of JCAL

    CALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and Courses There has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be ‘ mined ’ in a variety of ways to reveal relationships, patterns and insights not easily discoverable through standard database management tools and data processing applications. In…

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  • The virtual world of video games welcomes toy players

    [From the New York Times] [Image: The video game Disney Infinity shows how characters from the various Disney franchises might be mixed and matched.] Critic’s Notebook The Virtual World Welcomes Toy Players By Chris Suellentrop Published: August 15, 2013 Many people still think of video games as the province of children, precisely because, at the moment of their mass-market origins in the 1970s, they were genuinely kids’ stuff. A December 1980 article in The New York Times Magazine reported that electronics was transforming the toy industry the same way that plastics had 30 years earlier. The article barely differentiated the…

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  • Call: Interact with virtual human agent online to help refine SimCoach

    Dear Colleagues and Friends, I am sure you have heard me talk about or have heard about our work on the SimCoach project over the last couple of years and some of you have been a part of the project or have used some of the software. In a nutshell, the SimCoach project aims to help break down barriers to care in Service Members, Veterans and their families by providing the option for folks to interact with an online virtual human agent in an anonymous and confidential fashion. SimCoach is NOT a “doc-in-a-box” that would replace clinical care with a…

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  • Augmenting reality to share both experience and information

    [From Hypergrid Business; a CNET story about Space Glasses is here and the product web site is here] Commentary and Opinion: Maria’s Worlds Virtual reality and the single office worker By Maria Korolov At some distant point in the future, virtual reality will be good enough and immersive enough that we can telecommute to our jobs by simply stepping into some version of a Holodeck or plugging into some version of the Matrix. Today’s virtual reality has only very limited use for the average corporate employee. There are some uses. Rapid prototyping, virtual simulations, the occasional virtual meeting or conference.…

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  • Call: Models and Simulations 6

    Models and Simulations 6 9-11 May 2014 University of Notre Dame The Graduate Program in History and Philosophy of Science, Department of Philosophy, and Reilly Center for Science, Technology, and Values, are delighted to host the sixth Models and Simulations conference (MS6) at Notre Dame. Plenary speakers William Bechtel, University of California, San Diego Philip Mirowski, University of Notre Dame Andrea Woody, University of Washington Call for abstracts MS6 is the latest in a series of international conferences to explore philosophical issues arising from the construction and use of models and computer simulations in the natural and social sciences, after…

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  • More erotic Oculus Rift games in the works (Roundup) [NSFW]

    [From Road to VR, where the story includes more pictures; in addition to the links at the end, there’s our recent article “Telepresence and Sexuality”] More Erotic Oculus Rift Games in the Works (Roundup) [NSFW] August 15, 2013 | Posted by Ben Lang The last few days have seen the release of several new erotic experiences for the Oculus Rift. Some are on the art side of the spectrum while others are just flat-out NSFW Oculus Rift pornography. Here’s a round-up of the latest. While we do our best to report on this news without putting any NSFW content directly…

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  • Call: IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014)

    Call For Papers / Call For Participation (CfP) IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014) http://3dui.org/ The IEEE Symposium on 3D User Interfaces 2014 is the ninth international symposium focused on the topic of 3D User Interfaces (3D UI). It provides a unique opportunity for industrial and academic researchers to exchange about the state-of-the-art 3DUI research! The symposium will last for two days, and will be followed immediately by the IEEE Virtual Reality 2014 conference. The 3DUI Symposium solicits high quality papers and technotes within the scope of 3D User Interface (3DUI). Envisioned topics of the symposium and…

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  • European first as Louth County Museum installs a ‘virtual presenter’

    [From Dundalk Chamber] European first as Louth County Museum installs a ‘virtual presenter’ Friday, 26 July 2013  – Dundalk Chamber Up-to-the-minute technology and history are combining with the installation of a Casio Virtual Presenter in the County Museum, Dundalk. The joint project by the Museum, Casio and Quick Response Ireland is the first of its kind in the country and the first such installation at a European museum. Internationally, only one other such Virtual Presenter has gone into use, in Japan. The Virtual Presenter is a cutting-edge tool of Casio Signage, with the power to captivate passers-by with a realistic-looking…

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