ISPR Presence News

Monthly Archives: August 2013

Call: Models and Simulations 6

Models and Simulations 6
9-11 May 2014
University of Notre Dame

The Graduate Program in History and Philosophy of Science, Department of Philosophy, and Reilly Center for Science, Technology, and Values, are delighted to host the sixth Models and Simulations conference (MS6) at Notre Dame.

Plenary speakers

William Bechtel, University of California, San Diego
Philip Mirowski, University of Notre Dame
Andrea Woody, University of Washington

Call for abstracts

MS6 is the latest in a series of international conferences to explore philosophical issues arising from the construction and use of models and computer simulations in the natural and social sciences, after meetings in Paris, Tilburg, Charlottesville, Toronto, and Helsinki.

Papers are invited from both philosophers and practicing scientists. Sample topics include (but are not limited to):  Models, simulations, and…… read more. “Call: Models and Simulations 6”

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More erotic Oculus Rift games in the works (Roundup) [NSFW]

[From Road to VR, where the story includes more pictures; in addition to the links at the end, there’s our recent article “Telepresence and Sexuality”]

3D Heaven for Oculus Rift

More Erotic Oculus Rift Games in the Works (Roundup) [NSFW]

August 15, 2013 | Posted by Ben Lang

The last few days have seen the release of several new erotic experiences for the Oculus Rift. Some are on the art side of the spectrum while others are just flat-out NSFW Oculus Rift pornography. Here’s a round-up of the latest.

While we do our best to report on this news without putting any NSFW content directly on our site and explicitly point out when we’re linking to NSFW content, please consider all links in this article NSFW just to be safe!read more. “More erotic Oculus Rift games in the works (Roundup) [NSFW]”

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Call: IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014)

Call For Papers / Call For Participation (CfP)

IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014)

http://3dui.org/

The IEEE Symposium on 3D User Interfaces 2014 is the ninth international symposium focused on the topic of 3D User Interfaces (3D UI). It provides a unique opportunity for industrial and academic researchers to exchange about the state-of-the-art 3DUI research!

The symposium will last for two days, and will be followed immediately by the IEEE Virtual Reality 2014 conference.

The 3DUI Symposium solicits high quality papers and technotes within the scope of 3D User Interface (3DUI).

Envisioned topics of the symposium and of the submitted works include:

  • 3D input devices
  • 3D displays and sensory feedback
  • 3D interaction techniques
  • 3D user interface metaphors
  • Desktop 3D UIs
  • 3D UIs for Virtual or Augmented Reality
  • Evaluation methods for 3D UIs
  • Biologically inspired 3D UIs
  • Human perception of 3D interaction
  • Collaborative 3D interaction
  • Applications of 3D UI: CAD and design, architecture, historical heritage, industry, games and entertainment, education and learning, etc.
read more. “Call: IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014)”
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European first as Louth County Museum installs a ‘virtual presenter’

[From Dundalk Chamber]

Virtual presenter Cassie-O

European first as Louth County Museum installs a ‘virtual presenter’

Friday, 26 July 2013  – Dundalk Chamber

Up-to-the-minute technology and history are combining with the installation of a Casio Virtual Presenter in the County Museum, Dundalk.

The joint project by the Museum, Casio and Quick Response Ireland is the first of its kind in the country and the first such installation at a European museum. Internationally, only one other such Virtual Presenter has gone into use, in Japan.

The Virtual Presenter is a cutting-edge tool of Casio Signage, with the power to captivate passers-by with a realistic-looking character that talks to them from the screen. The screen itself is shaped like the character, which can be freely selected to match the characteristics needed to bring people into a given location. The character’s appearance and voice can be changed easily to keep repeat customers from losing interest.… read more. “European first as Louth County Museum installs a ‘virtual presenter’”

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Call: Mobile Learning and Educational Mobile HCI – Special issue of International Journal of Mobile Human Computer Interaction

Calls for Papers (special): International Journal of Mobile Human Computer Interaction (IJMHCI)

Special Issue On: Mobile Learning and Educational Mobile HCI

Submission Due Date: 8/31/2013

Guest Editors:
Elizabeth FitzGerald, Institute of Educational Technology, The Open University, UK
Ann Jones, Institute of Educational Technology, The Open University, UK

Introduction

Mobile technologies have been used as educational tools for some years and the research area of mobile learning has emerged as field in its own right. With millions of people using mobile devices across the world both at fixed locations and on the move, it is critical to see how these can be used to support effective learning, in formal, non-formal and informal situations. Seamless learning experiences enable us to extend our learning across contexts, so that we can learn ‘on the go’ in coffee shops, at the bus stop or when waiting for a friend.… read more. “Call: Mobile Learning and Educational Mobile HCI – Special issue of International Journal of Mobile Human Computer Interaction”

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Ikea’s new augmented reality app superimposes furniture into your empty room

[From Digital Trends, where the story includes an additional images; by the way, as described last year in the Wall Street Journal, to save money Ikea is replacing product photographs in its catalogs with computer-generated images]

Ikea's 2014 catalog AR app

Ikea’s new augmented reality app superimposes furniture into your empty room

By Natt Garun — August 2, 2013

The typical Ikea experience usually goes like this: You get to the showroom, everything looks so wonderful and amazing, you pretend to live in the overly-organized fake bedroom, realize you should make a list of things to buy and… crap, now you’re not quite sure how that’ll look in your apartment. So you go home with some Swedish meatballs in your belly and a new version of the year’s annual catalog.

Despite what you might think was a failure of a trip, obtaining a catalog was actually a start!… read more. “Ikea’s new augmented reality app superimposes furniture into your empty room”

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Call: 4th International Conference on Multimedia Computing and Systems (ICMCS’14)

The 4th International Conference on Multimedia Computing and Systems (ICMCS’14)

April 10-12 2014, Marrakesh, Morocco

read more. “Call: 4th International Conference on Multimedia Computing and Systems (ICMCS’14)”

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DAQRI and the playful future of augmented reality

[From The Next Web]

Elements 4D by DAQRI

DAQRI and the playful future of augmented reality

By Josh Ong, Thursday, 25 Jul ’13

Augmented reality (AR) is a mixed bag. Early implementations have been gimmicky without adding much value to the experience, but when it’s done right, AR can be a wondrous experience.

DAQRI is taking strides to legitimize the medium by partnering with big-name brands like Maxim and Target, and the company is charting a next step to bring AR experiences to educational toys and games. The startup tipped its hand on Wednesday with the launch of a Kickstarter campaign for a set of Elements 4D blocks that enable users to interact with virtual versions of elements. I’ve played with the blocks, and they’re a clever educational tool. Combining various blocks shows the properties of chemical reactions and their respective compounds.

During a recent developer bootcamp, we sat down with DAQRI CEO Brian Mullins to learn more about how they’re driving the future of augmented reality.… read more. “DAQRI and the playful future of augmented reality”

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Call: “Gender, Bodies & Technology: Performing the Human” Conference

Call for Proposals
“Gender, Bodies & Technology: Performing the Human”

http://www.cpe.vt.edu/gbt/proposals.html

Proposals are invited for the third biannual interdisciplinary conference:
“Gender, Bodies & Technology: Performing the Human,” May 1-3, 2014
The Inn at Virginia Tech, Blacksburg, Virginia
Sponsored by the Women’s and Gender Studies Program at Virginia Tech

Proposal Deadline: October 1, 2013

Gender, Bodies, & Technology is an initiative within Women’s and Gender Studies at Virginia Tech that aims to creatively and intellectually explore the multiple, proliferating, and gendered dimensions of technologized bodies and embodied technologies. Through our initiative and biannual conference, we seek to demonstrate, theorize, and perform the discursive and material nodes around which gender, bodies, and technology both cohere and fracture: how, for example, do the specter and reality of transvaginal ultrasounds index a historically specific female body? What is the relationship between expanded combat roles for female soldiers and the U.S.… read more. “Call: “Gender, Bodies & Technology: Performing the Human” Conference”

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Virtual Reality School applies for charter

[From the Cheraw Chronicle]

NOBLE Virtual School graphic

Virtual Reality School applies for charter

by Special to the Chronicle
August 4, 2013

Can you imagine a school where students visit the Sistine Chapel and are back home by the bell? Or a school where students learn to operate lasers on the moon or explore sea life on the bottom of the ocean floor? Or a school where students travel back in time to meet Beethoven, Davy Crockett or Alexander the Great?

Soon such a school might exist in South Carolina if the proposed NOBLE Virtual School, based upon interactive 3D virtual world technology, is successful with its charter application. As a charter public school, students in South Carolina would pay no tuition to attend the school and there would be no special requirement for admission. Like other virtual schools, students would study from home on their computer but there the similarity to other online educational programs ends.… read more. “Virtual Reality School applies for charter”

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