ISPR Presence News

Monthly Archives: August 2013

Call: Models and Simulations 6

Models and Simulations 6
9-11 May 2014
University of Notre Dame

The Graduate Program in History and Philosophy of Science, Department of Philosophy, and Reilly Center for Science, Technology, and Values, are delighted to host the sixth Models and Simulations conference (MS6) at Notre Dame.

Plenary speakers

William Bechtel, University of California, San Diego
Philip Mirowski, University of Notre Dame
Andrea Woody, University of Washington

Call for abstracts

MS6 is the latest in a series of international conferences to explore philosophical issues arising from the construction and use of models and computer simulations in the natural and social sciences, after meetings in Paris, Tilburg, Charlottesville, Toronto, and Helsinki.

Papers are invited from both philosophers and practicing scientists. Sample topics include (but are not limited to):  Models, simulations, and… Read more on Call: Models and Simulations 6…

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More erotic Oculus Rift games in the works (Roundup) [NSFW]

[From Road to VR, where the story includes more pictures; in addition to the links at the end, there’s our recent article “Telepresence and Sexuality”]

3D Heaven for Oculus Rift

More Erotic Oculus Rift Games in the Works (Roundup) [NSFW]

Read more on More erotic Oculus Rift games in the works (Roundup) [NSFW]…

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Call: IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014)

Call For Papers / Call For Participation (CfP)

IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014)

http://3dui.org/

The IEEE Symposium on 3D User Interfaces 2014 is the ninth international symposium focused on the topic of 3D User Interfaces (3D UI). It provides a unique opportunity for industrial and academic researchers to exchange about the state-of-the-art 3DUI research!

Read more on Call: IEEE Symposium on 3D User Interfaces 2014 (3DUI 2014)…

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European first as Louth County Museum installs a ‘virtual presenter’

[From Dundalk Chamber]

Virtual presenter Cassie-O

European first as Louth County Museum installs a ‘virtual presenter’

Friday, 26 July 2013  – Dundalk Chamber

Up-to-the-minute technology and history are combining with the installation of a Casio Virtual Presenter in the County Museum, Dundalk.

The joint project by the Museum, Casio and Quick Response Ireland is the first of its kind in the country and the first such installation at a European museum. Internationally, only one other such Virtual Presenter has gone into use, in Japan.

The Virtual Presenter is a cutting-edge tool of Casio Signage, with the power to captivate passers-by with a realistic-looking character that talks to them from the screen. The screen itself is shaped like the character, which can be freely selected to match the characteristics needed to bring people into a given location. The character’s appearance and voice can be changed easily to keep repeat customers from losing interest. It also offers multilingual support for visitors who speak various languages, and its light source lasts approximately 20,000 hours.

The unit installed in the Museum today is a desktop virtual presenter which will relay information about four key museum exhibits – Vere Foster, Napper Tandy, King William of Orange and Olympian Beatrice Hill-Lowe. Read more on European first as Louth County Museum installs a ‘virtual presenter’…

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Call: Mobile Learning and Educational Mobile HCI – Special issue of International Journal of Mobile Human Computer Interaction

Calls for Papers (special): International Journal of Mobile Human Computer Interaction (IJMHCI)

Special Issue On: Mobile Learning and Educational Mobile HCI

Submission Due Date: 8/31/2013

Guest Editors:
Elizabeth FitzGerald, Institute of Educational Technology, The Open University, UK
Ann Jones, Institute of Educational Technology, The Open University, UK

Introduction

Mobile technologies have been used as educational tools for some years and the research area of mobile learning has emerged as field in its own right. With millions of people using mobile devices across the world both at fixed locations and on the move, it is critical to see how these can be used to support effective learning, in formal, non-formal and informal situations. Seamless learning experiences enable us to extend our learning across contexts, so that we can learn ‘on the go’ in coffee shops, at the bus stop or when waiting for a friend. Mobile devices, including smartphones, tablets, ultrabooks, e-book readers or simple mp3 players, can all be utilised as learning resources – but do we have a good understanding of how people interact with these devices to learn – and to learn what/how? Do our increasingly “connected” lives mean we have ever richer opportunities to learn and if so, how is this changing the way in which we experience “education” throughout our lives? Do we need new pedagogies to explain our increasingly mobile learning experiences?

Objective

This Special Issue is intended to gather in one place significant research findings that result from merging together the two key areas of human-computer interaction and mobile learning. It is expected that contributions will focus on the design, evaluation, and use of innovative mobile technologies for learning and supporting learning, at all stages of formal education and also taking into account informal learning experiences such as leisure learning or incidental learning. This Special Issue will also consider new or emerging theories, methods, and interaction designs related to HCI and mobile learning. Submitted papers should refer to mature work and have a good understanding of both the HCI and pedagogical theories upon which the work is based. All appropriate methods of data capture/analysis are welcome, including quantitative, qualitative and mixed methods. Read more on Call: Mobile Learning and Educational Mobile HCI – Special issue of International Journal of Mobile Human Computer Interaction…

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Ikea’s new augmented reality app superimposes furniture into your empty room

[From Digital Trends, where the story includes an additional images; by the way, as described last year in the Wall Street Journal, to save money Ikea is replacing product photographs in its catalogs with computer-generated images]

Ikea's 2014 catalog AR app

Ikea’s new augmented reality app superimposes furniture into your empty room

By Natt Garun — August 2, 2013

The typical Ikea experience usually goes like this: You get to the showroom, everything looks so wonderful and amazing, you pretend to live in the overly-organized fake bedroom, realize you should make a list of things to buy and… crap, now you’re not quite sure how that’ll look in your apartment. So you go home with some Swedish meatballs in your belly and a new version of the year’s annual catalog.

Despite what you might think was a failure of a trip, obtaining a catalog was actually a start! In addition to last year’s unveil of an augmented reality-capable catalog, Ikea now boasts a new app feature that can turn that little book into a virtual piece of furniture. The new AR can now help shoppers envision what the furniture might look like in their apartment by adding the illusion of the product on top of the live view through a smartphone camera. The catalog acts as an anchor point which helps the camera detect angle, light, position, and size. The end result is not always in the right scale, but it’s helpful enough for users who just want to know whether that armchair would look good on top of their favorite rug. It’s like getting a virtual test drive for Ikea furniture, sans-assembly and transportation. Read more on Ikea’s new augmented reality app superimposes furniture into your empty room…

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Call: 4th International Conference on Multimedia Computing and Systems (ICMCS’14)

The 4th International Conference on Multimedia Computing and Systems (ICMCS’14)

April 10-12 2014, Marrakesh, Morocco

http://med-space.org/icmcs/

ICMCS’14 is organized with the objective to bring together researchers, developers, and practitioners from academia and industry sectors working in all facets of multimedia, telecommunication, and computer. The conference will serve as a forum for the dissemination of state-of-the-art research, development, implementations of multimedia systems, technologies, and applications.

The key objective of ICMCS’14 is to create a program that achieves a balance between theory and practice, academia and industry, systems/tools-oriented research and content creation.

ICMCS’14 is an IEEE technically co-sponsored conference (under approval). All papers will be included in IEEE digital library and extended versions of selected papers will be published in special issues of international journals.

TOPICS: Read more on Call: 4th International Conference on Multimedia Computing and Systems (ICMCS’14)…

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DAQRI and the playful future of augmented reality

[From The Next Web]

Elements 4D by DAQRI

DAQRI and the playful future of augmented reality

By Josh Ong, Thursday, 25 Jul ’13

Augmented reality (AR) is a mixed bag. Early implementations have been gimmicky without adding much value to the experience, but when it’s done right, AR can be a wondrous experience.

DAQRI is taking strides to legitimize the medium by partnering with big-name brands like Maxim and Target, and the company is charting a next step to bring AR experiences to educational toys and games. The startup tipped its hand on Wednesday with the launch of a Kickstarter campaign for a set of Elements 4D blocks that enable users to interact with virtual versions of elements. I’ve played with the blocks, and they’re a clever educational tool. Combining various blocks shows the properties of chemical reactions and their respective compounds.

During a recent developer bootcamp, we sat down with DAQRI CEO Brian Mullins to learn more about how they’re driving the future of augmented reality. Read more on DAQRI and the playful future of augmented reality…

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Call: “Gender, Bodies & Technology: Performing the Human” Conference

Call for Proposals
“Gender, Bodies & Technology: Performing the Human”

http://www.cpe.vt.edu/gbt/proposals.html

Proposals are invited for the third biannual interdisciplinary conference:
“Gender, Bodies & Technology: Performing the Human,” May 1-3, 2014
The Inn at Virginia Tech, Blacksburg, Virginia
Sponsored by the Women’s and Gender Studies Program at Virginia Tech

Proposal Deadline: October 1, 2013

Gender, Bodies, & Technology is an initiative within Women’s and Gender Studies at Virginia Tech that aims to creatively and intellectually explore the multiple, proliferating, and gendered dimensions of technologized bodies and embodied technologies. Through our initiative and biannual conference, we seek to demonstrate, theorize, and perform the discursive and material nodes around which gender, bodies, and technology both cohere and fracture: how, for example, do the specter and reality of transvaginal ultrasounds index a historically specific female body? What is the relationship between expanded combat roles for female soldiers and the U.S. military’s escalating use of “unmanned” drone warcraft? How should we interpret airport body scanners and restroom architecture that threaten and displace transgender persons?

We invite proposals from scholars in the humanities, social and natural sciences, feminist science studies, visual and performing arts, life sciences, and STEM fields for papers, panels, workshops, new media, art, and performance pieces that explore the intersections of gender, bodies & technology in contexts ranging from classrooms to the military, and from health care to the media. Read more on Call: “Gender, Bodies & Technology: Performing the Human” Conference…

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Virtual Reality School applies for charter

[From the Cheraw Chronicle]

NOBLE Virtual School graphic

Virtual Reality School applies for charter

by Special to the Chronicle
August 4, 2013

Can you imagine a school where students visit the Sistine Chapel and are back home by the bell? Or a school where students learn to operate lasers on the moon or explore sea life on the bottom of the ocean floor? Or a school where students travel back in time to meet Beethoven, Davy Crockett or Alexander the Great?

Soon such a school might exist in South Carolina if the proposed NOBLE Virtual School, based upon interactive 3D virtual world technology, is successful with its charter application. As a charter public school, students in South Carolina would pay no tuition to attend the school and there would be no special requirement for admission. Like other virtual schools, students would study from home on their computer but there the similarity to other online educational programs ends.

Rather than “read the material and take the multiple-choice test,” students at NOBLE Virtual School will spend most of their time interacting with teachers and other students inside an interactive 3D virtual world. Students, as graphical characters called “avatars,” will have the ability to communicate with each other simultaneously and the capacity to build and manipulate 3D models of almost anything they can imagine. The virtual world platform will provide students the opportunity to work more collaboratively with each other and to learn concepts not easily understood from a textbook or lecture. Read more on Virtual Reality School applies for charter…

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